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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef PropertyTreeState_h | 5 #ifndef PropertyTreeState_h |
| 6 #define PropertyTreeState_h | 6 #define PropertyTreeState_h |
| 7 | 7 |
| 8 #include "platform/graphics/paint/ClipPaintPropertyNode.h" | 8 #include "platform/graphics/paint/ClipPaintPropertyNode.h" |
| 9 #include "platform/graphics/paint/EffectPaintPropertyNode.h" | 9 #include "platform/graphics/paint/EffectPaintPropertyNode.h" |
| 10 #include "platform/graphics/paint/ScrollPaintPropertyNode.h" | 10 #include "platform/graphics/paint/ScrollPaintPropertyNode.h" |
| 11 #include "platform/graphics/paint/TransformPaintPropertyNode.h" | 11 #include "platform/graphics/paint/TransformPaintPropertyNode.h" |
| 12 #include "wtf/HashFunctions.h" | 12 #include "wtf/HashFunctions.h" |
| 13 #include "wtf/HashTraits.h" | 13 #include "wtf/HashTraits.h" |
| 14 #include "wtf/text/StringBuilder.h" | |
| 15 | 14 |
| 16 namespace blink { | 15 namespace blink { |
| 17 | 16 |
| 18 // A complete set of paint properties including those that are inherited from | 17 // A complete set of paint properties including those that are inherited from |
| 19 // other objects. RefPtrs are used to guard against use-after-free bugs and | 18 // other objects. RefPtrs are used to guard against use-after-free bugs and |
| 20 // DCHECKs ensure PropertyTreeState never retains the last reference to a | 19 // DCHECKs ensure PropertyTreeState never retains the last reference to a |
| 21 // property tree node. | 20 // property tree node. |
| 22 class PLATFORM_EXPORT PropertyTreeState { | 21 class PLATFORM_EXPORT PropertyTreeState { |
| 23 public: | 22 public: |
| 24 PropertyTreeState(const TransformPaintPropertyNode* transform, | 23 PropertyTreeState(const TransformPaintPropertyNode* transform, |
| (...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 106 // | 105 // |
| 107 // The PropertyTreeStateIterator will behave like this: | 106 // The PropertyTreeStateIterator will behave like this: |
| 108 // | 107 // |
| 109 // PropertyTreeStateIterator iterator(PropertyTreeState(T, C, E)); | 108 // PropertyTreeStateIterator iterator(PropertyTreeState(T, C, E)); |
| 110 // DCHECK(iterator.innermostNode() == Effect); | 109 // DCHECK(iterator.innermostNode() == Effect); |
| 111 // DCHECK(iterator.next()->innermostNode() == Clip); | 110 // DCHECK(iterator.next()->innermostNode() == Clip); |
| 112 // DCHECK(iterator.next()->innermostNode() == Transform); | 111 // DCHECK(iterator.next()->innermostNode() == Transform); |
| 113 // DCHECK(iterator.next()->innermostNode() == None); | 112 // DCHECK(iterator.next()->innermostNode() == None); |
| 114 InnermostNode innermostNode() const; | 113 InnermostNode innermostNode() const; |
| 115 | 114 |
| 116 #if DCHECK_IS_ON() | |
| 117 // Dumps the tree from this state up to the root as a string. | |
| 118 String toTreeString() const; | |
| 119 #endif | |
| 120 | |
| 121 private: | 115 private: |
| 122 RefPtr<const TransformPaintPropertyNode> m_transform; | 116 RefPtr<const TransformPaintPropertyNode> m_transform; |
| 123 RefPtr<const ClipPaintPropertyNode> m_clip; | 117 RefPtr<const ClipPaintPropertyNode> m_clip; |
| 124 RefPtr<const EffectPaintPropertyNode> m_effect; | 118 RefPtr<const EffectPaintPropertyNode> m_effect; |
| 125 RefPtr<const ScrollPaintPropertyNode> m_scroll; | 119 RefPtr<const ScrollPaintPropertyNode> m_scroll; |
| 126 }; | 120 }; |
