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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/canvas.h" | 5 #include "ui/gfx/canvas.h" |
6 | 6 |
7 #include <cmath> | 7 #include <cmath> |
8 #include <limits> | 8 #include <limits> |
9 | 9 |
10 #include "base/i18n/rtl.h" | 10 #include "base/i18n/rtl.h" |
11 #include "base/logging.h" | 11 #include "base/logging.h" |
| 12 #include "cc/paint/paint_flags.h" |
| 13 #include "cc/paint/paint_shader.h" |
12 #include "third_party/skia/include/core/SkBitmap.h" | 14 #include "third_party/skia/include/core/SkBitmap.h" |
13 #include "third_party/skia/include/core/SkPath.h" | 15 #include "third_party/skia/include/core/SkPath.h" |
14 #include "third_party/skia/include/core/SkRefCnt.h" | 16 #include "third_party/skia/include/core/SkRefCnt.h" |
15 #include "third_party/skia/include/core/SkSurface.h" | |
16 #include "third_party/skia/include/effects/SkGradientShader.h" | 17 #include "third_party/skia/include/effects/SkGradientShader.h" |
17 #include "ui/gfx/font_list.h" | 18 #include "ui/gfx/font_list.h" |
18 #include "ui/gfx/geometry/insets_f.h" | 19 #include "ui/gfx/geometry/insets_f.h" |
19 #include "ui/gfx/geometry/rect.h" | 20 #include "ui/gfx/geometry/rect.h" |
20 #include "ui/gfx/geometry/rect_conversions.h" | 21 #include "ui/gfx/geometry/rect_conversions.h" |
21 #include "ui/gfx/geometry/rect_f.h" | 22 #include "ui/gfx/geometry/rect_f.h" |
22 #include "ui/gfx/geometry/safe_integer_conversions.h" | 23 #include "ui/gfx/geometry/safe_integer_conversions.h" |
23 #include "ui/gfx/geometry/size_conversions.h" | 24 #include "ui/gfx/geometry/size_conversions.h" |
24 #include "ui/gfx/scoped_canvas.h" | 25 #include "ui/gfx/scoped_canvas.h" |
25 #include "ui/gfx/skia_util.h" | 26 #include "ui/gfx/skia_util.h" |
26 #include "ui/gfx/transform.h" | 27 #include "ui/gfx/transform.h" |
27 | 28 |
28 namespace gfx { | 29 namespace gfx { |
29 | 30 |
30 namespace { | 31 namespace { |
31 | 32 |
32 sk_sp<SkSurface> CreateSurface(const Size& size, bool is_opaque) { | 33 sk_sp<cc::PaintSurface> CreateSurface(const Size& size, bool is_opaque) { |
33 // SkSurface cannot be zero-sized, but clients of Canvas sometimes request | 34 // SkSurface cannot be zero-sized, but clients of Canvas sometimes request |
34 // that (and then later resize). | 35 // that (and then later resize). |
35 int width = std::max(size.width(), 1); | 36 int width = std::max(size.width(), 1); |
36 int height = std::max(size.height(), 1); | 37 int height = std::max(size.height(), 1); |
37 SkAlphaType alpha = is_opaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType; | 38 SkAlphaType alpha = is_opaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType; |
38 SkImageInfo info = SkImageInfo::MakeN32(width, height, alpha); | 39 SkImageInfo info = SkImageInfo::MakeN32(width, height, alpha); |
39 return SkSurface::MakeRaster(info); | 40 return cc::PaintSurface::MakeRaster(info); |
40 } | 41 } |
41 | 42 |
42 } // namespace | 43 } // namespace |
43 | 44 |
44 Canvas::Canvas(const Size& size, float image_scale, bool is_opaque) | 45 Canvas::Canvas(const Size& size, float image_scale, bool is_opaque) |
45 : image_scale_(image_scale) { | 46 : image_scale_(image_scale) { |
46 Size pixel_size = ScaleToCeiledSize(size, image_scale); | 47 Size pixel_size = ScaleToCeiledSize(size, image_scale); |
47 surface_ = CreateSurface(pixel_size, is_opaque); | 48 surface_ = CreateSurface(pixel_size, is_opaque); |
48 canvas_ = surface_->getCanvas(); | 49 canvas_ = surface_->getCanvas(); |
