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1 /* | 1 /* |
2 * Copyright (C) 2008, 2009, 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2008, 2009, 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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116 setSecurityToken(origin); | 116 setSecurityToken(origin); |
117 } | 117 } |
118 | 118 |
119 MainThreadDebugger::instance()->contextCreated(m_scriptState.get(), frame(), | 119 MainThreadDebugger::instance()->contextCreated(m_scriptState.get(), frame(), |
120 origin); | 120 origin); |
121 frame()->loader().client()->didCreateScriptContext(context, | 121 frame()->loader().client()->didCreateScriptContext(context, |
122 m_world->worldId()); | 122 m_world->worldId()); |
123 // If conditional features for window have been queued before the V8 context | 123 // If conditional features for window have been queued before the V8 context |
124 // was ready, then inject them into the context now | 124 // was ready, then inject them into the context now |
125 if (m_world->isMainWorld()) { | 125 if (m_world->isMainWorld()) { |
126 installPendingConditionalFeaturesOnWindow(m_scriptState.get()); | 126 installConditionalFeaturesOnWindow(m_scriptState.get()); |
127 } | 127 } |
128 | 128 |
129 if (m_world->isMainWorld()) | 129 if (m_world->isMainWorld()) |
130 frame()->loader().dispatchDidClearWindowObjectInMainWorld(); | 130 frame()->loader().dispatchDidClearWindowObjectInMainWorld(); |
131 } | 131 } |
132 | 132 |
133 void LocalWindowProxy::createContext() { | 133 void LocalWindowProxy::createContext() { |
134 // Create a new v8::Context with the window object as the global object | 134 // Create a new v8::Context with the window object as the global object |
135 // (aka the inner global). Reuse the global proxy object (aka the outer | 135 // (aka the inner global). Reuse the global proxy object (aka the outer |
136 // global) if it already exists. See the comments in | 136 // global) if it already exists. See the comments in |
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354 | 354 |
355 setSecurityToken(origin); | 355 setSecurityToken(origin); |
356 } | 356 } |
357 | 357 |
358 LocalWindowProxy::LocalWindowProxy(v8::Isolate* isolate, | 358 LocalWindowProxy::LocalWindowProxy(v8::Isolate* isolate, |
359 LocalFrame& frame, | 359 LocalFrame& frame, |
360 RefPtr<DOMWrapperWorld> world) | 360 RefPtr<DOMWrapperWorld> world) |
361 : WindowProxy(isolate, frame, std::move(world)) {} | 361 : WindowProxy(isolate, frame, std::move(world)) {} |
362 | 362 |
363 } // namespace blink | 363 } // namespace blink |
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