| 127 | 121 |
| 128 inline bool operator==(const PropertyTreeState& a, const PropertyTreeState& b) { | 122 inline bool operator==(const PropertyTreeState& a, const PropertyTreeState& b) { |
| 129 return a.transform() == b.transform() && a.clip() == b.clip() && | 123 return a.transform() == b.transform() && a.clip() == b.clip() && |
| 130 a.effect() == b.effect() && a.scroll() == b.scroll(); | 124 a.effect() == b.effect() && a.scroll() == b.scroll(); |
| 131 } | 125 } |
| 132 | 126 |
| 133 // Iterates over the sequence transforms, clips and effects for a | 127 // Iterates over the sequence transforms, clips and effects for a |
| 134 // PropertyTreeState between that state and the "root" state (all nodes equal | 128 // PropertyTreeState between that state and the "root" state (all nodes equal |
| 135 // to *::Root()), in the order that they apply. | 129 // to *::Root()), in the order that they apply. |
| 136 // | 130 // |
| 137 // See also PropertyTreeState::innermostNode for a more detailed example. | 131 // See also PropertyTreeState::innermostNode for a more detailed example. |
| 138 class PLATFORM_EXPORT PropertyTreeStateIterator { | 132 class PLATFORM_EXPORT PropertyTreeStateIterator { |
| 139 public: | 133 public: |
| 140 PropertyTreeStateIterator(const PropertyTreeState& properties) | 134 PropertyTreeStateIterator(const PropertyTreeState& properties) |
| 141 : m_properties(properties) {} | 135 : m_properties(properties) {} |
| 142 const PropertyTreeState* next(); | 136 const PropertyTreeState* next(); |
| 143 | 137 |
| 144 private: | 138 private: |
| 145 PropertyTreeState m_properties; | 139 PropertyTreeState m_properties; |
| 146 }; | 140 }; |
| 147 | 141 |
| 148 #if DCHECK_IS_ON() | |
| 149 | |
| 150 template <typename PropertyTreeNode> | |
| 151 class PropertyTreeStatePrinter { | |
| 152 public: | |
| 153 String pathAsString(const PropertyTreeNode* lastNode) { | |
| 154 const PropertyTreeNode* node = lastNode; | |
| 155 while (!node->isRoot()) { | |
| 156 addPropertyNode(node, ""); | |
| 157 node = node->parent(); | |
| 158 } | |
| 159 | |
| 160 StringBuilder stringBuilder; | |
| 161 addAllPropertyNodes(stringBuilder, node); | |
| 162 return stringBuilder.toString(); | |
| 163 } | |
| 164 | |
| 165 void addPropertyNode(const PropertyTreeNode* node, String debugInfo) { | |
| 166 m_nodeToDebugString.set(node, debugInfo); | |
| 167 } | |
| 168 | |
| 169 void addAllPropertyNodes(StringBuilder& stringBuilder, | |
| 170 const PropertyTreeNode* node, | |
| 171 unsigned indent = 0) { | |
| 172 DCHECK(node); | |
| 173 for (unsigned i = 0; i < indent; i++) | |
| 174 stringBuilder.append(' '); | |
| 175 if (m_nodeToDebugString.contains(node)) | |
| 176 stringBuilder.append(m_nodeToDebugString.get(node)); | |
| 177 stringBuilder.append(String::format(" %p ", node)); | |
| 178 stringBuilder.append(node->toString()); | |
| 179 stringBuilder.append("\n"); | |
| 180 | |
| 181 for (const auto* childNode : m_nodeToDebugString.keys()) { | |
| 182 if (childNode->parent() == node) | |
| 183 addAllPropertyNodes(stringBuilder, childNode, indent + 2); | |
| 184 } | |
| 185 } | |
| 186 | |
| 187 HashMap<const PropertyTreeNode*, String> m_nodeToDebugString; | |
| 188 }; | |
| 189 | |
| 190 #endif | |
| 191 | |
| 192 } // namespace blink | 142 } // namespace blink |
| 193 | 143 |
| 194 #endif // PropertyTreeState_h | 144 #endif // PropertyTreeState_h |
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