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Side by Side Diff: media/audio/audio_device_thread.h

Issue 2640003002: Implement MojoAudioRendererSink and use it in UtilityMojoMediaClient (Closed)
Patch Set: Rebase Created 3 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ 5 #ifndef MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_
6 #define MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ 6 #define MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <memory>
11
10 #include "base/macros.h" 12 #include "base/macros.h"
11 #include "base/memory/shared_memory.h" 13 #include "base/memory/shared_memory.h"
12 #include "base/sync_socket.h" 14 #include "base/sync_socket.h"
13 #include "base/threading/platform_thread.h"
14 #include "base/threading/thread_checker.h" 15 #include "base/threading/thread_checker.h"
15 #include "media/base/audio_parameters.h" 16 #include "media/base/audio_parameters.h"
16 #include "media/base/media_export.h" 17 #include "media/base/media_export.h"
17 18
19 namespace base {
20 class Thread;
21 }
22
18 namespace media { 23 namespace media {
19 24
20 // Data transfer between browser and render process uses a combination 25 // Data transfer between browser and render process uses a combination
21 // of sync sockets and shared memory. To read from the socket and render 26 // of sync sockets and shared memory. To read from the socket and render
22 // data, we use a worker thread, a.k.a. the AudioDeviceThread, which reads 27 // data, we use a worker thread, a.k.a. the AudioDeviceThread, which reads
23 // data from the browser via the socket and fills the shared memory from the 28 // data from the browser via the socket and fills the shared memory from the
24 // audio thread via the AudioDeviceThread::Callback interface/class. 29 // audio thread via the AudioDeviceThread::Callback interface/class.
25 class MEDIA_EXPORT AudioDeviceThread : public base::PlatformThread::Delegate { 30 class MEDIA_EXPORT AudioDeviceThread : public base::PlatformThread::Delegate {
26 public: 31 public:
27 // This is the callback interface/base class that Audio[Output|Input]Device 32 // This is the callback interface/base class that Audio[Output|Input]Device
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72 const char* thread_name); 77 const char* thread_name);
73 78
74 // This tells the audio thread to stop and clean up the data; this is a 79 // This tells the audio thread to stop and clean up the data; this is a
75 // synchronous process and the thread will stop before the method returns. 80 // synchronous process and the thread will stop before the method returns.
76 ~AudioDeviceThread() override; 81 ~AudioDeviceThread() override;
77 82
78 private: 83 private:
79 void ThreadMain() final; 84 void ThreadMain() final;
80 85
81 Callback* const callback_; 86 Callback* const callback_;
82 const char* thread_name_;
83 base::CancelableSyncSocket socket_; 87 base::CancelableSyncSocket socket_;
84 base::PlatformThreadHandle thread_handle_; 88 std::unique_ptr<base::Thread> thread_;
85 89
86 DISALLOW_COPY_AND_ASSIGN(AudioDeviceThread); 90 DISALLOW_COPY_AND_ASSIGN(AudioDeviceThread);
87 }; 91 };
88 92
89 } // namespace media. 93 } // namespace media.
90 94
91 #endif // MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ 95 #endif // MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_
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