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| 1 /* | 1 /* |
| 2 * Copyright (c) 2013, Google Inc. All rights reserved. | 2 * Copyright (c) 2013, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "platform/graphics/ImageBufferSurface.h" | 31 #include "platform/graphics/ImageBufferSurface.h" |
| 32 | 32 |
| 33 #include "platform/graphics/GraphicsContext.h" | 33 #include "platform/graphics/GraphicsContext.h" |
| 34 #include "platform/graphics/ImageBuffer.h" | 34 #include "platform/graphics/ImageBuffer.h" |
| 35 #include "platform/graphics/StaticBitmapImage.h" | 35 #include "platform/graphics/StaticBitmapImage.h" |
| 36 #include "third_party/skia/include/core/SkColorSpace.h" | 36 #include "third_party/skia/include/core/SkColorSpace.h" |
| 37 #include "third_party/skia/include/core/SkImage.h" | 37 #include "third_party/skia/include/core/SkImage.h" |
| 38 | 38 |
| 39 class SkPicture; | |
| 40 | 39 |
| 41 namespace blink { | 40 namespace blink { |
| 42 | 41 |
| 43 ImageBufferSurface::ImageBufferSurface(const IntSize& size, | 42 ImageBufferSurface::ImageBufferSurface(const IntSize& size, |
| 44 OpacityMode opacityMode, | 43 OpacityMode opacityMode, |
| 45 sk_sp<SkColorSpace> colorSpace, | 44 sk_sp<SkColorSpace> colorSpace, |
| 46 SkColorType colorType) | 45 SkColorType colorType) |
| 47 : m_opacityMode(opacityMode), | 46 : m_opacityMode(opacityMode), |
| 48 m_size(size), | 47 m_size(size), |
| 49 m_colorSpace(colorSpace), | 48 m_colorSpace(colorSpace), |
| 50 m_colorType(colorType) { | 49 m_colorType(colorType) { |
| 51 setIsHidden(false); | 50 setIsHidden(false); |
| 52 } | 51 } |
| 53 | 52 |
| 54 ImageBufferSurface::~ImageBufferSurface() {} | 53 ImageBufferSurface::~ImageBufferSurface() {} |
| 55 | 54 |
| 56 sk_sp<SkPicture> ImageBufferSurface::getPicture() { | 55 sk_sp<PaintRecord> ImageBufferSurface::getPicture() { |
| 57 return nullptr; | 56 return nullptr; |
| 58 } | 57 } |
| 59 | 58 |
| 60 void ImageBufferSurface::clear() { | 59 void ImageBufferSurface::clear() { |
| 61 // Clear the background transparent or opaque, as required. It would be nice | 60 // Clear the background transparent or opaque, as required. It would be nice |
| 62 // if this wasn't required, but the canvas is currently filled with the magic | 61 // if this wasn't required, but the canvas is currently filled with the magic |
| 63 // transparency color. Can we have another way to manage this? | 62 // transparency color. Can we have another way to manage this? |
| 64 if (isValid()) { | 63 if (isValid()) { |
| 65 if (m_opacityMode == Opaque) { | 64 if (m_opacityMode == Opaque) { |
| 66 canvas()->clear(SK_ColorBLACK); | 65 canvas()->clear(SK_ColorBLACK); |
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| 90 | 89 |
| 91 bool ImageBufferSurface::writePixels(const SkImageInfo& origInfo, | 90 bool ImageBufferSurface::writePixels(const SkImageInfo& origInfo, |
| 92 const void* pixels, | 91 const void* pixels, |
| 93 size_t rowBytes, | 92 size_t rowBytes, |
| 94 int x, | 93 int x, |
| 95 int y) { | 94 int y) { |
| 96 return canvas()->writePixels(origInfo, pixels, rowBytes, x, y); | 95 return canvas()->writePixels(origInfo, pixels, rowBytes, x, y); |
| 97 } | 96 } |
| 98 | 97 |
| 99 } // namespace blink | 98 } // namespace blink |
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