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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 232 // The absolute bounding rect of all the squashed layers. | 232 // The absolute bounding rect of all the squashed layers. |
| 233 IntRect boundingRect; | 233 IntRect boundingRect; |
| 234 | 234 |
| 235 // This is simply the sum of the areas of the squashed rects. This can b
e very skewed if the rects overlap, | 235 // This is simply the sum of the areas of the squashed rects. This can b
e very skewed if the rects overlap, |
| 236 // but should be close enough to drive a heuristic. | 236 // but should be close enough to drive a heuristic. |
| 237 uint64_t totalAreaOfSquashedRects; | 237 uint64_t totalAreaOfSquashedRects; |
| 238 }; | 238 }; |
| 239 | 239 |
| 240 bool hasUnresolvedDirtyBits(); | 240 bool hasUnresolvedDirtyBits(); |
| 241 | 241 |
| 242 enum NeedsSquashingBehavior { |
| 243 ShouldPaintIntoOwnLayer = 0, |
| 244 ShouldSquash = 1, |
| 245 ShouldPaintIntoSameLayer = 2 |
| 246 }; |
| 247 |
| 242 bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, con
st SquashingState&); | 248 bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, con
st SquashingState&); |
| 243 bool canSquashIntoCurrentSquashingOwner(const RenderLayer* candidate, const
SquashingState&); | 249 NeedsSquashingBehavior computeSquashingBehaviorWhenSquashingRequired(const R
enderLayer* candidate, const SquashingState&); |
| 244 | 250 |
| 245 CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*); | 251 CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*); |
| 246 // Make updates to the layer based on viewport-constrained properties such a
s position:fixed. This can in turn affect | 252 // Make updates to the layer based on viewport-constrained properties such a
s position:fixed. This can in turn affect |
| 247 // compositing. | 253 // compositing. |
| 248 bool updateLayerIfViewportConstrained(RenderLayer*); | 254 bool updateLayerIfViewportConstrained(RenderLayer*); |
| 249 | 255 |
| 250 // GraphicsLayerClient implementation | 256 // GraphicsLayerClient implementation |
| 251 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE {
} | 257 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE {
} |
| 252 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL
ayerPaintingPhase, const IntRect&) OVERRIDE; | 258 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL
ayerPaintingPhase, const IntRect&) OVERRIDE; |
| 253 | 259 |
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| 356 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; | 362 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; |
| 357 OwnPtr<GraphicsLayer> m_layerForScrollCorner; | 363 OwnPtr<GraphicsLayer> m_layerForScrollCorner; |
| 358 #if USE(RUBBER_BANDING) | 364 #if USE(RUBBER_BANDING) |
| 359 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; | 365 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; |
| 360 #endif | 366 #endif |
| 361 }; | 367 }; |
| 362 | 368 |
| 363 } // namespace WebCore | 369 } // namespace WebCore |
| 364 | 370 |
| 365 #endif // RenderLayerCompositor_h | 371 #endif // RenderLayerCompositor_h |
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