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Side by Side Diff: ui/views/animation/ink_drop_painted_layer_delegates.cc

Issue 2640983002: Rename paint data structures (Closed)
Patch Set: Rebase Created 3 years, 11 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/animation/ink_drop_painted_layer_delegates.h" 5 #include "ui/views/animation/ink_drop_painted_layer_delegates.h"
6 6
7 #include "cc/paint/paint_canvas.h"
8 #include "cc/paint/paint_flags.h"
7 #include "third_party/skia/include/core/SkDrawLooper.h" 9 #include "third_party/skia/include/core/SkDrawLooper.h"
8 #include "third_party/skia/include/core/SkPaint.h"
9 #include "third_party/skia/include/core/SkRRect.h" 10 #include "third_party/skia/include/core/SkRRect.h"
10 #include "ui/compositor/paint_recorder.h" 11 #include "ui/compositor/paint_recorder.h"
11 #include "ui/gfx/canvas.h" 12 #include "ui/gfx/canvas.h"
12 #include "ui/gfx/color_palette.h" 13 #include "ui/gfx/color_palette.h"
13 #include "ui/gfx/geometry/insets.h" 14 #include "ui/gfx/geometry/insets.h"
14 #include "ui/gfx/geometry/point.h" 15 #include "ui/gfx/geometry/point.h"
15 #include "ui/gfx/geometry/point_conversions.h" 16 #include "ui/gfx/geometry/point_conversions.h"
16 #include "ui/gfx/geometry/rect.h" 17 #include "ui/gfx/geometry/rect.h"
17 #include "ui/gfx/geometry/rect_f.h" 18 #include "ui/gfx/geometry/rect_f.h"
18 #include "ui/gfx/skia_util.h" 19 #include "ui/gfx/skia_util.h"
(...skipping 30 matching lines...) Expand all
49 : BasePaintedLayerDelegate(color), radius_(radius) {} 50 : BasePaintedLayerDelegate(color), radius_(radius) {}
50 51
51 CircleLayerDelegate::~CircleLayerDelegate() {} 52 CircleLayerDelegate::~CircleLayerDelegate() {}
52 53
53 gfx::Rect CircleLayerDelegate::GetPaintedBounds() const { 54 gfx::Rect CircleLayerDelegate::GetPaintedBounds() const {
54 const int diameter = radius_ * 2; 55 const int diameter = radius_ * 2;
55 return gfx::Rect(0, 0, diameter, diameter); 56 return gfx::Rect(0, 0, diameter, diameter);
56 } 57 }
57 58
58 void CircleLayerDelegate::OnPaintLayer(const ui::PaintContext& context) { 59 void CircleLayerDelegate::OnPaintLayer(const ui::PaintContext& context) {
59 SkPaint paint; 60 cc::PaintFlags paint;
60 paint.setColor(color()); 61 paint.setColor(color());
61 paint.setFlags(SkPaint::kAntiAlias_Flag); 62 paint.setAntiAlias(true);
62 paint.setStyle(SkPaint::kFill_Style); 63 paint.setStyle(cc::PaintFlags::kFill_Style);
63 64
64 ui::PaintRecorder recorder(context, GetPaintedBounds().size()); 65 ui::PaintRecorder recorder(context, GetPaintedBounds().size());
65 gfx::Canvas* canvas = recorder.canvas(); 66 gfx::Canvas* canvas = recorder.canvas();
66 67
67 canvas->DrawCircle(GetPaintedBounds().CenterPoint(), radius_, paint); 68 canvas->DrawCircle(GetPaintedBounds().CenterPoint(), radius_, paint);
68 } 69 }
69 70
70 //////////////////////////////////////////////////////////////////////////////// 71 ////////////////////////////////////////////////////////////////////////////////
71 // 72 //
72 // RectangleLayerDelegate 73 // RectangleLayerDelegate
73 // 74 //
74 75
75 RectangleLayerDelegate::RectangleLayerDelegate(SkColor color, gfx::Size size) 76 RectangleLayerDelegate::RectangleLayerDelegate(SkColor color, gfx::Size size)
76 : BasePaintedLayerDelegate(color), size_(size) {} 77 : BasePaintedLayerDelegate(color), size_(size) {}
77 78
78 RectangleLayerDelegate::~RectangleLayerDelegate() {} 79 RectangleLayerDelegate::~RectangleLayerDelegate() {}
79 80
80 gfx::Rect RectangleLayerDelegate::GetPaintedBounds() const { 81 gfx::Rect RectangleLayerDelegate::GetPaintedBounds() const {
81 return gfx::Rect(size_); 82 return gfx::Rect(size_);
82 } 83 }
83 84
84 void RectangleLayerDelegate::OnPaintLayer(const ui::PaintContext& context) { 85 void RectangleLayerDelegate::OnPaintLayer(const ui::PaintContext& context) {
85 SkPaint paint; 86 cc::PaintFlags paint;
86 paint.setColor(color()); 87 paint.setColor(color());
87 paint.setFlags(SkPaint::kAntiAlias_Flag); 88 paint.setAntiAlias(true);
88 paint.setStyle(SkPaint::kFill_Style); 89 paint.setStyle(cc::PaintFlags::kFill_Style);
89 90
90 ui::PaintRecorder recorder(context, size_); 91 ui::PaintRecorder recorder(context, size_);
91 gfx::Canvas* canvas = recorder.canvas(); 92 gfx::Canvas* canvas = recorder.canvas();
92 canvas->DrawRect(GetPaintedBounds(), paint); 93 canvas->DrawRect(GetPaintedBounds(), paint);
93 } 94 }
94 95
