Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "SkPDFShader.h" | 10 #include "SkPDFShader.h" |
| (...skipping 191 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 202 "dup " // t.s t t | 202 "dup " // t.s t t |
| 203 "cvi " // t.s t T | 203 "cvi " // t.s t T |
| 204 "2 mod " // t.s t (i mod 2) | 204 "2 mod " // t.s t (i mod 2) |
| 205 "1 eq " // t.s t true|false | 205 "1 eq " // t.s t true|false |
| 206 "3 1 roll " // true|false t.s t | 206 "3 1 roll " // true|false t.s t |
| 207 "sub " // true|false 0.s | 207 "sub " // true|false 0.s |
| 208 "exch " // 0.s true|false | 208 "exch " // 0.s true|false |
| 209 "{1 exch sub} if\n"); // 1 - 0.s|0.s | 209 "{1 exch sub} if\n"); // 1 - 0.s|0.s |
| 210 } | 210 } |
| 211 } | 211 } |
| 212 | 212 |
|
vandebo (ex-Chrome)
2013/10/17 18:19:36
Add a comment and a better name. apply_perspectiv
edisonn
2013/10/18 16:10:13
Done.
| |
| 213 static SkString linearCode(const SkShader::GradientInfo& info) { | 213 static SkString transformCoordonates(const SkMatrix& xy2xy) { |
|
vandebo (ex-Chrome)
2013/10/17 18:19:36
nit: transform_coordinates (hacker style and spel
edisonn
2013/10/18 16:10:13
Done.
edisonn
2013/10/18 16:10:13
Done.
| |
| 214 SkString function("{pop\n"); // Just ditch the y value. | 214 SkString code; |
| 215 if (!xy2xy.hasPerspective()) { | |
| 216 return code; | |
| 217 } | |
| 218 | |
| 219 // Perspective matrix should be: | |
| 220 // 1 0 0 | |
| 221 // 0 1 0 | |
| 222 // p0 p1 p2 | |
| 223 | |
| 224 SkScalar p0 = xy2xy[SkMatrix::kMPersp0]; | |
| 225 SkScalar p1 = xy2xy[SkMatrix::kMPersp1]; | |
| 226 SkScalar p2 = xy2xy[SkMatrix::kMPersp2]; | |
| 227 | |
| 228 // y = y / (p2 + p0 x + p1 y) | |
|
vandebo (ex-Chrome)
2013/10/17 18:19:36
SkMatrix.cpp:1201 suggests that this should be *,
edisonn
2013/10/18 16:10:13
It is the inverse perspective matrix. I updated th
edisonn
2013/10/18 16:10:13
it is the inverse perspective matrix
vandebo (ex-Chrome)
2013/10/21 19:23:18
Regardless of it being the inverse matrix or not,
edisonn
2013/10/23 19:45:17
It is the inverse perspective, it moves the point
| |
| 229 // x = x / (p2 + p0 x + p1 y) | |
| 230 | |
| 231 code.append(" "); | |
| 232 | |
| 233 // Input on stack: x y | |
| 234 code.append("dup "); // x y y | |
| 235 code.appendScalar(p1); // x y y p1 | |
| 236 code.append(" mul "); // x y y*p1 | |
|
vandebo (ex-Chrome)
2013/10/17 18:19:36
Consider the following formatting to be consistent
edisonn
2013/10/18 16:10:13
Done.
| |
| 237 code.appendS32(2); // x y y*p1 2 | |
| 238 code.append(" index "); // x y y*p1 x | |
| 239 code.appendScalar(p0); // x y y p1 x p0 | |
| 240 code.append(" mul "); // x y y*p1 x*p0 | |
| 241 code.appendScalar(p2); // x y y p1 x*p0 p2 | |
| 242 code.append(" add "); // x y y*p1 x*p0+p2 | |
|
vandebo (ex-Chrome)
2013/10/17 18:19:36
nit: extra space between adds (several more below)
edisonn
2013/10/18 16:10:13
Done.
