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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <string> | 9 #include <string> |
| 10 | 10 |
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| 49 bool oes_depth24; | 49 bool oes_depth24; |
| 50 bool oes_compressed_etc1_rgb8_texture; | 50 bool oes_compressed_etc1_rgb8_texture; |
| 51 bool packed_depth24_stencil8; | 51 bool packed_depth24_stencil8; |
| 52 bool npot_ok; | 52 bool npot_ok; |
| 53 bool enable_texture_float_linear; | 53 bool enable_texture_float_linear; |
| 54 bool enable_texture_half_float_linear; | 54 bool enable_texture_half_float_linear; |
| 55 bool angle_translated_shader_source; | 55 bool angle_translated_shader_source; |
| 56 bool angle_pack_reverse_row_order; | 56 bool angle_pack_reverse_row_order; |
| 57 bool arb_texture_rectangle; | 57 bool arb_texture_rectangle; |
| 58 bool angle_instanced_arrays; | 58 bool angle_instanced_arrays; |
| 59 bool occlusion_query; |
| 59 bool occlusion_query_boolean; | 60 bool occlusion_query_boolean; |
| 60 bool use_arb_occlusion_query2_for_occlusion_query_boolean; | 61 bool use_arb_occlusion_query2_for_occlusion_query_boolean; |
| 61 bool use_arb_occlusion_query_for_occlusion_query_boolean; | 62 bool use_arb_occlusion_query_for_occlusion_query_boolean; |
| 62 bool native_vertex_array_object; | 63 bool native_vertex_array_object; |
| 63 bool ext_texture_format_astc; | 64 bool ext_texture_format_astc; |
| 64 bool ext_texture_format_atc; | 65 bool ext_texture_format_atc; |
| 65 bool ext_texture_format_bgra8888; | 66 bool ext_texture_format_bgra8888; |
| 66 bool ext_texture_format_dxt1; | 67 bool ext_texture_format_dxt1; |
| 67 bool ext_texture_format_dxt5; | 68 bool ext_texture_format_dxt5; |
| 68 bool enable_shader_name_hashing; | 69 bool enable_shader_name_hashing; |
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| 203 bool disable_shader_translator_; | 204 bool disable_shader_translator_; |
| 204 std::unique_ptr<gl::GLVersionInfo> gl_version_info_; | 205 std::unique_ptr<gl::GLVersionInfo> gl_version_info_; |
| 205 | 206 |
| 206 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); | 207 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); |
| 207 }; | 208 }; |
| 208 | 209 |
| 209 } // namespace gles2 | 210 } // namespace gles2 |
| 210 } // namespace gpu | 211 } // namespace gpu |
| 211 | 212 |
| 212 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 213 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
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