95 //////////////////////////////////////////////////////////////////////////////// 96 ////////////////////////////////////////////////////////////////////////////////
96 // 97 //
97 // RoundedRectangleLayerDelegate 98 // RoundedRectangleLayerDelegate
98 // 99 //
99 100
100 RoundedRectangleLayerDelegate::RoundedRectangleLayerDelegate( 101 RoundedRectangleLayerDelegate::RoundedRectangleLayerDelegate(
101 SkColor color, 102 SkColor color,
102 const gfx::Size& size, 103 const gfx::Size& size,
103 int corner_radius) 104 int corner_radius)
104 : BasePaintedLayerDelegate(color), 105 : BasePaintedLayerDelegate(color),
105 size_(size), 106 size_(size),
106 corner_radius_(corner_radius) {} 107 corner_radius_(corner_radius) {}
107 108
108 RoundedRectangleLayerDelegate::~RoundedRectangleLayerDelegate() {} 109 RoundedRectangleLayerDelegate::~RoundedRectangleLayerDelegate() {}
109 110
110 gfx::Rect RoundedRectangleLayerDelegate::GetPaintedBounds() const { 111 gfx::Rect RoundedRectangleLayerDelegate::GetPaintedBounds() const {
111 return gfx::Rect(size_); 112 return gfx::Rect(size_);
112 } 113 }
113 114
114 void RoundedRectangleLayerDelegate::OnPaintLayer( 115 void RoundedRectangleLayerDelegate::OnPaintLayer(
115 const ui::PaintContext& context) { 116 const ui::PaintContext& context) {
116 SkPaint paint; 117 cc::PaintFlags paint;
117 paint.setColor(color()); 118 paint.setColor(color());
118 paint.setFlags(SkPaint::kAntiAlias_Flag); 119 paint.setAntiAlias(true);
119 paint.setStyle(SkPaint::kFill_Style); 120 paint.setStyle(cc::PaintFlags::kFill_Style);
120 121
121 ui::PaintRecorder recorder(context, size_); 122 ui::PaintRecorder recorder(context, size_);
122 recorder.canvas()->DrawRoundRect(GetPaintedBounds(), corner_radius_, paint); 123 recorder.canvas()->DrawRoundRect(GetPaintedBounds(), corner_radius_, paint);
123 } 124 }
124 125
125 //////////////////////////////////////////////////////////////////////////////// 126 ////////////////////////////////////////////////////////////////////////////////
126 // 127 //
127 // BorderShadowLayerDelegate 128 // BorderShadowLayerDelegate
128 // 129 //
129 130
(...skipping 14 matching lines...) Expand all
144 gfx::Rect total_rect(bounds_); 145 gfx::Rect total_rect(bounds_);
145 total_rect.Inset(gfx::ShadowValue::GetMargin(shadows_)); 146 total_rect.Inset(gfx::ShadowValue::GetMargin(shadows_));
146 return total_rect; 147 return total_rect;
147 } 148 }
148 149
149 gfx::Vector2dF BorderShadowLayerDelegate::GetCenteringOffset() const { 150 gfx::Vector2dF BorderShadowLayerDelegate::GetCenteringOffset() const {
150 return gfx::RectF(bounds_).CenterPoint().OffsetFromOrigin(); 151 return gfx::RectF(bounds_).CenterPoint().OffsetFromOrigin();
151 } 152 }
152 153
153 void BorderShadowLayerDelegate::OnPaintLayer(const ui::PaintContext& context) { 154 void BorderShadowLayerDelegate::OnPaintLayer(const ui::PaintContext& context) {
154 SkPaint paint; 155 cc::PaintFlags paint;
155 paint.setStyle(SkPaint::kFill_Style); 156 paint.setStyle(cc::PaintFlags::kFill_Style);
156 paint.setAntiAlias(true); 157 paint.setAntiAlias(true);
157 paint.setColor(fill_color_); 158 paint.setColor(fill_color_);
158 159
159 gfx::RectF rrect_bounds = 160 gfx::RectF rrect_bounds =
160 gfx::RectF(bounds_ - GetPaintedBounds().OffsetFromOrigin()); 161 gfx::RectF(bounds_ - GetPaintedBounds().OffsetFromOrigin());
161 SkRRect r_rect = SkRRect::MakeRectXY(gfx::RectFToSkRect(rrect_bounds), 162 SkRRect r_rect = SkRRect::MakeRectXY(gfx::RectFToSkRect(rrect_bounds),
162 corner_radius_, corner_radius_); 163 corner_radius_, corner_radius_);
163 164
164 // First the fill color. 165 // First the fill color.
165 ui::PaintRecorder recorder(context, GetPaintedBounds().size()); 166 ui::PaintRecorder recorder(context, GetPaintedBounds().size());
166 recorder.canvas()->sk_canvas()->drawRRect(r_rect, paint); 167 recorder.canvas()->sk_canvas()->drawRRect(r_rect, paint);
167 168
168 // Now the shadow. 169 // Now the shadow.
169 paint.setLooper(gfx::CreateShadowDrawLooperCorrectBlur(shadows_)); 170 paint.setLooper(gfx::CreateShadowDrawLooperCorrectBlur(shadows_));
170 recorder.canvas()->sk_canvas()->clipRRect(r_rect, SkClipOp::kDifference, 171 recorder.canvas()->sk_canvas()->clipRRect(r_rect, SkClipOp::kDifference,
171 true); 172 true);
172 recorder.canvas()->sk_canvas()->drawRRect(r_rect, paint); 173 recorder.canvas()->sk_canvas()->drawRRect(r_rect, paint);
173 } 174 }
174 175
175 } // namespace views 176 } // namespace views
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