49 | 50 |
50 #if !defined(USE_CAIRO) | 51 #if !defined(USE_CAIRO) |
51 // skia::PlatformCanvas instances are initialized to 0 by Cairo, but | 52 // skia::PlatformCanvas instances are initialized to 0 by Cairo, but |
52 // uninitialized on other platforms. | 53 // uninitialized on other platforms. |
53 if (!is_opaque) | 54 if (!is_opaque) |
54 canvas_->clear(SkColorSetARGB(0, 0, 0, 0)); | 55 canvas_->clear(SkColorSetARGB(0, 0, 0, 0)); |
55 #endif | 56 #endif |
56 | 57 |
57 SkScalar scale_scalar = SkFloatToScalar(image_scale); | 58 SkScalar scale_scalar = SkFloatToScalar(image_scale); |
58 canvas_->scale(scale_scalar, scale_scalar); | 59 canvas_->scale(scale_scalar, scale_scalar); |
59 } | 60 } |
60 | 61 |
61 Canvas::Canvas() | 62 Canvas::Canvas() |
62 : image_scale_(1.f), | 63 : image_scale_(1.f), |
63 surface_(CreateSurface({0, 0}, false)), | 64 surface_(CreateSurface({0, 0}, false)), |
64 canvas_(surface_->getCanvas()) {} | 65 canvas_(surface_->getCanvas()) {} |
65 | 66 |
66 Canvas::Canvas(SkCanvas* canvas, float image_scale) | 67 Canvas::Canvas(cc::PaintCanvas* canvas, float image_scale) |
67 : image_scale_(image_scale), canvas_(canvas) { | 68 : image_scale_(image_scale), canvas_(canvas) { |
68 DCHECK(canvas_); | 69 DCHECK(canvas_); |
69 } | 70 } |
70 | 71 |
71 Canvas::~Canvas() { | 72 Canvas::~Canvas() { |
72 } | 73 } |
73 | 74 |
74 void Canvas::RecreateBackingCanvas(const Size& size, | 75 void Canvas::RecreateBackingCanvas(const Size& size, |
75 float image_scale, | 76 float image_scale, |
76 bool is_opaque) { | 77 bool is_opaque) { |
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158 for (int i = 0; i < row_pixels; i++) { | 159 for (int i = 0; i < row_pixels; i++) { |
159 for (int u = 0; u < col_pixels; u++) { | 160 for (int u = 0; u < col_pixels; u++) { |
160 if ((u % 2 + i % 2) % 2 != 0) { | 161 if ((u % 2 + i % 2) % 2 != 0) { |
161 dot[i * row_pixels + u] = color; | 162 dot[i * row_pixels + u] = color; |
162 } | 163 } |
163 } | 164 } |
164 } | 165 } |
165 } | 166 } |
166 | 167 |
167 // Make a shader for the bitmap with an origin of the box we'll draw. | 168 // Make a shader for the bitmap with an origin of the box we'll draw. |
168 SkPaint paint; | 169 cc::PaintFlags paint; |
169 paint.setShader(SkShader::MakeBitmapShader(*dots, SkShader::kRepeat_TileMode, | 170 paint.setShader(cc::WrapSkShader(SkShader::MakeBitmapShader( |
170 SkShader::kRepeat_TileMode)); | 171 *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode))); |
171 | 172 |
172 DrawRect(RectF(rect.x(), rect.y(), rect.width(), 1), paint); | 173 DrawRect(RectF(rect.x(), rect.y(), rect.width(), 1), paint); |
173 DrawRect(RectF(rect.x(), rect.y() + rect.height() - 1, rect.width(), 1), | 174 DrawRect(RectF(rect.x(), rect.y() + rect.height() - 1, rect.width(), 1), |
174 paint); | 175 paint); |
175 DrawRect(RectF(rect.x(), rect.y(), 1, rect.height()), paint); | 176 DrawRect(RectF(rect.x(), rect.y(), 1, rect.height()), paint); |
176 DrawRect(RectF(rect.x() + rect.width() - 1, rect.y(), 1, rect.height()), | 177 DrawRect(RectF(rect.x() + rect.width() - 1, rect.y(), 1, rect.height()), |
177 paint); | 178 paint); |
178 } | 179 } |
179 | 180 |
180 float Canvas::UndoDeviceScaleFactor() { | 181 float Canvas::UndoDeviceScaleFactor() { |
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240 | 241 |
241 void Canvas::DrawColor(SkColor color, SkBlendMode mode) { | 242 void Canvas::DrawColor(SkColor color, SkBlendMode mode) { |
242 canvas_->drawColor(color, mode); | 243 canvas_->drawColor(color, mode); |
