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Side by Side Diff: Source/core/rendering/compositing/CompositingLayerAssigner.cpp

Issue 264013002: Allow layers that need squashing to draw into the squashing layer in some cases. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix comment. Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
3 * Copyright (C) 2014 Google Inc. All rights reserved. 3 * Copyright (C) 2014 Google Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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123 if (layer->renderer()->isVideo()) 123 if (layer->renderer()->isVideo())
124 return false; 124 return false;
125 125
126 if (squashingWouldExceedSparsityTolerance(layer, squashingState)) 126 if (squashingWouldExceedSparsityTolerance(layer, squashingState))
127 return false; 127 return false;
128 128
129 // FIXME: this is not efficient, since it walks up the tree . We should stor e these values on the AncestorDependentPropertiesCache. 129 // FIXME: this is not efficient, since it walks up the tree . We should stor e these values on the AncestorDependentPropertiesCache.
130 ASSERT(squashingState.hasMostRecentMapping); 130 ASSERT(squashingState.hasMostRecentMapping);
131 const RenderLayer& squashingLayer = squashingState.mostRecentMapping->owning Layer(); 131 const RenderLayer& squashingLayer = squashingState.mostRecentMapping->owning Layer();
132 132
133 if (layer->renderer()->clippingContainer() != squashingLayer.renderer()->cli ppingContainer()) 133 if (layer->renderer()->clippingContainer() != squashingLayer.renderer()->cli ppingContainer()) {
134 return false; 134 if (!squashingLayer.compositedLayerMapping()->containingSquashedLayer(la yer->renderer()->clippingContainer()))
135 return false;
136 }
135 137
136 // Composited descendants need to be clipped by a child contianment graphics layer, which would not be available if the layer is 138 // Composited descendants need to be clipped by a child contianment graphics layer, which would not be available if the layer is
137 if (m_compositor->clipsCompositingDescendants(layer)) 139 if (m_compositor->clipsCompositingDescendants(layer))
138 return false; 140 return false;
139 141
140 if (layer->scrollsWithRespectTo(&squashingLayer)) 142 if (layer->scrollsWithRespectTo(&squashingLayer))
141 return false; 143 return false;
142 144
143 const RenderLayer::AncestorDependentProperties& ancestorDependentProperties = layer->ancestorDependentProperties(); 145 const RenderLayer::AncestorDependentProperties& ancestorDependentProperties = layer->ancestorDependentProperties();
144 const RenderLayer::AncestorDependentProperties& squashingLayerAncestorDepend entProperties = squashingLayer.ancestorDependentProperties(); 146 const RenderLayer::AncestorDependentProperties& squashingLayerAncestorDepend entProperties = squashingLayer.ancestorDependentProperties();
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271 squashingState.updateSquashingStateForNewMapping(layer->compositedLa yerMapping(), layer->hasCompositedLayerMapping(), offsetFromTransformedAncestorF orSquashingCLM); 273 squashingState.updateSquashingStateForNewMapping(layer->compositedLa yerMapping(), layer->hasCompositedLayerMapping(), offsetFromTransformedAncestorF orSquashingCLM);
272 } 274 }
273 } 275 }
274 276
275 RenderLayerStackingNodeIterator iterator(*layer->stackingNode(), NormalFlowC hildren | PositiveZOrderChildren); 277 RenderLayerStackingNodeIterator iterator(*layer->stackingNode(), NormalFlowC hildren | PositiveZOrderChildren);
276 while (RenderLayerStackingNode* curNode = iterator.next()) 278 while (RenderLayerStackingNode* curNode = iterator.next())
277 assignLayersToBackingsInternal(curNode->layer(), squashingState, layersC hanged); 279 assignLayersToBackingsInternal(curNode->layer(), squashingState, layersC hanged);
278 } 280 }
279 281
280 } 282 }
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