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Side by Side Diff: content/shell/renderer/test_runner/gamepad_controller.h

Issue 264003003: test_runner: Move everything else into content namespace. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ 5 #ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
6 #define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ 6 #define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
7 7
8 #include "base/memory/weak_ptr.h" 8 #include "base/memory/weak_ptr.h"
9 #include "third_party/WebKit/public/platform/WebGamepads.h" 9 #include "third_party/WebKit/public/platform/WebGamepads.h"
10 10
11 namespace blink { 11 namespace blink {
12 class WebFrame; 12 class WebFrame;
13 } 13 }
14 14
15 namespace WebTestRunner {
16 class WebTestDelegate;
17 }
18
19 namespace content { 15 namespace content {
20 16
17 class WebTestDelegate;
18
21 class GamepadController : public base::SupportsWeakPtr<GamepadController> { 19 class GamepadController : public base::SupportsWeakPtr<GamepadController> {
22 public: 20 public:
23 GamepadController(); 21 GamepadController();
24 ~GamepadController(); 22 ~GamepadController();
25 23
26 void Reset(); 24 void Reset();
27 void Install(blink::WebFrame* frame); 25 void Install(blink::WebFrame* frame);
28 void SetDelegate(WebTestRunner::WebTestDelegate* delegate); 26 void SetDelegate(WebTestDelegate* delegate);
29 27
30 private: 28 private:
31 friend class GamepadControllerBindings; 29 friend class GamepadControllerBindings;
32 30
33 // TODO(b.kelemen): for historical reasons Connect just initializes the 31 // TODO(b.kelemen): for historical reasons Connect just initializes the
34 // object. The 'gamepadconnected' event will be dispatched via 32 // object. The 'gamepadconnected' event will be dispatched via
35 // DispatchConnected. Tests for connected events need to first connect(), 33 // DispatchConnected. Tests for connected events need to first connect(),
36 // then set the gamepad data and finally call dispatchConnected(). 34 // then set the gamepad data and finally call dispatchConnected().
37 // We should consider renaming Connect to Init and DispatchConnected to 35 // We should consider renaming Connect to Init and DispatchConnected to
38 // Connect and at the same time updating all the gamepad tests. 36 // Connect and at the same time updating all the gamepad tests.
39 void Connect(int index); 37 void Connect(int index);
40 void DispatchConnected(int index); 38 void DispatchConnected(int index);
41 39
42 void Disconnect(int index); 40 void Disconnect(int index);
43 void SetId(int index, const std::string& src); 41 void SetId(int index, const std::string& src);
44 void SetButtonCount(int index, int buttons); 42 void SetButtonCount(int index, int buttons);
45 void SetButtonData(int index, int button, double data); 43 void SetButtonData(int index, int button, double data);
46 void SetAxisCount(int index, int axes); 44 void SetAxisCount(int index, int axes);
47 void SetAxisData(int index, int axis, double data); 45 void SetAxisData(int index, int axis, double data);
48 46
49 blink::WebGamepads gamepads_; 47 blink::WebGamepads gamepads_;
50 48
51 WebTestRunner::WebTestDelegate* delegate_; 49 WebTestDelegate* delegate_;
52 50
53 base::WeakPtrFactory<GamepadController> weak_factory_; 51 base::WeakPtrFactory<GamepadController> weak_factory_;
54 52
55 DISALLOW_COPY_AND_ASSIGN(GamepadController); 53 DISALLOW_COPY_AND_ASSIGN(GamepadController);
56 }; 54 };
57 55
58 } // namespace content 56 } // namespace content
59 57
60 #endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ 58 #endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
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