243 } | 244 } |
244 | 245 |
245 void Canvas::FillRect(const Rect& rect, SkColor color) { | 246 void Canvas::FillRect(const Rect& rect, SkColor color) { |
246 FillRect(rect, color, SkBlendMode::kSrcOver); | 247 FillRect(rect, color, SkBlendMode::kSrcOver); |
247 } | 248 } |
248 | 249 |
249 void Canvas::FillRect(const Rect& rect, SkColor color, SkBlendMode mode) { | 250 void Canvas::FillRect(const Rect& rect, SkColor color, SkBlendMode mode) { |
250 SkPaint paint; | 251 cc::PaintFlags paint; |
251 paint.setColor(color); | 252 paint.setColor(color); |
252 paint.setStyle(SkPaint::kFill_Style); | 253 paint.setStyle(cc::PaintFlags::kFill_Style); |
253 paint.setBlendMode(mode); | 254 paint.setBlendMode(mode); |
254 DrawRect(rect, paint); | 255 DrawRect(rect, paint); |
255 } | 256 } |
256 | 257 |
257 void Canvas::DrawRect(const Rect& rect, SkColor color) { | 258 void Canvas::DrawRect(const Rect& rect, SkColor color) { |
258 DrawRect(RectF(rect), color); | 259 DrawRect(RectF(rect), color); |
259 } | 260 } |
260 | 261 |
261 void Canvas::DrawRect(const RectF& rect, SkColor color) { | 262 void Canvas::DrawRect(const RectF& rect, SkColor color) { |
262 DrawRect(rect, color, SkBlendMode::kSrcOver); | 263 DrawRect(rect, color, SkBlendMode::kSrcOver); |
263 } | 264 } |
264 | 265 |
265 void Canvas::DrawRect(const Rect& rect, SkColor color, SkBlendMode mode) { | 266 void Canvas::DrawRect(const Rect& rect, SkColor color, SkBlendMode mode) { |
266 DrawRect(RectF(rect), color, mode); | 267 DrawRect(RectF(rect), color, mode); |
267 } | 268 } |
268 | 269 |
269 void Canvas::DrawRect(const RectF& rect, SkColor color, SkBlendMode mode) { | 270 void Canvas::DrawRect(const RectF& rect, SkColor color, SkBlendMode mode) { |
270 SkPaint paint; | 271 cc::PaintFlags paint; |
271 paint.setColor(color); | 272 paint.setColor(color); |
272 paint.setStyle(SkPaint::kStroke_Style); | 273 paint.setStyle(cc::PaintFlags::kStroke_Style); |
273 // Set a stroke width of 0, which will put us down the stroke rect path. If | 274 // Set a stroke width of 0, which will put us down the stroke rect path. If |
274 // we set a stroke width of 1, for example, this will internally create a | 275 // we set a stroke width of 1, for example, this will internally create a |
275 // path and fill it, which causes problems near the edge of the canvas. | 276 // path and fill it, which causes problems near the edge of the canvas. |
276 paint.setStrokeWidth(SkIntToScalar(0)); | 277 paint.setStrokeWidth(SkIntToScalar(0)); |
277 paint.setBlendMode(mode); | 278 paint.setBlendMode(mode); |
278 | 279 |
279 DrawRect(rect, paint); | 280 DrawRect(rect, paint); |
280 } | 281 } |
281 | 282 |
282 void Canvas::DrawRect(const Rect& rect, const SkPaint& paint) { | 283 void Canvas::DrawRect(const Rect& rect, const cc::PaintFlags& paint) { |
283 DrawRect(RectF(rect), paint); | 284 DrawRect(RectF(rect), paint); |
284 } | 285 } |
285 | 286 |
286 void Canvas::DrawRect(const RectF& rect, const SkPaint& paint) { | 287 void Canvas::DrawRect(const RectF& rect, const cc::PaintFlags& paint) { |
287 canvas_->drawRect(RectFToSkRect(rect), paint); | 288 canvas_->drawRect(RectFToSkRect(rect), paint); |
288 } | 289 } |
289 | 290 |
290 void Canvas::DrawPoint(const Point& p1, const SkPaint& paint) { | 291 void Canvas::DrawPoint(const Point& p1, const cc::PaintFlags& paint) { |
291 DrawPoint(PointF(p1), paint); | 292 DrawPoint(PointF(p1), paint); |
292 } | 293 } |
293 | 294 |