| |
| 243 code.append(" add "); // x y y*p1+x*p0+p2 | |
| 244 code.appendS32(1); // x y y*p1+x*p0+p2 1 | |
|
vandebo (ex-Chrome)
2013/10/17 18:19:36
If you infact want mul and not div, consider this
edisonn
2013/10/18 16:10:13
I need div
| |
| 245 code.append(" index "); // x y y*p1+x*p0+p2 y | |
| 246 code.appendS32(1); // x y y*p1+x*p0+p2 y 1 | |
| 247 code.append(" index "); // x y y*p1+x*p0+p2 y y*p1+x*p0+p2 | |
| 248 code.append(" div "); // x y y*p1+x*p0+p2 y/(y*p1+x*p0+p2) | |
| 249 code.appendS32(4); // x y y*p1+x*p0+p2 y/(y*p1+x*p0+p2) 4 | |
| 250 code.append(" "); | |
| 251 code.appendS32(1); // x y y*p1+x*p0+p2 y/(y*p1+x*p0+p2) 4 1 | |
| 252 code.append(" roll "); // y/(y*p1+x*p0+p2) x y y*p1+x*p0+p2 | |
| 253 code.append(" exch "); // y/(y*p1+x*p0+p2) x y*p1+x*p0+p2 y | |
| 254 code.append(" pop "); // y/(y*p1+x*p0+p2) x y*p1+x*p0+p2 | |
| 255 code.append(" div "); // y/(y*p1+x*p0+p2) x/(y*p1+x*p0+p2) | |
| 256 code.append(" exch "); // x/(y*p1+x*p0+p2) y/(y*p1+x*p0+p2) | |
| 257 | |
| 258 return code; | |
| 259 } | |
| 260 | |
| 261 static SkString linearCode(const SkShader::GradientInfo& info, | |
| 262 const SkMatrix& perspectiveRemover) { | |
| 263 SkString function("{"); | |
| 264 | |
| 265 function.append(transformCoordonates(perspectiveRemover)); | |
| 266 | |
| 267 function.append("pop\n"); // Just ditch the y value. | |
| 215 tileModeCode(info.fTileMode, &function); | 268 tileModeCode(info.fTileMode, &function); |
| 216 gradientFunctionCode(info, &function); | 269 gradientFunctionCode(info, &function); |
| 217 function.append("}"); | 270 function.append("}"); |
| 218 return function; | 271 return function; |
| 219 } | 272 } |
| 220 | 273 |
| 221 static SkString radialCode(const SkShader::GradientInfo& info) { | 274 static SkString radialCode(const SkShader::GradientInfo& info, |
| 275 const SkMatrix& perspectiveRemover) { | |
| 222 SkString function("{"); | 276 SkString function("{"); |
| 277 | |
| 278 function.append(transformCoordonates(perspectiveRemover)); | |
| 279 | |
| 223 // Find the distance from the origin. | 280 // Find the distance from the origin. |
| 224 function.append("dup " // x y y | 281 function.append("dup " // x y y |
| 225 "mul " // x y^2 | 282 "mul " // x y^2 |
| 226 "exch " // y^2 x | 283 "exch " // y^2 x |
| 227 "dup " // y^2 x x | 284 "dup " // y^2 x x |
| 228 "mul " // y^2 x^2 | 285 "mul " // y^2 x^2 |
| 229 "add " // y^2+x^2 | 286 "add " // y^2+x^2 |
| 230 "sqrt\n"); // sqrt(y^2+x^2) | 287 "sqrt\n"); // sqrt(y^2+x^2) |
| 231 | 288 |
| 232 tileModeCode(info.fTileMode, &function); | 289 tileModeCode(info.fTileMode, &function); |
| 233 gradientFunctionCode(info, &function); | 290 gradientFunctionCode(info, &function); |
| 234 function.append("}"); | 291 function.append("}"); |
| 235 return function; | 292 return function; |
| 236 } | 293 } |
| 237 | 294 |
| 238 /* The math here is all based on the description in Two_Point_Radial_Gradient, | 295 /* The math here is all based on the description in Two_Point_Radial_Gradient, |
| 239 with one simplification, the coordinate space has been scaled so that | 296 with one simplification, the coordinate space has been scaled so that |
| 240 Dr = 1. This means we don't need to scale the entire equation by 1/Dr^2. | 297 Dr = 1. This means we don't need to scale the entire equation by 1/Dr^2. |
| 241 */ | 298 */ |
| 242 static SkString twoPointRadialCode(const SkShader::GradientInfo& info) { | 299 static SkString twoPointRadialCode(const SkShader::GradientInfo& info, |
| 300 const SkMatrix& perspectiveRemover) { | |
