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Side by Side Diff: Source/core/rendering/compositing/RenderLayerCompositor.h

Issue 264013002: Allow layers that need squashing to draw into the squashing layer in some cases. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Adjust. Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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232 // The absolute bounding rect of all the squashed layers. 232 // The absolute bounding rect of all the squashed layers.
233 IntRect boundingRect; 233 IntRect boundingRect;
234 234
235 // This is simply the sum of the areas of the squashed rects. This can b e very skewed if the rects overlap, 235 // This is simply the sum of the areas of the squashed rects. This can b e very skewed if the rects overlap,
236 // but should be close enough to drive a heuristic. 236 // but should be close enough to drive a heuristic.
237 uint64_t totalAreaOfSquashedRects; 237 uint64_t totalAreaOfSquashedRects;
238 }; 238 };
239 239
240 bool hasUnresolvedDirtyBits(); 240 bool hasUnresolvedDirtyBits();
241 241
242 enum NeedsSquashingBehavior {
243 ShouldPaintIntoOwnLayer = 0,
244 ShouldSquash = 1,
245 ShouldPaintIntoSameLayer = 2
246 };
247
242 bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, con st SquashingState&); 248 bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, con st SquashingState&);
243 bool canSquashIntoCurrentSquashingOwner(const RenderLayer* candidate, const SquashingState&); 249 NeedsSquashingBehavior computeSquashingBehaviorWhenSquashingRequired(const R enderLayer* candidate, const SquashingState&);
244 250
245 CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*); 251 CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*);
246 // Make updates to the layer based on viewport-constrained properties such a s position:fixed. This can in turn affect 252 // Make updates to the layer based on viewport-constrained properties such a s position:fixed. This can in turn affect
247 // compositing. 253 // compositing.
248 bool updateLayerIfViewportConstrained(RenderLayer*); 254 bool updateLayerIfViewportConstrained(RenderLayer*);
249 255
250 // GraphicsLayerClient implementation 256 // GraphicsLayerClient implementation
251 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE { } 257 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE { }
252 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL ayerPaintingPhase, const IntRect&) OVERRIDE; 258 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL ayerPaintingPhase, const IntRect&) OVERRIDE;
253 259
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356 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; 362 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar;
357 OwnPtr<GraphicsLayer> m_layerForScrollCorner; 363 OwnPtr<GraphicsLayer> m_layerForScrollCorner;
358 #if USE(RUBBER_BANDING) 364 #if USE(RUBBER_BANDING)
359 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; 365 OwnPtr<GraphicsLayer> m_layerForOverhangShadow;
360 #endif 366 #endif
361 }; 367 };
362 368
363 } // namespace WebCore 369 } // namespace WebCore
364 370
365 #endif // RenderLayerCompositor_h 371 #endif // RenderLayerCompositor_h
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