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1 /* | 1 /* |
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. |
3 * Copyright (C) 2014 Google Inc. All rights reserved. | 3 * Copyright (C) 2014 Google Inc. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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43 | 43 |
44 enum UpdateType { | 44 enum UpdateType { |
45 DoNotForceUpdate, | 45 DoNotForceUpdate, |
46 ForceUpdate, | 46 ForceUpdate, |
47 }; | 47 }; |
48 | 48 |
49 void update(PaintLayer&, Vector<PaintLayer*>& layersNeedingPaintInvalidation); | 49 void update(PaintLayer&, Vector<PaintLayer*>& layersNeedingPaintInvalidation); |
50 | 50 |
51 bool needsRebuildTree() const { return m_needsRebuildTree; } | 51 bool needsRebuildTree() const { return m_needsRebuildTree; } |
52 | 52 |
53 #if ENABLE(ASSERT) | 53 #if DCHECK_IS_ON() |
54 static void assertNeedsToUpdateGraphicsLayerBitsCleared(PaintLayer&); | 54 static void assertNeedsToUpdateGraphicsLayerBitsCleared(PaintLayer&); |
55 #endif | 55 #endif |
56 | 56 |
57 private: | 57 private: |
58 class UpdateContext; | 58 class UpdateContext; |
59 | 59 |
60 void updateRecursive(PaintLayer&, | 60 void updateRecursive(PaintLayer&, |
61 UpdateType, | 61 UpdateType, |
62 const UpdateContext&, | 62 const UpdateContext&, |
63 Vector<PaintLayer*>& layersNeedingPaintInvalidation); | 63 Vector<PaintLayer*>& layersNeedingPaintInvalidation); |
64 | 64 |
65 bool m_needsRebuildTree; | 65 bool m_needsRebuildTree; |
66 }; | 66 }; |
67 | 67 |
68 } // namespace blink | 68 } // namespace blink |
69 | 69 |
70 #endif // GraphicsLayerUpdater_h | 70 #endif // GraphicsLayerUpdater_h |
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