| 243 SkScalar dx = info.fPoint[0].fX - info.fPoint[1].fX; | 301 SkScalar dx = info.fPoint[0].fX - info.fPoint[1].fX; |
| 244 SkScalar dy = info.fPoint[0].fY - info.fPoint[1].fY; | 302 SkScalar dy = info.fPoint[0].fY - info.fPoint[1].fY; |
| 245 SkScalar sr = info.fRadius[0]; | 303 SkScalar sr = info.fRadius[0]; |
| 246 SkScalar a = SkScalarMul(dx, dx) + SkScalarMul(dy, dy) - SK_Scalar1; | 304 SkScalar a = SkScalarMul(dx, dx) + SkScalarMul(dy, dy) - SK_Scalar1; |
| 247 bool posRoot = info.fRadius[1] > info.fRadius[0]; | 305 bool posRoot = info.fRadius[1] > info.fRadius[0]; |
| 248 | 306 |
| 249 // We start with a stack of (x y), copy it and then consume one copy in | 307 // We start with a stack of (x y), copy it and then consume one copy in |
| 250 // order to calculate b and the other to calculate c. | 308 // order to calculate b and the other to calculate c. |
| 251 SkString function("{"); | 309 SkString function("{"); |
| 310 | |
| 311 function.append(transformCoordonates(perspectiveRemover)); | |
| 312 | |
| 252 function.append("2 copy "); | 313 function.append("2 copy "); |
| 253 | 314 |
| 254 // Calculate -b and b^2. | 315 // Calculate -b and b^2. |
| 255 function.appendScalar(dy); | 316 function.appendScalar(dy); |
| 256 function.append(" mul exch "); | 317 function.append(" mul exch "); |
| 257 function.appendScalar(dx); | 318 function.appendScalar(dx); |
| 258 function.append(" mul add "); | 319 function.append(" mul add "); |
| 259 function.appendScalar(sr); | 320 function.appendScalar(sr); |
| 260 function.append(" sub 2 mul neg dup dup mul\n"); | 321 function.append(" sub 2 mul neg dup dup mul\n"); |
| 261 | 322 |
| (...skipping 17 matching lines...) Expand all Loading... | |
| 279 | 340 |
| 280 tileModeCode(info.fTileMode, &function); | 341 tileModeCode(info.fTileMode, &function); |
| 281 gradientFunctionCode(info, &function); | 342 gradientFunctionCode(info, &function); |
| 282 function.append("}"); | 343 function.append("}"); |
| 283 return function; | 344 return function; |
| 284 } | 345 } |
| 285 | 346 |
| 286 /* Conical gradient shader, based on the Canvas spec for radial gradients | 347 /* Conical gradient shader, based on the Canvas spec for radial gradients |
| 287 See: http://www.w3.org/TR/2dcontext/#dom-context-2d-createradialgradient | 348 See: http://www.w3.org/TR/2dcontext/#dom-context-2d-createradialgradient |
| 288 */ | 349 */ |
| 289 static SkString twoPointConicalCode(const SkShader::GradientInfo& info) { | 350 static SkString twoPointConicalCode(const SkShader::GradientInfo& info, |
| 351 const SkMatrix& perspectiveRemover) { | |
| 290 SkScalar dx = info.fPoint[1].fX - info.fPoint[0].fX; | 352 SkScalar dx = info.fPoint[1].fX - info.fPoint[0].fX; |
| 291 SkScalar dy = info.fPoint[1].fY - info.fPoint[0].fY; | 353 SkScalar dy = info.fPoint[1].fY - info.fPoint[0].fY; |
| 292 SkScalar r0 = info.fRadius[0]; | 354 SkScalar r0 = info.fRadius[0]; |
| 293 SkScalar dr = info.fRadius[1] - info.fRadius[0]; | 355 SkScalar dr = info.fRadius[1] - info.fRadius[0]; |
| 294 SkScalar a = SkScalarMul(dx, dx) + SkScalarMul(dy, dy) - | 356 SkScalar a = SkScalarMul(dx, dx) + SkScalarMul(dy, dy) - |
| 295 SkScalarMul(dr, dr); | 357 SkScalarMul(dr, dr); |
| 296 | 358 |
| 297 // First compute t, if the pixel falls outside the cone, then we'll end | 359 // First compute t, if the pixel falls outside the cone, then we'll end |
| 298 // with 'false' on the stack, otherwise we'll push 'true' with t below it | 360 // with 'false' on the stack, otherwise we'll push 'true' with t below it |
| 299 | 361 |