294 void Canvas::DrawPoint(const PointF& p1, const SkPaint& paint) { | 295 void Canvas::DrawPoint(const PointF& p1, const cc::PaintFlags& paint) { |
295 canvas_->drawPoint(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()), paint); | 296 canvas_->drawPoint(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()), paint); |
296 } | 297 } |
297 | 298 |
298 void Canvas::DrawLine(const Point& p1, const Point& p2, SkColor color) { | 299 void Canvas::DrawLine(const Point& p1, const Point& p2, SkColor color) { |
299 DrawLine(PointF(p1), PointF(p2), color); | 300 DrawLine(PointF(p1), PointF(p2), color); |
300 } | 301 } |
301 | 302 |
302 void Canvas::DrawLine(const PointF& p1, const PointF& p2, SkColor color) { | 303 void Canvas::DrawLine(const PointF& p1, const PointF& p2, SkColor color) { |
303 SkPaint paint; | 304 cc::PaintFlags paint; |
304 paint.setColor(color); | 305 paint.setColor(color); |
305 paint.setStrokeWidth(SkIntToScalar(1)); | 306 paint.setStrokeWidth(SkIntToScalar(1)); |
306 DrawLine(p1, p2, paint); | 307 DrawLine(p1, p2, paint); |
307 } | 308 } |
308 | 309 |
309 void Canvas::DrawLine(const Point& p1, const Point& p2, const SkPaint& paint) { | 310 void Canvas::DrawLine(const Point& p1, |
| 311 const Point& p2, |
| 312 const cc::PaintFlags& paint) { |
310 DrawLine(PointF(p1), PointF(p2), paint); | 313 DrawLine(PointF(p1), PointF(p2), paint); |
311 } | 314 } |
312 | 315 |
313 void Canvas::DrawLine(const PointF& p1, | 316 void Canvas::DrawLine(const PointF& p1, |
314 const PointF& p2, | 317 const PointF& p2, |
315 const SkPaint& paint) { | 318 const cc::PaintFlags& paint) { |
316 canvas_->drawLine(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()), | 319 canvas_->drawLine(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()), |
317 SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()), paint); | 320 SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()), paint); |
318 } | 321 } |
319 | 322 |
320 void Canvas::DrawCircle(const Point& center_point, | 323 void Canvas::DrawCircle(const Point& center_point, |
321 int radius, | 324 int radius, |
322 const SkPaint& paint) { | 325 const cc::PaintFlags& paint) { |
323 DrawCircle(PointF(center_point), radius, paint); | 326 DrawCircle(PointF(center_point), radius, paint); |
324 } | 327 } |
325 | 328 |
326 void Canvas::DrawCircle(const PointF& center_point, | 329 void Canvas::DrawCircle(const PointF& center_point, |
327 float radius, | 330 float radius, |
328 const SkPaint& paint) { | 331 const cc::PaintFlags& paint) { |
329 canvas_->drawCircle(SkFloatToScalar(center_point.x()), | 332 canvas_->drawCircle(SkFloatToScalar(center_point.x()), |
330 SkFloatToScalar(center_point.y()), | 333 SkFloatToScalar(center_point.y()), |
331 SkFloatToScalar(radius), paint); | 334 SkFloatToScalar(radius), paint); |
332 } | 335 } |
333 | 336 |
334 void Canvas::DrawRoundRect(const Rect& rect, | 337 void Canvas::DrawRoundRect(const Rect& rect, |
335 int radius, | 338 int radius, |
336 const SkPaint& paint) { | 339 const cc::PaintFlags& paint) { |
337 DrawRoundRect(RectF(rect), radius, paint); | 340 DrawRoundRect(RectF(rect), radius, paint); |
338 } | 341 } |
339 | 342 |
340 void Canvas::DrawRoundRect(const RectF& rect, | 343 void Canvas::DrawRoundRect(const RectF& rect, |
341 float radius, | 344 float radius, |
342 const SkPaint& paint) { | 345 const cc::PaintFlags& paint) { |
343 canvas_->drawRoundRect(RectFToSkRect(rect), SkFloatToScalar(radius), | 346 canvas_->drawRoundRect(RectFToSkRect(rect), SkFloatToScalar(radius), |
344 SkFloatToScalar(radius), paint); | 347 SkFloatToScalar(radius), paint); |
