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Issue 2639203007: Update SetPaintToLayer to accept LayerType (Closed)
Patch Set: remove unnecessary calls Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #define _USE_MATH_DEFINES // For VC++ to get M_PI. This has to be first. 5 #define _USE_MATH_DEFINES // For VC++ to get M_PI. This has to be first.
6 6
7 #include "ui/views/view.h" 7 #include "ui/views/view.h"
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <cmath> 10 #include <cmath>
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516 if (transform.IsIdentity()) { 516 if (transform.IsIdentity()) {
517 if (layer()) { 517 if (layer()) {
518 layer()->SetTransform(transform); 518 layer()->SetTransform(transform);
519 if (!paint_to_layer_) 519 if (!paint_to_layer_)
520 DestroyLayer(); 520 DestroyLayer();
521 } else { 521 } else {
522 // Nothing. 522 // Nothing.
523 } 523 }
524 } else { 524 } else {
525 if (!layer()) 525 if (!layer())
526 CreateLayer(); 526 CreateLayer(ui::LAYER_TEXTURED);
527 layer()->SetTransform(transform); 527 layer()->SetTransform(transform);
528 layer()->ScheduleDraw(); 528 layer()->ScheduleDraw();
529 } 529 }
530 } 530 }
531 531
532 void View::SetPaintToLayer(bool paint_to_layer) { 532 void View::SetPaintToLayer(ui::LayerType layer_type) {
533 if (paint_to_layer_ == paint_to_layer) 533 if (paint_to_layer_)
sky 2017/01/23 17:10:08 Shouldn't this also check the type? By that I mean
534 return; 534 return;
535 535
536 paint_to_layer_ = paint_to_layer; 536 paint_to_layer_ = true;
537 if (paint_to_layer_ && !layer()) { 537 if (!layer())
538 CreateLayer(); 538 CreateLayer(layer_type);
539 } else if (!paint_to_layer_ && layer()) { 539 }
540
541 void View::DetachLayer() {
542 if (!paint_to_layer_)
543 return;
544
545 paint_to_layer_ = false;
546 if (layer())
540 DestroyLayer(); 547 DestroyLayer();
541 }
542 } 548 }
543 549
544 std::unique_ptr<ui::Layer> View::RecreateLayer() { 550 std::unique_ptr<ui::Layer> View::RecreateLayer() {
545 std::unique_ptr<ui::Layer> old_layer = LayerOwner::RecreateLayer(); 551 std::unique_ptr<ui::Layer> old_layer = LayerOwner::RecreateLayer();
546 Widget* widget = GetWidget(); 552 Widget* widget = GetWidget();
547 if (widget) 553 if (widget)
548 widget->UpdateRootLayers(); 554 widget->UpdateRootLayers();
549 return old_layer; 555 return old_layer;
550 } 556 }
551 557
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2177 bool View::ConvertRectFromAncestor(const View* ancestor, 2183 bool View::ConvertRectFromAncestor(const View* ancestor,
2178 gfx::RectF* rect) const { 2184 gfx::RectF* rect) const {
2179 gfx::Transform trans; 2185 gfx::Transform trans;
2180 bool result = GetTransformRelativeTo(ancestor, &trans); 2186 bool result = GetTransformRelativeTo(ancestor, &trans);
2181 trans.TransformRectReverse(rect); 2187 trans.TransformRectReverse(rect);
2182 return result; 2188 return result;
2183 } 2189 }
2184 2190
2185 // Accelerated painting -------------------------------------------------------- 2191 // Accelerated painting --------------------------------------------------------
2186 2192
2187 void View::CreateLayer() { 2193 void View::CreateLayer(ui::LayerType layer_type) {
2188 // A new layer is being created for the view. So all the layers of the 2194 // A new layer is being created for the view. So all the layers of the
2189 // sub-tree can inherit the visibility of the corresponding view. 2195 // sub-tree can inherit the visibility of the corresponding view.
2190 { 2196 {
2191 internal::ScopedChildrenLock lock(this); 2197 internal::ScopedChildrenLock lock(this);
2192 for (auto* child : children_) 2198 for (auto* child : children_)
2193 child->UpdateChildLayerVisibility(true); 2199 child->UpdateChildLayerVisibility(true);
2194 } 2200 }
2195 2201
2196 SetLayer(base::MakeUnique<ui::Layer>()); 2202 SetLayer(base::MakeUnique<ui::Layer>(layer_type));
2197 layer()->set_delegate(this); 2203 layer()->set_delegate(this);
2198 layer()->set_name(GetClassName()); 2204 layer()->set_name(GetClassName());
2199 2205
2200 UpdateParentLayers(); 2206 UpdateParentLayers();
2201 UpdateLayerVisibility(); 2207 UpdateLayerVisibility();
2202 2208
2203 // The new layer needs to be ordered in the layer tree according 2209 // The new layer needs to be ordered in the layer tree according
2204 // to the view tree. Children of this layer were added in order 2210 // to the view tree. Children of this layer were added in order
2205 // in UpdateParentLayers(). 2211 // in UpdateParentLayers().
2206 if (parent()) 2212 if (parent())
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2546 // Message the RootView to do the drag and drop. That way if we're removed 2552 // Message the RootView to do the drag and drop. That way if we're removed
2547 // the RootView can detect it and avoid calling us back. 2553 // the RootView can detect it and avoid calling us back.
2548 gfx::Point widget_location(event.location()); 2554 gfx::Point widget_location(event.location());
2549 ConvertPointToWidget(this, &widget_location); 2555 ConvertPointToWidget(this, &widget_location);
2550 widget->RunShellDrag(this, data, widget_location, drag_operations, source); 2556 widget->RunShellDrag(this, data, widget_location, drag_operations, source);
2551 // WARNING: we may have been deleted. 2557 // WARNING: we may have been deleted.
2552 return true; 2558 return true;
2553 } 2559 }
2554 2560
2555 } // namespace views 2561 } // namespace views
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