| 300 // We start with a stack of (x y), copy it and then consume one copy in | 362 // We start with a stack of (x y), copy it and then consume one copy in |
| 301 // order to calculate b and the other to calculate c. | 363 // order to calculate b and the other to calculate c. |
| 302 SkString function("{"); | 364 SkString function("{"); |
| 365 | |
| 366 function.append(transformCoordonates(perspectiveRemover)); | |
| 367 | |
| 303 function.append("2 copy "); | 368 function.append("2 copy "); |
| 304 | 369 |
| 305 // Calculate b and b^2; b = -2 * (y * dy + x * dx + r0 * dr). | 370 // Calculate b and b^2; b = -2 * (y * dy + x * dx + r0 * dr). |
| 306 function.appendScalar(dy); | 371 function.appendScalar(dy); |
| 307 function.append(" mul exch "); | 372 function.append(" mul exch "); |
| 308 function.appendScalar(dx); | 373 function.appendScalar(dx); |
| 309 function.append(" mul add "); | 374 function.append(" mul add "); |
| 310 function.appendScalar(SkScalarMul(r0, dr)); | 375 function.appendScalar(SkScalarMul(r0, dr)); |
| 311 function.append(" add -2 mul dup dup mul\n"); | 376 function.append(" add -2 mul dup dup mul\n"); |
| 312 | 377 |
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| 388 function.append("{"); | 453 function.append("{"); |
| 389 tileModeCode(info.fTileMode, &function); | 454 tileModeCode(info.fTileMode, &function); |
| 390 gradientFunctionCode(info, &function); | 455 gradientFunctionCode(info, &function); |
| 391 | 456 |
| 392 // otherwise, just write black | 457 // otherwise, just write black |
| 393 function.append("} {0 0 0} ifelse }"); | 458 function.append("} {0 0 0} ifelse }"); |
| 394 | 459 |
| 395 return function; | 460 return function; |
| 396 } | 461 } |
| 397 | 462 |
| 398 static SkString sweepCode(const SkShader::GradientInfo& info) { | 463 static SkString sweepCode(const SkShader::GradientInfo& info, |
| 464 const SkMatrix& perspectiveRemover) { | |
| 399 SkString function("{exch atan 360 div\n"); | 465 SkString function("{exch atan 360 div\n"); |
| 400 tileModeCode(info.fTileMode, &function); | 466 tileModeCode(info.fTileMode, &function); |
| 401 gradientFunctionCode(info, &function); | 467 gradientFunctionCode(info, &function); |
| 402 function.append("}"); | 468 function.append("}"); |
| 403 return function; | 469 return function; |
| 404 } | 470 } |
| 405 | 471 |
| 406 class SkPDFShader::State { | 472 class SkPDFShader::State { |
| 407 public: | 473 public: |
| 408 SkShader::GradientType fType; | 474 SkShader::GradientType fType; |
| (...skipping 309 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 718 get_gradient_resource_dict(fColorShader.get(), alphaGs.get())); | 784 get_gradient_resource_dict(fColorShader.get(), alphaGs.get())); |
| 719 | 785 |
| 720 SkAutoTUnref<SkStream> colorStream( | 786 SkAutoTUnref<SkStream> colorStream( |
| 721 create_pattern_fill_content(0, bbox)); | 787 create_pattern_fill_content(0, bbox)); |
| 722 setData(colorStream.get()); | 788 setData(colorStream.get()); |
| 723 | 789 |
| 724 populate_tiling_pattern_dict(this, bbox, fResourceDict.get(), | 790 populate_tiling_pattern_dict(this, bbox, fResourceDict.get(), |
| 725 SkMatrix::I()); | 791 SkMatrix::I()); |
| 726 } | 792 } |
| 727 | 793 |
| 794 // Finds simple and persp such that in = simple * persp. | |
| 795 // but it returns the inverse of perspective matrix. | |
| 796 static bool splitPerspective(const SkMatrix in, SkMatrix* simple, | |
|
vandebo (ex-Chrome)
2013/10/17 18:19:36
nit: split_perspective
vandebo (ex-Chrome)
2013/10/17 18:19:36
nit: simple -> affine (also update comment)
edisonn
2013/10/18 16:10:13
Done.