345 } | 348 } |
346 | 349 |
347 void Canvas::DrawPath(const SkPath& path, const SkPaint& paint) { | 350 void Canvas::DrawPath(const SkPath& path, const cc::PaintFlags& paint) { |
348 canvas_->drawPath(path, paint); | 351 canvas_->drawPath(path, paint); |
349 } | 352 } |
350 | 353 |
351 void Canvas::DrawFocusRect(const Rect& rect) { | 354 void Canvas::DrawFocusRect(const Rect& rect) { |
352 DrawFocusRect(RectF(rect)); | 355 DrawFocusRect(RectF(rect)); |
353 } | 356 } |
354 | 357 |
355 void Canvas::DrawFocusRect(const RectF& rect) { | 358 void Canvas::DrawFocusRect(const RectF& rect) { |
356 DrawDashedRect(rect, SK_ColorGRAY); | 359 DrawDashedRect(rect, SK_ColorGRAY); |
357 } | 360 } |
358 | 361 |
359 void Canvas::DrawSolidFocusRect(const RectF& rect, | 362 void Canvas::DrawSolidFocusRect(const RectF& rect, |
360 SkColor color, | 363 SkColor color, |
361 float thickness) { | 364 float thickness) { |
362 SkPaint paint; | 365 cc::PaintFlags paint; |
363 paint.setColor(color); | 366 paint.setColor(color); |
364 paint.setStrokeWidth(SkFloatToScalar(thickness)); | 367 paint.setStrokeWidth(SkFloatToScalar(thickness)); |
365 paint.setStyle(SkPaint::kStroke_Style); | 368 paint.setStyle(cc::PaintFlags::kStroke_Style); |
366 gfx::RectF draw_rect = rect; | 369 gfx::RectF draw_rect = rect; |
367 draw_rect.Inset(gfx::InsetsF(thickness / 2)); | 370 draw_rect.Inset(gfx::InsetsF(thickness / 2)); |
368 DrawRect(draw_rect, paint); | 371 DrawRect(draw_rect, paint); |
369 } | 372 } |
370 | 373 |
371 void Canvas::DrawImageInt(const ImageSkia& image, int x, int y) { | 374 void Canvas::DrawImageInt(const ImageSkia& image, int x, int y) { |
372 SkPaint paint; | 375 cc::PaintFlags paint; |
373 DrawImageInt(image, x, y, paint); | 376 DrawImageInt(image, x, y, paint); |
374 } | 377 } |
375 | 378 |
376 void Canvas::DrawImageInt(const ImageSkia& image, int x, int y, uint8_t a) { | 379 void Canvas::DrawImageInt(const ImageSkia& image, int x, int y, uint8_t a) { |
377 SkPaint paint; | 380 cc::PaintFlags paint; |
378 paint.setAlpha(a); | 381 paint.setAlpha(a); |
379 DrawImageInt(image, x, y, paint); | 382 DrawImageInt(image, x, y, paint); |
380 } | 383 } |
381 | 384 |
382 void Canvas::DrawImageInt(const ImageSkia& image, | 385 void Canvas::DrawImageInt(const ImageSkia& image, |
383 int x, | 386 int x, |
384 int y, | 387 int y, |
385 const SkPaint& paint) { | 388 const cc::PaintFlags& paint) { |
386 const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_); | 389 const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_); |
387 if (image_rep.is_null()) | 390 if (image_rep.is_null()) |
388 return; | 391 return; |
389 const SkBitmap& bitmap = image_rep.sk_bitmap(); | 392 const SkBitmap& bitmap = image_rep.sk_bitmap(); |
390 float bitmap_scale = image_rep.scale(); | 393 float bitmap_scale = image_rep.scale(); |
391 | 394 |
392 ScopedCanvas scoper(this); | 395 ScopedCanvas scoper(this); |
393 canvas_->scale(SkFloatToScalar(1.0f / bitmap_scale), | 396 canvas_->scale(SkFloatToScalar(1.0f / bitmap_scale), |
394 SkFloatToScalar(1.0f / bitmap_scale)); | 397 SkFloatToScalar(1.0f / bitmap_scale)); |
395 canvas_->drawBitmap(bitmap, | 398 canvas_->drawBitmap(bitmap, |
396 SkFloatToScalar(x * bitmap_scale), | 399 SkFloatToScalar(x * bitmap_scale), |
397 SkFloatToScalar(y * bitmap_scale), | 400 SkFloatToScalar(y * bitmap_scale), |
398 &paint); | 401 &paint); |
399 } | 402 } |
400 | 403 |
401 void Canvas::DrawImageInt(const ImageSkia& image, | 404 void Canvas::DrawImageInt(const ImageSkia& image, |
