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Side by Side Diff: third_party/WebKit/Source/core/layout/svg/LayoutSVGResourcePattern.cpp

Issue 2640983002: Rename paint data structures (Closed)
Patch Set: three Rs: rebase, readme, review Created 3 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4 * Copyright 2014 The Chromium Authors. All rights reserved. 4 * Copyright 2014 The Chromium Authors. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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23 23
24 #include "core/layout/svg/SVGLayoutSupport.h" 24 #include "core/layout/svg/SVGLayoutSupport.h"
25 #include "core/layout/svg/SVGResources.h" 25 #include "core/layout/svg/SVGResources.h"
26 #include "core/layout/svg/SVGResourcesCache.h" 26 #include "core/layout/svg/SVGResourcesCache.h"
27 #include "core/paint/SVGPaintContext.h" 27 #include "core/paint/SVGPaintContext.h"
28 #include "core/paint/TransformRecorder.h" 28 #include "core/paint/TransformRecorder.h"
29 #include "core/svg/SVGFitToViewBox.h" 29 #include "core/svg/SVGFitToViewBox.h"
30 #include "core/svg/SVGPatternElement.h" 30 #include "core/svg/SVGPatternElement.h"
31 #include "platform/graphics/GraphicsContext.h" 31 #include "platform/graphics/GraphicsContext.h"
32 #include "platform/graphics/paint/PaintController.h" 32 #include "platform/graphics/paint/PaintController.h"
33 #include "platform/graphics/paint/PaintRecord.h"
33 #include "platform/graphics/paint/SkPictureBuilder.h" 34 #include "platform/graphics/paint/SkPictureBuilder.h"
34 #include "third_party/skia/include/core/SkPicture.h"
35 #include "wtf/PtrUtil.h" 35 #include "wtf/PtrUtil.h"
36 #include <memory> 36 #include <memory>
37 37
38 namespace blink { 38 namespace blink {
39 39
40 struct PatternData { 40 struct PatternData {
41 USING_FAST_MALLOC(PatternData); 41 USING_FAST_MALLOC(PatternData);
42 42
43 public: 43 public:
44 RefPtr<Pattern> pattern; 44 RefPtr<Pattern> pattern;
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180 break; 180 break;
181 if (linkedResource == expectedLayoutObject) 181 if (linkedResource == expectedLayoutObject)
182 return expectedLayoutObject; 182 return expectedLayoutObject;
183 contentLayoutObject = linkedResource; 183 contentLayoutObject = linkedResource;
184 } 184 }
185 // There was a cycle, just use this resource as the "content resource" even 185 // There was a cycle, just use this resource as the "content resource" even
186 // though it will be empty (have no children). 186 // though it will be empty (have no children).
187 return this; 187 return this;
188 } 188 }
189 189
190 sk_sp<SkPicture> LayoutSVGResourcePattern::asPicture( 190 sk_sp<PaintRecord> LayoutSVGResourcePattern::asPicture(
191 const FloatRect& tileBounds, 191 const FloatRect& tileBounds,
192 const AffineTransform& tileTransform) const { 192 const AffineTransform& tileTransform) const {
193 ASSERT(!m_shouldCollectPatternAttributes); 193 ASSERT(!m_shouldCollectPatternAttributes);
194 194
195 AffineTransform contentTransform; 195 AffineTransform contentTransform;
196 if (attributes().patternContentUnits() == 196 if (attributes().patternContentUnits() ==
197 SVGUnitTypes::kSvgUnitTypeObjectboundingbox) 197 SVGUnitTypes::kSvgUnitTypeObjectboundingbox)
198 contentTransform = tileTransform; 198 contentTransform = tileTransform;
199 199
200 FloatRect bounds(FloatPoint(), tileBounds.size()); 200 FloatRect bounds(FloatPoint(), tileBounds.size());
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211 *patternLayoutObject, tileTransform); 211 *patternLayoutObject, tileTransform);
212 for (LayoutObject* child = patternLayoutObject->firstChild(); child; 212 for (LayoutObject* child = patternLayoutObject->firstChild(); child;
213 child = child->nextSibling()) 213 child = child->nextSibling())
214 SVGPaintContext::paintSubtree(pictureBuilder.context(), child); 214 SVGPaintContext::paintSubtree(pictureBuilder.context(), child);
215 } 215 }
216 216
217 return pictureBuilder.endRecording(); 217 return pictureBuilder.endRecording();
218 } 218 }
219 219
220 } // namespace blink 220 } // namespace blink
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