edisonn
2013/10/18 16:10:13
Done.
| |
| 797 SkMatrix* perspectiveInverse) { | |
| 798 SkScalar p2 = in[SkMatrix::kMPersp2]; | |
| 799 | |
| 800 if (SkScalarNearlyZero(p2)) { | |
| 801 return false; | |
| 802 } | |
| 803 | |
| 804 SkScalar zero = SkIntToScalar(0); | |
|
vandebo (ex-Chrome)
2013/10/17 18:19:36
nit: make these all const ?
edisonn
2013/10/18 16:10:13
Done.
| |
| 805 SkScalar one = SkIntToScalar(1); | |
| 806 | |
| 807 SkScalar sx = in[SkMatrix::kMScaleX]; | |
| 808 SkScalar kx = in[SkMatrix::kMSkewX]; | |
| 809 SkScalar tx = in[SkMatrix::kMTransX]; | |
| 810 SkScalar ky = in[SkMatrix::kMSkewY]; | |
| 811 SkScalar sy = in[SkMatrix::kMScaleY]; | |
| 812 SkScalar ty = in[SkMatrix::kMTransY]; | |
| 813 SkScalar p0 = in[SkMatrix::kMPersp0]; | |
| 814 SkScalar p1 = in[SkMatrix::kMPersp1]; | |
| 815 | |
| 816 // Perspective matrix would be: | |
| 817 // 1 0 0 | |
| 818 // 0 1 0 | |
| 819 // p0 p1 p2 | |
| 820 // But we need the inverse of persp. | |
| 821 perspectiveInverse->setAll(one, zero, zero, | |
| 822 zero, one, zero, | |
| 823 -p0 / p2, -p1/p2, 1/p2); | |
| 824 | |
| 825 simple->setAll(sx - p0 * tx / p2, kx - p1 * tx / p2, tx / p2, | |
|
vandebo (ex-Chrome)
2013/10/17 18:19:36
Isn't this simple->SetConcat(in, *perspectiveInver
edisonn
2013/10/18 16:10:13
I would prefer not to add up errors in the matrix.