402 int src_x, | 405 int src_x, |
403 int src_y, | 406 int src_y, |
404 int src_w, | 407 int src_w, |
405 int src_h, | 408 int src_h, |
406 int dest_x, | 409 int dest_x, |
407 int dest_y, | 410 int dest_y, |
408 int dest_w, | 411 int dest_w, |
409 int dest_h, | 412 int dest_h, |
410 bool filter) { | 413 bool filter) { |
411 SkPaint p; | 414 cc::PaintFlags p; |
412 DrawImageInt(image, src_x, src_y, src_w, src_h, dest_x, dest_y, | 415 DrawImageInt(image, src_x, src_y, src_w, src_h, dest_x, dest_y, |
413 dest_w, dest_h, filter, p); | 416 dest_w, dest_h, filter, p); |
414 } | 417 } |
415 | 418 |
416 void Canvas::DrawImageInt(const ImageSkia& image, | 419 void Canvas::DrawImageInt(const ImageSkia& image, |
417 int src_x, | 420 int src_x, |
418 int src_y, | 421 int src_y, |
419 int src_w, | 422 int src_w, |
420 int src_h, | 423 int src_h, |
421 int dest_x, | 424 int dest_x, |
422 int dest_y, | 425 int dest_y, |
423 int dest_w, | 426 int dest_w, |
424 int dest_h, | 427 int dest_h, |
425 bool filter, | 428 bool filter, |
426 const SkPaint& paint) { | 429 const cc::PaintFlags& paint) { |
427 const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_); | 430 const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_); |
428 if (image_rep.is_null()) | 431 if (image_rep.is_null()) |
429 return; | 432 return; |
430 bool remove_image_scale = true; | 433 bool remove_image_scale = true; |
431 DrawImageIntHelper(image_rep, src_x, src_y, src_w, src_h, dest_x, dest_y, | 434 DrawImageIntHelper(image_rep, src_x, src_y, src_w, src_h, dest_x, dest_y, |
432 dest_w, dest_h, filter, paint, remove_image_scale); | 435 dest_w, dest_h, filter, paint, remove_image_scale); |
433 } | 436 } |
434 | 437 |
435 void Canvas::DrawImageIntInPixel(const ImageSkiaRep& image_rep, | 438 void Canvas::DrawImageIntInPixel(const ImageSkiaRep& image_rep, |
436 int dest_x, | 439 int dest_x, |
437 int dest_y, | 440 int dest_y, |
438 int dest_w, | 441 int dest_w, |
439 int dest_h, | 442 int dest_h, |
440 bool filter, | 443 bool filter, |
441 const SkPaint& paint) { | 444 const cc::PaintFlags& paint) { |
442 int src_x = 0; | 445 int src_x = 0; |
443 int src_y = 0; | 446 int src_y = 0; |
444 int src_w = image_rep.pixel_width(); | 447 int src_w = image_rep.pixel_width(); |
445 int src_h = image_rep.pixel_height(); | 448 int src_h = image_rep.pixel_height(); |
446 // Don't remove image scale here, this function is used to draw the | 449 // Don't remove image scale here, this function is used to draw the |
447 // (already scaled) |image_rep| at a 1:1 scale with the canvas. | 450 // (already scaled) |image_rep| at a 1:1 scale with the canvas. |
448 bool remove_image_scale = false; | 451 bool remove_image_scale = false; |
449 DrawImageIntHelper(image_rep, src_x, src_y, src_w, src_h, dest_x, dest_y, | 452 DrawImageIntHelper(image_rep, src_x, src_y, src_w, src_h, dest_x, dest_y, |
450 dest_w, dest_h, filter, paint, remove_image_scale); | 453 dest_w, dest_h, filter, paint, remove_image_scale); |
451 } | 454 } |
452 | 455 |
453 void Canvas::DrawImageInPath(const ImageSkia& image, | 456 void Canvas::DrawImageInPath(const ImageSkia& image, |
454 int x, | 457 int x, |
455 int y, | 458 int y, |
456 const SkPath& path, | 459 const SkPath& path, |
457 const SkPaint& paint) { | 460 const cc::PaintFlags& paint) { |
458 const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_); | 461 const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_); |
459 if (image_rep.is_null()) | 462 if (image_rep.is_null()) |
