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Side by Side Diff: ui/app_list/views/pulsing_block_view.cc

Issue 2639203007: Update SetPaintToLayer to accept LayerType (Closed)
Patch Set: Refactor Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/app_list/views/pulsing_block_view.h" 5 #include "ui/app_list/views/pulsing_block_view.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <memory> 9 #include <memory>
10 #include <vector> 10 #include <vector>
11 11
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "base/memory/ptr_util.h" 13 #include "base/memory/ptr_util.h"
14 #include "base/rand_util.h" 14 #include "base/rand_util.h"
15 #include "third_party/skia/include/core/SkColor.h" 15 #include "third_party/skia/include/core/SkColor.h"
16 #include "ui/compositor/layer.h" 16 #include "ui/compositor/layer.h"
17 #include "ui/compositor/layer_animation_element.h" 17 #include "ui/compositor/layer_animation_element.h"
18 #include "ui/compositor/layer_animation_sequence.h" 18 #include "ui/compositor/layer_animation_sequence.h"
19 #include "ui/compositor/layer_animator.h" 19 #include "ui/compositor/layer_animator.h"
20 #include "ui/compositor/layer_type.h"
20 #include "ui/gfx/canvas.h" 21 #include "ui/gfx/canvas.h"
21 #include "ui/gfx/transform_util.h" 22 #include "ui/gfx/transform_util.h"
22 23
23 namespace { 24 namespace {
24 25
25 const SkColor kBlockColor = SkColorSetRGB(225, 225, 225); 26 const SkColor kBlockColor = SkColorSetRGB(225, 225, 225);
26 const int kBlockSize = 64; 27 const int kBlockSize = 64;
27 28
28 const int kAnimationDurationInMs = 600; 29 const int kAnimationDurationInMs = 600;
29 const float kAnimationOpacity[] = { 0.4f, 0.8f, 0.4f }; 30 const float kAnimationOpacity[] = { 0.4f, 0.8f, 0.4f };
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
69 animations.push_back(opacity_sequence.release()); 70 animations.push_back(opacity_sequence.release());
70 animations.push_back(transform_sequence.release()); 71 animations.push_back(transform_sequence.release());
71 layer->GetAnimator()->ScheduleTogether(animations); 72 layer->GetAnimator()->ScheduleTogether(animations);
72 } 73 }
73 74
74 } // namespace 75 } // namespace
75 76
76 namespace app_list { 77 namespace app_list {
77 78
78 PulsingBlockView::PulsingBlockView(const gfx::Size& size, bool start_delay) { 79 PulsingBlockView::PulsingBlockView(const gfx::Size& size, bool start_delay) {
79 SetPaintToLayer(true); 80 SetPaintToLayer(ui::LAYER_TEXTURED);
80 layer()->SetFillsBoundsOpaquely(false); 81 layer()->SetFillsBoundsOpaquely(false);
81 82
82 const int max_delay = kAnimationDurationInMs * arraysize(kAnimationOpacity); 83 const int max_delay = kAnimationDurationInMs * arraysize(kAnimationOpacity);
83 const int delay = start_delay ? base::RandInt(0, max_delay) : 0; 84 const int delay = start_delay ? base::RandInt(0, max_delay) : 0;
84 start_delay_timer_.Start( 85 start_delay_timer_.Start(
85 FROM_HERE, 86 FROM_HERE,
86 base::TimeDelta::FromMilliseconds(delay), 87 base::TimeDelta::FromMilliseconds(delay),
87 this, &PulsingBlockView::OnStartDelayTimer); 88 this, &PulsingBlockView::OnStartDelayTimer);
88 } 89 }
89 90
90 PulsingBlockView::~PulsingBlockView() { 91 PulsingBlockView::~PulsingBlockView() {
91 } 92 }
92 93
93 void PulsingBlockView::OnStartDelayTimer() { 94 void PulsingBlockView::OnStartDelayTimer() {
94 SchedulePulsingAnimation(layer()); 95 SchedulePulsingAnimation(layer());
95 } 96 }
96 97
97 void PulsingBlockView::OnPaint(gfx::Canvas* canvas) { 98 void PulsingBlockView::OnPaint(gfx::Canvas* canvas) {
98 gfx::Rect rect(GetContentsBounds()); 99 gfx::Rect rect(GetContentsBounds());
99 rect.ClampToCenteredSize(gfx::Size(kBlockSize, kBlockSize)); 100 rect.ClampToCenteredSize(gfx::Size(kBlockSize, kBlockSize));
100 canvas->FillRect(rect, kBlockColor); 101 canvas->FillRect(rect, kBlockColor);
101 } 102 }
102 103
103 } // namespace app_list 104 } // namespace app_list
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