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Side by Side Diff: ui/gfx/skia_util.h

Issue 2640983002: Rename paint data structures (Closed)
Patch Set: Rebase Created 3 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_SKIA_UTIL_H_ 5 #ifndef UI_GFX_SKIA_UTIL_H_
6 #define UI_GFX_SKIA_UTIL_H_ 6 #define UI_GFX_SKIA_UTIL_H_
7 7
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
11 #include "cc/paint/paint_shader.h"
11 #include "third_party/skia/include/core/SkColor.h" 12 #include "third_party/skia/include/core/SkColor.h"
12 #include "third_party/skia/include/core/SkRect.h" 13 #include "third_party/skia/include/core/SkRect.h"
13 #include "third_party/skia/include/core/SkShader.h"
14 #include "ui/gfx/geometry/quad_f.h" 14 #include "ui/gfx/geometry/quad_f.h"
15 #include "ui/gfx/geometry/size.h" 15 #include "ui/gfx/geometry/size.h"
16 #include "ui/gfx/gfx_export.h" 16 #include "ui/gfx/gfx_export.h"
17 17
18 class SkBitmap; 18 class SkBitmap;
19 class SkDrawLooper; 19 class SkDrawLooper;
20 20
21 namespace gfx { 21 namespace gfx {
22 22
23 class ImageSkiaRep; 23 class ImageSkiaRep;
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46 GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, 46 GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform,
47 SkMatrix* flattened); 47 SkMatrix* flattened);
48 48
49 // Creates a bitmap shader for the image rep with the image rep's scale factor. 49 // Creates a bitmap shader for the image rep with the image rep's scale factor.
50 // Sets the created shader's local matrix such that it displays the image rep at 50 // Sets the created shader's local matrix such that it displays the image rep at
51 // the correct scale factor. 51 // the correct scale factor.
52 // The shader's local matrix should not be changed after the shader is created. 52 // The shader's local matrix should not be changed after the shader is created.
53 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader 53 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader
54 // is created. 54 // is created.
55 // 55 //
56 GFX_EXPORT sk_sp<SkShader> CreateImageRepShader( 56 GFX_EXPORT sk_sp<cc::PaintShader> CreateImageRepShader(
57 const gfx::ImageSkiaRep& image_rep, 57 const gfx::ImageSkiaRep& image_rep,
58 SkShader::TileMode tile_mode, 58 cc::PaintShader::TileMode tile_mode,
59 const SkMatrix& local_matrix); 59 const SkMatrix& local_matrix);
60 60
61 // Creates a bitmap shader for the image rep with the passed in scale factor. 61 // Creates a bitmap shader for the image rep with the passed in scale factor.
62 GFX_EXPORT sk_sp<SkShader> CreateImageRepShaderForScale( 62 GFX_EXPORT sk_sp<cc::PaintShader> CreateImageRepShaderForScale(
63 const gfx::ImageSkiaRep& image_rep, 63 const gfx::ImageSkiaRep& image_rep,
64 SkShader::TileMode tile_mode, 64 cc::PaintShader::TileMode tile_mode,
65 const SkMatrix& local_matrix, 65 const SkMatrix& local_matrix,
66 SkScalar scale); 66 SkScalar scale);
67 67
68 // Creates a vertical gradient shader. The caller owns the shader. 68 // Creates a vertical gradient shader. The caller owns the shader.
69 // Example usage to avoid leaks: 69 // Example usage to avoid leaks:
70 GFX_EXPORT sk_sp<SkShader> CreateGradientShader(int start_point, 70 GFX_EXPORT sk_sp<cc::PaintShader> CreateGradientShader(int start_point,
71 int end_point, 71 int end_point,
72 SkColor start_color, 72 SkColor start_color,
73 SkColor end_color); 73 SkColor end_color);
74 74
75 // Creates a draw looper to generate |shadows|. The caller owns the draw looper. 75 // Creates a draw looper to generate |shadows|. The caller owns the draw looper.
76 // NULL is returned if |shadows| is empty since no draw looper is needed in 76 // NULL is returned if |shadows| is empty since no draw looper is needed in
77 // this case. 77 // this case.
78 // DEPRECATED: See below. TODO(estade): remove this: crbug.com/624175 78 // DEPRECATED: See below. TODO(estade): remove this: crbug.com/624175
79 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper( 79 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper(
80 const std::vector<ShadowValue>& shadows); 80 const std::vector<ShadowValue>& shadows);
81 81
82 // Creates a draw looper to generate |shadows|. This creates a looper with the 82 // Creates a draw looper to generate |shadows|. This creates a looper with the
83 // correct amount of blur. Callers of the existing CreateShadowDrawLooper may 83 // correct amount of blur. Callers of the existing CreateShadowDrawLooper may
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100 100
101 // Converts an hb_position_t to a Skia floating-point value. 101 // Converts an hb_position_t to a Skia floating-point value.
102 GFX_EXPORT SkScalar HarfBuzzUnitsToSkiaScalar(int value); 102 GFX_EXPORT SkScalar HarfBuzzUnitsToSkiaScalar(int value);
103 103
104 // Converts an hb_position_t to a float. 104 // Converts an hb_position_t to a float.
105 GFX_EXPORT float HarfBuzzUnitsToFloat(int value); 105 GFX_EXPORT float HarfBuzzUnitsToFloat(int value);
106 106
107 } // namespace gfx 107 } // namespace gfx
108 108
109 #endif // UI_GFX_SKIA_UTIL_H_ 109 #endif // UI_GFX_SKIA_UTIL_H_
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