460 return; | 463 return; |
461 | 464 |
462 SkMatrix matrix; | 465 SkMatrix matrix; |
463 matrix.setTranslate(SkIntToScalar(x), SkIntToScalar(y)); | 466 matrix.setTranslate(SkIntToScalar(x), SkIntToScalar(y)); |
464 SkPaint p(paint); | 467 cc::PaintFlags p(paint); |
465 p.setShader(CreateImageRepShader(image_rep, | 468 p.setShader( |
466 SkShader::kRepeat_TileMode, | 469 CreateImageRepShader(image_rep, SkShader::kRepeat_TileMode, matrix)); |
467 matrix)); | |
468 canvas_->drawPath(path, p); | 470 canvas_->drawPath(path, p); |
469 } | 471 } |
470 | 472 |
471 void Canvas::DrawStringRect(const base::string16& text, | 473 void Canvas::DrawStringRect(const base::string16& text, |
472 const FontList& font_list, | 474 const FontList& font_list, |
473 SkColor color, | 475 SkColor color, |
474 const Rect& display_rect) { | 476 const Rect& display_rect) { |
475 DrawStringRectWithFlags(text, font_list, color, display_rect, | 477 DrawStringRectWithFlags(text, font_list, color, display_rect, |
476 DefaultCanvasTextAlignment()); | 478 DefaultCanvasTextAlignment()); |
477 } | 479 } |
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503 int dest_y, | 505 int dest_y, |
504 int w, | 506 int w, |
505 int h) { | 507 int h) { |
506 SkRect dest_rect = { SkIntToScalar(dest_x), | 508 SkRect dest_rect = { SkIntToScalar(dest_x), |
507 SkIntToScalar(dest_y), | 509 SkIntToScalar(dest_y), |
508 SkIntToScalar(dest_x + w), | 510 SkIntToScalar(dest_x + w), |
509 SkIntToScalar(dest_y + h) }; | 511 SkIntToScalar(dest_y + h) }; |
510 if (!IntersectsClipRect(dest_rect)) | 512 if (!IntersectsClipRect(dest_rect)) |
511 return; | 513 return; |
512 | 514 |
513 SkPaint paint; | 515 cc::PaintFlags paint; |
514 if (InitSkPaintForTiling(image, src_x, src_y, tile_scale_x, tile_scale_y, | 516 if (InitPaintFlagsForTiling(image, src_x, src_y, tile_scale_x, tile_scale_y, |
515 dest_x, dest_y, &paint)) | 517 dest_x, dest_y, &paint)) |
516 canvas_->drawRect(dest_rect, paint); | 518 canvas_->drawRect(dest_rect, paint); |
517 } | 519 } |
518 | 520 |
519 bool Canvas::InitSkPaintForTiling(const ImageSkia& image, | 521 bool Canvas::InitPaintFlagsForTiling(const ImageSkia& image, |
520 int src_x, | 522 int src_x, |
521 int src_y, | 523 int src_y, |
522 float tile_scale_x, | 524 float tile_scale_x, |
523 float tile_scale_y, | 525 float tile_scale_y, |
524 int dest_x, | 526 int dest_x, |
525 int dest_y, | 527 int dest_y, |
526 SkPaint* paint) { | 528 cc::PaintFlags* paint) { |
527 const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_); | 529 const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_); |
528 if (image_rep.is_null()) | 530 if (image_rep.is_null()) |
529 return false; | 531 return false; |
530 | 532 |
531 SkMatrix shader_scale; | 533 SkMatrix shader_scale; |
532 shader_scale.setScale(SkFloatToScalar(tile_scale_x), | 534 shader_scale.setScale(SkFloatToScalar(tile_scale_x), |
533 SkFloatToScalar(tile_scale_y)); | 535 SkFloatToScalar(tile_scale_y)); |
534 shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); | 536 shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); |
535 shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); | 537 shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); |
536 | 538 |
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552 void Canvas::DrawImageIntHelper(const ImageSkiaRep& image_rep, | 554 void Canvas::DrawImageIntHelper(const ImageSkiaRep& image_rep, |
553 int src_x, | 555 int src_x, |
554 int src_y, | 556 int src_y, |
