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Side by Side Diff: third_party/WebKit/Source/core/layout/svg/LayoutSVGResourcePattern.cpp

Issue 2640983002: Rename paint data structures (Closed)
Patch Set: Clean up comments, fix mac build Created 3 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4 * Copyright 2014 The Chromium Authors. All rights reserved. 4 * Copyright 2014 The Chromium Authors. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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22 #include "core/layout/svg/LayoutSVGResourcePattern.h" 22 #include "core/layout/svg/LayoutSVGResourcePattern.h"
23 23
24 #include "core/layout/svg/SVGLayoutSupport.h" 24 #include "core/layout/svg/SVGLayoutSupport.h"
25 #include "core/layout/svg/SVGResources.h" 25 #include "core/layout/svg/SVGResources.h"
26 #include "core/paint/SVGPaintContext.h" 26 #include "core/paint/SVGPaintContext.h"
27 #include "core/paint/TransformRecorder.h" 27 #include "core/paint/TransformRecorder.h"
28 #include "core/svg/SVGFitToViewBox.h" 28 #include "core/svg/SVGFitToViewBox.h"
29 #include "core/svg/SVGPatternElement.h" 29 #include "core/svg/SVGPatternElement.h"
30 #include "platform/graphics/GraphicsContext.h" 30 #include "platform/graphics/GraphicsContext.h"
31 #include "platform/graphics/paint/PaintController.h" 31 #include "platform/graphics/paint/PaintController.h"
32 #include "platform/graphics/paint/PaintRecord.h"
32 #include "platform/graphics/paint/SkPictureBuilder.h" 33 #include "platform/graphics/paint/SkPictureBuilder.h"
33 #include "third_party/skia/include/core/SkPicture.h"
34 #include "wtf/PtrUtil.h" 34 #include "wtf/PtrUtil.h"
35 #include <memory> 35 #include <memory>
36 36
37 namespace blink { 37 namespace blink {
38 38
39 struct PatternData { 39 struct PatternData {
40 USING_FAST_MALLOC(PatternData); 40 USING_FAST_MALLOC(PatternData);
41 41
42 public: 42 public:
43 RefPtr<Pattern> pattern; 43 RefPtr<Pattern> pattern;
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179 break; 179 break;
180 if (linkedResource == expectedLayoutObject) 180 if (linkedResource == expectedLayoutObject)
181 return expectedLayoutObject; 181 return expectedLayoutObject;
182 contentLayoutObject = linkedResource; 182 contentLayoutObject = linkedResource;
183 } 183 }
184 // There was a cycle, just use this resource as the "content resource" even 184 // There was a cycle, just use this resource as the "content resource" even
185 // though it will be empty (have no children). 185 // though it will be empty (have no children).
186 return this; 186 return this;
187 } 187 }
188 188
189 sk_sp<SkPicture> LayoutSVGResourcePattern::asPicture( 189 sk_sp<PaintRecord> LayoutSVGResourcePattern::asPicture(
190 const FloatRect& tileBounds, 190 const FloatRect& tileBounds,
191 const AffineTransform& tileTransform) const { 191 const AffineTransform& tileTransform) const {
192 ASSERT(!m_shouldCollectPatternAttributes); 192 ASSERT(!m_shouldCollectPatternAttributes);
193 193
194 AffineTransform contentTransform; 194 AffineTransform contentTransform;
195 if (attributes().patternContentUnits() == 195 if (attributes().patternContentUnits() ==
196 SVGUnitTypes::kSvgUnitTypeObjectboundingbox) 196 SVGUnitTypes::kSvgUnitTypeObjectboundingbox)
197 contentTransform = tileTransform; 197 contentTransform = tileTransform;
198 198
199 FloatRect bounds(FloatPoint(), tileBounds.size()); 199 FloatRect bounds(FloatPoint(), tileBounds.size());
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210 *patternLayoutObject, tileTransform); 210 *patternLayoutObject, tileTransform);
211 for (LayoutObject* child = patternLayoutObject->firstChild(); child; 211 for (LayoutObject* child = patternLayoutObject->firstChild(); child;
212 child = child->nextSibling()) 212 child = child->nextSibling())
213 SVGPaintContext::paintSubtree(pictureBuilder.context(), child); 213 SVGPaintContext::paintSubtree(pictureBuilder.context(), child);
214 } 214 }
215 215
216 return pictureBuilder.endRecording(); 216 return pictureBuilder.endRecording();
217 } 217 }
218 218
219 } // namespace blink 219 } // namespace blink
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