| |
| 826 ky - p0 * ty / p2, sy - p1 * ty / p2, ty / p2, | |
| 827 zero, zero, one); | |
| 828 | |
| 829 return true; | |
| 830 } | |
| 831 | |
| 728 SkPDFFunctionShader::SkPDFFunctionShader(SkPDFShader::State* state) | 832 SkPDFFunctionShader::SkPDFFunctionShader(SkPDFShader::State* state) |
| 729 : SkPDFDict("Pattern"), | 833 : SkPDFDict("Pattern"), |
| 730 fState(state) { | 834 fState(state) { |
| 731 SkString (*codeFunction)(const SkShader::GradientInfo& info) = NULL; | 835 SkString (*codeFunction)(const SkShader::GradientInfo& info, |
| 836 const SkMatrix& perspectiveRemover) = NULL; | |
| 732 SkPoint transformPoints[2]; | 837 SkPoint transformPoints[2]; |
| 733 | 838 |
| 734 // Depending on the type of the gradient, we want to transform the | 839 // Depending on the type of the gradient, we want to transform the |
| 735 // coordinate space in different ways. | 840 // coordinate space in different ways. |
| 736 const SkShader::GradientInfo* info = &fState.get()->fInfo; | 841 const SkShader::GradientInfo* info = &fState.get()->fInfo; |
| 737 transformPoints[0] = info->fPoint[0]; | 842 transformPoints[0] = info->fPoint[0]; |
| 738 transformPoints[1] = info->fPoint[1]; | 843 transformPoints[1] = info->fPoint[1]; |
| 739 switch (fState.get()->fType) { | 844 switch (fState.get()->fType) { |
| 740 case SkShader::kLinear_GradientType: | 845 case SkShader::kLinear_GradientType: |
| 741 codeFunction = &linearCode; | 846 codeFunction = &linearCode; |
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| 773 default: | 878 default: |
| 774 return; | 879 return; |
| 775 } | 880 } |
| 776 | 881 |
| 777 // Move any scaling (assuming a unit gradient) or translation | 882 // Move any scaling (assuming a unit gradient) or translation |
| 778 // (and rotation for linear gradient), of the final gradient from | 883 // (and rotation for linear gradient), of the final gradient from |
| 779 // info->fPoints to the matrix (updating bbox appropriately). Now | 884 // info->fPoints to the matrix (updating bbox appropriately). Now |
| 780 // the gradient can be drawn on on the unit segment. | 885 // the gradient can be drawn on on the unit segment. |
| 781 SkMatrix mapperMatrix; | 886 SkMatrix mapperMatrix; |
| 782 unitToPointsMatrix(transformPoints, &mapperMatrix); | 887 unitToPointsMatrix(transformPoints, &mapperMatrix); |
| 888 | |
| 889 SkMatrix perspectiveInverseOnly = SkMatrix::I(); | |
| 890 | |
| 783 SkMatrix finalMatrix = fState.get()->fCanvasTransform; | 891 SkMatrix finalMatrix = fState.get()->fCanvasTransform; |
| 784 finalMatrix.preConcat(fState.get()->fShaderTransform); | 892 finalMatrix.preConcat(fState.get()->fShaderTransform); |
| 893 | |
| 894 // Preserves as much as posible in the final matrix, and only removes | |
| 895 // the perspective, stored in a second matrix which has only | |
| 896 // 3 numbers (p0, p1, p2)so the shader will handle it eficiently. | |
|
vandebo (ex-Chrome)
2013/10/17 18:19:36
This comment isn't consistent with the code (persp
edisonn
2013/10/18 16:10:13
Done.
| |
| 897 if (finalMatrix.hasPerspective()) { | |
| 898 if (!splitPerspective(finalMatrix, | |
| 899 &finalMatrix, &perspectiveInverseOnly)) { | |
| 900 return; | |
| 901 } | |
| 902 } | |
| 903 | |
| 785 finalMatrix.preConcat(mapperMatrix); | 904 finalMatrix.preConcat(mapperMatrix); |
| 786 | 905 |
| 787 SkRect bbox; | 906 SkRect bbox; |
| 788 bbox.set(fState.get()->fBBox); | 907 bbox.set(fState.get()->fBBox); |
| 789 if (!inverseTransformBBox(finalMatrix, &bbox)) { | 908 if (!inverseTransformBBox(finalMatrix, &bbox)) { |
| 790 return; | 909 return; |