555 int src_w, | 557 int src_w, |
556 int src_h, | 558 int src_h, |
557 int dest_x, | 559 int dest_x, |
558 int dest_y, | 560 int dest_y, |
559 int dest_w, | 561 int dest_w, |
560 int dest_h, | 562 int dest_h, |
561 bool filter, | 563 bool filter, |
562 const SkPaint& paint, | 564 const cc::PaintFlags& paint, |
563 bool remove_image_scale) { | 565 bool remove_image_scale) { |
564 DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() && | 566 DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() && |
565 src_y + src_h < std::numeric_limits<int16_t>::max()); | 567 src_y + src_h < std::numeric_limits<int16_t>::max()); |
566 if (src_w <= 0 || src_h <= 0) { | 568 if (src_w <= 0 || src_h <= 0) { |
567 NOTREACHED() << "Attempting to draw bitmap from an empty rect!"; | 569 NOTREACHED() << "Attempting to draw bitmap from an empty rect!"; |
568 return; | 570 return; |
569 } | 571 } |
570 | 572 |
571 SkRect dest_rect = { SkIntToScalar(dest_x), | 573 SkRect dest_rect = { SkIntToScalar(dest_x), |
572 SkIntToScalar(dest_y), | 574 SkIntToScalar(dest_y), |
573 SkIntToScalar(dest_x + dest_w), | 575 SkIntToScalar(dest_x + dest_w), |
574 SkIntToScalar(dest_y + dest_h) }; | 576 SkIntToScalar(dest_y + dest_h) }; |
575 if (!IntersectsClipRect(dest_rect)) | 577 if (!IntersectsClipRect(dest_rect)) |
576 return; | 578 return; |
577 | 579 |
578 float user_scale_x = static_cast<float>(dest_w) / src_w; | 580 float user_scale_x = static_cast<float>(dest_w) / src_w; |
579 float user_scale_y = static_cast<float>(dest_h) / src_h; | 581 float user_scale_y = static_cast<float>(dest_h) / src_h; |
580 | 582 |
581 // Make a bitmap shader that contains the bitmap we want to draw. This is | 583 // Make a bitmap shader that contains the bitmap we want to draw. This is |
582 // basically what SkCanvas.drawBitmap does internally, but it gives us | 584 // basically what SkCanvas.drawBitmap does internally, but it gives us |
583 // more control over quality and will use the mipmap in the source image if | 585 // more control over quality and will use the mipmap in the source image if |
584 // it has one, whereas drawBitmap won't. | 586 // it has one, whereas drawBitmap won't. |
585 SkMatrix shader_scale; | 587 SkMatrix shader_scale; |
586 shader_scale.setScale(SkFloatToScalar(user_scale_x), | 588 shader_scale.setScale(SkFloatToScalar(user_scale_x), |
587 SkFloatToScalar(user_scale_y)); | 589 SkFloatToScalar(user_scale_y)); |
588 shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); | 590 shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); |
589 shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); | 591 shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); |
590 | 592 |
591 SkPaint p(paint); | 593 cc::PaintFlags p(paint); |
592 p.setFilterQuality(filter ? kLow_SkFilterQuality : kNone_SkFilterQuality); | 594 p.setFilterQuality(filter ? kLow_SkFilterQuality : kNone_SkFilterQuality); |
593 p.setShader(CreateImageRepShaderForScale( | 595 p.setShader(CreateImageRepShaderForScale( |
594 image_rep, SkShader::kRepeat_TileMode, shader_scale, | 596 image_rep, SkShader::kRepeat_TileMode, shader_scale, |
595 remove_image_scale ? image_rep.scale() : 1.f)); | 597 remove_image_scale ? image_rep.scale() : 1.f)); |
596 | 598 |
597 // The rect will be filled by the bitmap. | 599 // The rect will be filled by the bitmap. |
598 canvas_->drawRect(dest_rect, p); | 600 canvas_->drawRect(dest_rect, p); |
599 } | 601 } |
600 | 602 |
601 } // namespace gfx | 603 } // namespace gfx |
OLD | NEW |