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Side by Side Diff: third_party/WebKit/Source/platform/graphics/ImagePattern.cpp

Issue 2640983002: Rename paint data structures (Closed)
Patch Set: Rebase Created 3 years, 11 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "platform/graphics/ImagePattern.h" 5 #include "platform/graphics/ImagePattern.h"
6 6
7 #include "platform/graphics/Image.h" 7 #include "platform/graphics/Image.h"
8 #include "platform/graphics/paint/PaintShader.h"
8 #include "platform/graphics/skia/SkiaUtils.h" 9 #include "platform/graphics/skia/SkiaUtils.h"
9 #include "third_party/skia/include/core/SkCanvas.h"
10 #include "third_party/skia/include/core/SkImage.h" 10 #include "third_party/skia/include/core/SkImage.h"
11 #include "third_party/skia/include/core/SkShader.h"
12 #include "third_party/skia/include/core/SkSurface.h" 11 #include "third_party/skia/include/core/SkSurface.h"
13 12
14 namespace blink { 13 namespace blink {
15 14
16 PassRefPtr<ImagePattern> ImagePattern::create(PassRefPtr<Image> image, 15 PassRefPtr<ImagePattern> ImagePattern::create(PassRefPtr<Image> image,
17 RepeatMode repeatMode) { 16 RepeatMode repeatMode) {
18 return adoptRef(new ImagePattern(std::move(image), repeatMode)); 17 return adoptRef(new ImagePattern(std::move(image), repeatMode));
19 } 18 }
20 19
21 // TODO(ccameron): ImagePattern should not draw to a globally set color space. 20 // TODO(ccameron): ImagePattern should not draw to a globally set color space.
(...skipping 12 matching lines...) Expand all
34 adjustExternalMemoryAllocated(info.getSafeSize(info.minRowBytes())); 33 adjustExternalMemoryAllocated(info.getSafeSize(info.minRowBytes()));
35 } 34 }
36 } 35 }
37 36
38 bool ImagePattern::isLocalMatrixChanged(const SkMatrix& localMatrix) const { 37 bool ImagePattern::isLocalMatrixChanged(const SkMatrix& localMatrix) const {
39 if (isRepeatXY()) 38 if (isRepeatXY())
40 return Pattern::isLocalMatrixChanged(localMatrix); 39 return Pattern::isLocalMatrixChanged(localMatrix);
41 return localMatrix != m_previousLocalMatrix; 40 return localMatrix != m_previousLocalMatrix;
42 } 41 }
43 42
44 sk_sp<SkShader> ImagePattern::createShader(const SkMatrix& localMatrix) { 43 sk_sp<PaintShader> ImagePattern::createShader(const SkMatrix& localMatrix) {
45 if (!m_tileImage) 44 if (!m_tileImage)
46 return SkShader::MakeColorShader(SK_ColorTRANSPARENT); 45 return WrapSkShader(SkShader::MakeColorShader(SK_ColorTRANSPARENT));
47 46
48 if (isRepeatXY()) { 47 if (isRepeatXY()) {
49 // Fast path: for repeatXY we just return a shader from the original image. 48 // Fast path: for repeatXY we just return a shader from the original image.
50 return m_tileImage->makeShader(SkShader::kRepeat_TileMode, 49 return MakePaintShaderImage(m_tileImage, SkShader::kRepeat_TileMode,
51 SkShader::kRepeat_TileMode, &localMatrix); 50 SkShader::kRepeat_TileMode, &localMatrix);
52 } 51 }
53 52
54 // Skia does not have a "draw the tile only once" option. Clamp_TileMode 53 // Skia does not have a "draw the tile only once" option. Clamp_TileMode
55 // repeats the last line of the image after drawing one tile. To avoid 54 // repeats the last line of the image after drawing one tile. To avoid
56 // filling the space with arbitrary pixels, this workaround forces the 55 // filling the space with arbitrary pixels, this workaround forces the
57 // image to have a line of transparent pixels on the "repeated" edge(s), 56 // image to have a line of transparent pixels on the "repeated" edge(s),
58 // thus causing extra space to be transparent filled. 57 // thus causing extra space to be transparent filled.
59 SkShader::TileMode tileModeX = 58 SkShader::TileMode tileModeX =
60 isRepeatX() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; 59 isRepeatX() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
61 SkShader::TileMode tileModeY = 60 SkShader::TileMode tileModeY =
62 isRepeatY() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; 61 isRepeatY() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
63 int borderPixelX = isRepeatX() ? 0 : 1; 62 int borderPixelX = isRepeatX() ? 0 : 1;
64 int borderPixelY = isRepeatY() ? 0 : 1; 63 int borderPixelY = isRepeatY() ? 0 : 1;
65 64
66 // Create a transparent image 2 pixels wider and/or taller than the 65 // Create a transparent image 2 pixels wider and/or taller than the
67 // original, then copy the orignal into the middle of it. 66 // original, then copy the orignal into the middle of it.
68 // FIXME: Is there a better way to pad (not scale) an image in skia? 67 // FIXME: Is there a better way to pad (not scale) an image in skia?
69 sk_sp<SkSurface> surface = 68 sk_sp<SkSurface> surface =
70 SkSurface::MakeRasterN32Premul(m_tileImage->width() + 2 * borderPixelX, 69 SkSurface::MakeRasterN32Premul(m_tileImage->width() + 2 * borderPixelX,
71 m_tileImage->height() + 2 * borderPixelY); 70 m_tileImage->height() + 2 * borderPixelY);
72 if (!surface) 71 if (!surface)
73 return SkShader::MakeColorShader(SK_ColorTRANSPARENT); 72 return WrapSkShader(SkShader::MakeColorShader(SK_ColorTRANSPARENT));
74 73
75 SkPaint paint; 74 SkPaint paint;
76 paint.setBlendMode(SkBlendMode::kSrc); 75 paint.setBlendMode(SkBlendMode::kSrc);
77 surface->getCanvas()->drawImage(m_tileImage, borderPixelX, borderPixelY, 76 surface->getCanvas()->drawImage(m_tileImage, borderPixelX, borderPixelY,
78 &paint); 77 &paint);
79 78
80 m_previousLocalMatrix = localMatrix; 79 m_previousLocalMatrix = localMatrix;
81 SkMatrix adjustedMatrix(localMatrix); 80 SkMatrix adjustedMatrix(localMatrix);
82 adjustedMatrix.postTranslate(-borderPixelX, -borderPixelY); 81 adjustedMatrix.postTranslate(-borderPixelX, -borderPixelY);
83 82
84 return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, 83 return MakePaintShaderImage(surface->makeImageSnapshot(), tileModeX,
85 &adjustedMatrix); 84 tileModeY, &adjustedMatrix);
86 } 85 }
87 86
88 bool ImagePattern::isTextureBacked() const { 87 bool ImagePattern::isTextureBacked() const {
89 return m_tileImage && m_tileImage->isTextureBacked(); 88 return m_tileImage && m_tileImage->isTextureBacked();
90 } 89 }
91 90
92 } // namespace blink 91 } // namespace blink
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