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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/ui/views/tabs/tab.h" | 5 #include "chrome/browser/ui/views/tabs/tab.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <limits> | 8 #include <limits> |
| 9 #include <utility> | 9 #include <utility> |
| 10 | 10 |
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| 34 #include "components/strings/grit/components_strings.h" | 34 #include "components/strings/grit/components_strings.h" |
| 35 #include "content/public/browser/user_metrics.h" | 35 #include "content/public/browser/user_metrics.h" |
| 36 #include "content/public/common/url_constants.h" | 36 #include "content/public/common/url_constants.h" |
| 37 #include "third_party/skia/include/effects/SkGradientShader.h" | 37 #include "third_party/skia/include/effects/SkGradientShader.h" |
| 38 #include "third_party/skia/include/pathops/SkPathOps.h" | 38 #include "third_party/skia/include/pathops/SkPathOps.h" |
| 39 #include "ui/accessibility/ax_node_data.h" | 39 #include "ui/accessibility/ax_node_data.h" |
| 40 #include "ui/base/l10n/l10n_util.h" | 40 #include "ui/base/l10n/l10n_util.h" |
| 41 #include "ui/base/models/list_selection_model.h" | 41 #include "ui/base/models/list_selection_model.h" |
| 42 #include "ui/base/resource/resource_bundle.h" | 42 #include "ui/base/resource/resource_bundle.h" |
| 43 #include "ui/base/theme_provider.h" | 43 #include "ui/base/theme_provider.h" |
| 44 #include "ui/compositor/layer_type.h" |
| 44 #include "ui/gfx/animation/animation_container.h" | 45 #include "ui/gfx/animation/animation_container.h" |
| 45 #include "ui/gfx/animation/throb_animation.h" | 46 #include "ui/gfx/animation/throb_animation.h" |
| 46 #include "ui/gfx/canvas.h" | 47 #include "ui/gfx/canvas.h" |
| 47 #include "ui/gfx/color_analysis.h" | 48 #include "ui/gfx/color_analysis.h" |
| 48 #include "ui/gfx/favicon_size.h" | 49 #include "ui/gfx/favicon_size.h" |
| 49 #include "ui/gfx/geometry/rect_conversions.h" | 50 #include "ui/gfx/geometry/rect_conversions.h" |
| 50 #include "ui/gfx/image/image_skia_operations.h" | 51 #include "ui/gfx/image/image_skia_operations.h" |
| 51 #include "ui/gfx/paint_vector_icon.h" | 52 #include "ui/gfx/paint_vector_icon.h" |
| 52 #include "ui/gfx/path.h" | 53 #include "ui/gfx/path.h" |
| 53 #include "ui/gfx/scoped_canvas.h" | 54 #include "ui/gfx/scoped_canvas.h" |
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| 1451 throbber_->ResetStartTimes(); | 1452 throbber_->ResetStartTimes(); |
| 1452 throbber_->SetVisible(false); | 1453 throbber_->SetVisible(false); |
| 1453 ScheduleIconPaint(); | 1454 ScheduleIconPaint(); |
| 1454 return; | 1455 return; |
| 1455 } | 1456 } |
| 1456 | 1457 |
| 1457 // Since the throbber can animate for a long time, paint to a separate layer | 1458 // Since the throbber can animate for a long time, paint to a separate layer |
| 1458 // when possible to reduce repaint overhead. | 1459 // when possible to reduce repaint overhead. |
| 1459 const bool paint_to_layer = controller_->CanPaintThrobberToLayer(); | 1460 const bool paint_to_layer = controller_->CanPaintThrobberToLayer(); |
| 1460 if (paint_to_layer != !!throbber_->layer()) { | 1461 if (paint_to_layer != !!throbber_->layer()) { |
| 1461 throbber_->SetPaintToLayer(paint_to_layer); | 1462 throbber_->SetPaintToLayer(paint_to_layer ? ui::LAYER_TEXTURED |
| 1463 : ui::LAYER_NOT_DRAWN); |
| 1462 if (paint_to_layer) { | 1464 if (paint_to_layer) { |
| 1463 throbber_->layer()->SetFillsBoundsOpaquely(false); | 1465 throbber_->layer()->SetFillsBoundsOpaquely(false); |
| 1464 ScheduleIconPaint(); // Ensure the non-layered throbber goes away. | 1466 ScheduleIconPaint(); // Ensure the non-layered throbber goes away. |
| 1465 } | 1467 } |
| 1466 } | 1468 } |
| 1467 if (!throbber_->visible()) { | 1469 if (!throbber_->visible()) { |
| 1468 ScheduleIconPaint(); // Repaint the icon area to hide the favicon. | 1470 ScheduleIconPaint(); // Repaint the icon area to hide the favicon. |
| 1469 throbber_->SetVisible(true); | 1471 throbber_->SetVisible(true); |
| 1470 } | 1472 } |
| 1471 throbber_->SchedulePaint(); | 1473 throbber_->SchedulePaint(); |
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| 1582 SchedulePaintInRect(bounds); | 1584 SchedulePaintInRect(bounds); |
| 1583 } | 1585 } |
| 1584 | 1586 |
| 1585 gfx::Rect Tab::GetImmersiveBarRect() const { | 1587 gfx::Rect Tab::GetImmersiveBarRect() const { |
| 1586 // The main bar is as wide as the normal tab's horizontal top line. | 1588 // The main bar is as wide as the normal tab's horizontal top line. |
| 1587 gfx::Rect contents = GetContentsBounds(); | 1589 gfx::Rect contents = GetContentsBounds(); |
| 1588 contents.set_y(0); | 1590 contents.set_y(0); |
| 1589 contents.set_height(kImmersiveBarHeight); | 1591 contents.set_height(kImmersiveBarHeight); |
| 1590 return contents; | 1592 return contents; |
| 1591 } | 1593 } |
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