| 791 } | 910 } |
| 792 | 911 |
| 793 SkAutoTUnref<SkPDFArray> domain(new SkPDFArray); | 912 SkAutoTUnref<SkPDFArray> domain(new SkPDFArray); |
| 794 domain->reserve(4); | 913 domain->reserve(4); |
| (...skipping 10 matching lines...) Expand all Loading... | |
| 805 SkShader::GradientInfo twoPointRadialInfo = *info; | 924 SkShader::GradientInfo twoPointRadialInfo = *info; |
| 806 SkMatrix inverseMapperMatrix; | 925 SkMatrix inverseMapperMatrix; |
| 807 if (!mapperMatrix.invert(&inverseMapperMatrix)) { | 926 if (!mapperMatrix.invert(&inverseMapperMatrix)) { |
| 808 return; | 927 return; |
| 809 } | 928 } |
| 810 inverseMapperMatrix.mapPoints(twoPointRadialInfo.fPoint, 2); | 929 inverseMapperMatrix.mapPoints(twoPointRadialInfo.fPoint, 2); |
| 811 twoPointRadialInfo.fRadius[0] = | 930 twoPointRadialInfo.fRadius[0] = |
| 812 inverseMapperMatrix.mapRadius(info->fRadius[0]); | 931 inverseMapperMatrix.mapRadius(info->fRadius[0]); |
| 813 twoPointRadialInfo.fRadius[1] = | 932 twoPointRadialInfo.fRadius[1] = |
| 814 inverseMapperMatrix.mapRadius(info->fRadius[1]); | 933 inverseMapperMatrix.mapRadius(info->fRadius[1]); |
| 815 functionCode = codeFunction(twoPointRadialInfo); | 934 functionCode = codeFunction(twoPointRadialInfo, perspectiveInverseOnly); |
|
vandebo (ex-Chrome)
2013/10/17 18:19:36
I often get it wrong, so please correct me. Don't
edisonn
2013/10/18 16:10:13
First, the two point radial gm looks fine to me.
S
vandebo (ex-Chrome)
2013/10/21 19:23:18
Using the forward perspective matrix here and swit
edisonn
2013/10/23 19:45:17
updated the code, the perspective is removed from
vandebo (ex-Chrome)
2013/10/23 22:42:21
I don't understand why my argument is wrong, but t
| |
| 816 } else { | 935 } else { |
| 817 functionCode = codeFunction(*info); | 936 functionCode = codeFunction(*info, perspectiveInverseOnly); |
| 818 } | 937 } |
| 819 | 938 |
| 820 SkAutoTUnref<SkPDFDict> pdfShader(new SkPDFDict); | 939 SkAutoTUnref<SkPDFDict> pdfShader(new SkPDFDict); |
| 821 pdfShader->insertInt("ShadingType", 1); | 940 pdfShader->insertInt("ShadingType", 1); |
| 822 pdfShader->insertName("ColorSpace", "DeviceRGB"); | 941 pdfShader->insertName("ColorSpace", "DeviceRGB"); |
| 823 pdfShader->insert("Domain", domain.get()); | 942 pdfShader->insert("Domain", domain.get()); |
| 824 | 943 |
| 825 SkPDFStream* function = makePSFunction(functionCode, domain.get()); | 944 SkPDFStream* function = makePSFunction(functionCode, domain.get()); |
| 826 pdfShader->insert("Function", new SkPDFObjRef(function))->unref(); | 945 pdfShader->insert("Function", new SkPDFObjRef(function))->unref(); |
| 827 fResources.push(function); // Pass ownership to resource list. | 946 fResources.push(function); // Pass ownership to resource list. |
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| 1218 return false; | 1337 return false; |
| 1219 } | 1338 } |
| 1220 | 1339 |
| 1221 void SkPDFShader::State::AllocateGradientInfoStorage() { | 1340 void SkPDFShader::State::AllocateGradientInfoStorage() { |
| 1222 fColorData.set(sk_malloc_throw( | 1341 fColorData.set(sk_malloc_throw( |
| 1223 fInfo.fColorCount * (sizeof(SkColor) + sizeof(SkScalar)))); | 1342 fInfo.fColorCount * (sizeof(SkColor) + sizeof(SkScalar)))); |
| 1224 fInfo.fColors = reinterpret_cast<SkColor*>(fColorData.get()); | 1343 fInfo.fColors = reinterpret_cast<SkColor*>(fColorData.get()); |
| 1225 fInfo.fColorOffsets = | 1344 fInfo.fColorOffsets = |
| 1226 reinterpret_cast<SkScalar*>(fInfo.fColors + fInfo.fColorCount); | 1345 reinterpret_cast<SkScalar*>(fInfo.fColors + fInfo.fColorCount); |
| 1227 } | 1346 } |
| OLD | NEW |