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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_SKIA_UTIL_H_ | 5 #ifndef UI_GFX_SKIA_UTIL_H_ |
6 #define UI_GFX_SKIA_UTIL_H_ | 6 #define UI_GFX_SKIA_UTIL_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
| 11 #include "cc/paint/paint_shader.h" |
11 #include "third_party/skia/include/core/SkColor.h" | 12 #include "third_party/skia/include/core/SkColor.h" |
12 #include "third_party/skia/include/core/SkRect.h" | 13 #include "third_party/skia/include/core/SkRect.h" |
13 #include "third_party/skia/include/core/SkShader.h" | |
14 #include "ui/gfx/geometry/quad_f.h" | 14 #include "ui/gfx/geometry/quad_f.h" |
15 #include "ui/gfx/geometry/size.h" | 15 #include "ui/gfx/geometry/size.h" |
16 #include "ui/gfx/gfx_export.h" | 16 #include "ui/gfx/gfx_export.h" |
17 | 17 |
18 class SkBitmap; | 18 class SkBitmap; |
19 class SkDrawLooper; | 19 class SkDrawLooper; |
20 | 20 |
21 namespace gfx { | 21 namespace gfx { |
22 | 22 |
23 class ImageSkiaRep; | 23 class ImageSkiaRep; |
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46 GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, | 46 GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, |
47 SkMatrix* flattened); | 47 SkMatrix* flattened); |
48 | 48 |
49 // Creates a bitmap shader for the image rep with the image rep's scale factor. | 49 // Creates a bitmap shader for the image rep with the image rep's scale factor. |
50 // Sets the created shader's local matrix such that it displays the image rep at | 50 // Sets the created shader's local matrix such that it displays the image rep at |
51 // the correct scale factor. | 51 // the correct scale factor. |
52 // The shader's local matrix should not be changed after the shader is created. | 52 // The shader's local matrix should not be changed after the shader is created. |
53 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader | 53 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader |
54 // is created. | 54 // is created. |
55 // | 55 // |
56 GFX_EXPORT sk_sp<SkShader> CreateImageRepShader( | 56 GFX_EXPORT sk_sp<cc::PaintShader> CreateImageRepShader( |
57 const gfx::ImageSkiaRep& image_rep, | 57 const gfx::ImageSkiaRep& image_rep, |
58 SkShader::TileMode tile_mode, | 58 cc::PaintShader::TileMode tile_mode, |
59 const SkMatrix& local_matrix); | 59 const SkMatrix& local_matrix); |
60 | 60 |
61 // Creates a bitmap shader for the image rep with the passed in scale factor. | 61 // Creates a bitmap shader for the image rep with the passed in scale factor. |
62 GFX_EXPORT sk_sp<SkShader> CreateImageRepShaderForScale( | 62 GFX_EXPORT sk_sp<cc::PaintShader> CreateImageRepShaderForScale( |
63 const gfx::ImageSkiaRep& image_rep, | 63 const gfx::ImageSkiaRep& image_rep, |
64 SkShader::TileMode tile_mode, | 64 cc::PaintShader::TileMode tile_mode, |
65 const SkMatrix& local_matrix, | 65 const SkMatrix& local_matrix, |
66 SkScalar scale); | 66 SkScalar scale); |
67 | 67 |
68 // Creates a vertical gradient shader. The caller owns the shader. | 68 // Creates a vertical gradient shader. The caller owns the shader. |
69 // Example usage to avoid leaks: | 69 // Example usage to avoid leaks: |
70 GFX_EXPORT sk_sp<SkShader> CreateGradientShader(int start_point, | 70 GFX_EXPORT sk_sp<cc::PaintShader> CreateGradientShader(int start_point, |
71 int end_point, | 71 int end_point, |
72 SkColor start_color, | 72 SkColor start_color, |
73 SkColor end_color); | 73 SkColor end_color); |
74 | 74 |
75 // Creates a draw looper to generate |shadows|. The caller owns the draw looper. | 75 // Creates a draw looper to generate |shadows|. The caller owns the draw looper. |
76 // NULL is returned if |shadows| is empty since no draw looper is needed in | 76 // NULL is returned if |shadows| is empty since no draw looper is needed in |
77 // this case. | 77 // this case. |
78 // DEPRECATED: See below. TODO(estade): remove this: crbug.com/624175 | 78 // DEPRECATED: See below. TODO(estade): remove this: crbug.com/624175 |
79 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper( | 79 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper( |
80 const std::vector<ShadowValue>& shadows); | 80 const std::vector<ShadowValue>& shadows); |
81 | 81 |
82 // Creates a draw looper to generate |shadows|. This creates a looper with the | 82 // Creates a draw looper to generate |shadows|. This creates a looper with the |
83 // correct amount of blur. Callers of the existing CreateShadowDrawLooper may | 83 // correct amount of blur. Callers of the existing CreateShadowDrawLooper may |
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100 | 100 |
101 // Converts an hb_position_t to a Skia floating-point value. | 101 // Converts an hb_position_t to a Skia floating-point value. |
102 GFX_EXPORT SkScalar HarfBuzzUnitsToSkiaScalar(int value); | 102 GFX_EXPORT SkScalar HarfBuzzUnitsToSkiaScalar(int value); |
103 | 103 |
104 // Converts an hb_position_t to a float. | 104 // Converts an hb_position_t to a float. |
105 GFX_EXPORT float HarfBuzzUnitsToFloat(int value); | 105 GFX_EXPORT float HarfBuzzUnitsToFloat(int value); |
106 | 106 |
107 } // namespace gfx | 107 } // namespace gfx |
108 | 108 |
109 #endif // UI_GFX_SKIA_UTIL_H_ | 109 #endif // UI_GFX_SKIA_UTIL_H_ |
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