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Side by Side Diff: services/ui/surfaces/display_compositor.h

Issue 2638833002: Moving temporary reference logic to SurfaceManager (Closed)
Patch Set: c Created 3 years, 11 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SERVICES_UI_SURFACES_DISPLAY_COMPOSITOR_H_ 5 #ifndef SERVICES_UI_SURFACES_DISPLAY_COMPOSITOR_H_
6 #define SERVICES_UI_SURFACES_DISPLAY_COMPOSITOR_H_ 6 #define SERVICES_UI_SURFACES_DISPLAY_COMPOSITOR_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <memory> 10 #include <memory>
(...skipping 20 matching lines...) Expand all
31 } 31 }
32 32
33 namespace cc { 33 namespace cc {
34 class Display; 34 class Display;
35 class SurfaceManager; 35 class SurfaceManager;
36 class SyntheticBeginFrameSource; 36 class SyntheticBeginFrameSource;
37 } 37 }
38 38
39 namespace ui { 39 namespace ui {
40 40
41 namespace test { 41 namespace test {
kylechar 2017/01/17 16:15:35 Remove the forward def for the test.
Saman Sami 2017/01/17 18:29:05 Done.
42 class DisplayCompositorTest; 42 class DisplayCompositorTest;
43 } 43 }
44 44
45 class DisplayCompositorClient;
46 class GpuCompositorFrameSink; 45 class GpuCompositorFrameSink;
47 46
48 // The DisplayCompositor object is an object global to the Window Server app 47 // The DisplayCompositor object is an object global to the Window Server app
49 // that holds the SurfaceServer and allocates new Surfaces namespaces. 48 // that holds the SurfaceServer and allocates new Surfaces namespaces.
50 // This object lives on the main thread of the Window Server. 49 // This object lives on the main thread of the Window Server.
51 // TODO(rjkroege, fsamuel): This object will need to change to support multiple 50 // TODO(rjkroege, fsamuel): This object will need to change to support multiple
52 // displays. 51 // displays.
53 class DisplayCompositor : public cc::SurfaceObserver, 52 class DisplayCompositor : public cc::SurfaceObserver,
54 public cc::mojom::DisplayCompositor { 53 public cc::mojom::DisplayCompositor {
55 public: 54 public:
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
92 cc::mojom::DisplayPrivateRequest display_request) override; 91 cc::mojom::DisplayPrivateRequest display_request) override;
93 void CreateOffscreenCompositorFrameSink( 92 void CreateOffscreenCompositorFrameSink(
94 const cc::FrameSinkId& frame_sink_id, 93 const cc::FrameSinkId& frame_sink_id,
95 cc::mojom::MojoCompositorFrameSinkRequest request, 94 cc::mojom::MojoCompositorFrameSinkRequest request,
96 cc::mojom::MojoCompositorFrameSinkPrivateRequest private_request, 95 cc::mojom::MojoCompositorFrameSinkPrivateRequest private_request,
97 cc::mojom::MojoCompositorFrameSinkClientPtr client) override; 96 cc::mojom::MojoCompositorFrameSinkClientPtr client) override;
98 97
99 private: 98 private:
100 friend class test::DisplayCompositorTest; 99 friend class test::DisplayCompositorTest;
101 100
102 void AddSurfaceReference(const cc::SurfaceReference& ref);
103 void RemoveSurfaceReference(const cc::SurfaceReference& ref);
104
105 std::unique_ptr<cc::Display> CreateDisplay( 101 std::unique_ptr<cc::Display> CreateDisplay(
106 const cc::FrameSinkId& frame_sink_id, 102 const cc::FrameSinkId& frame_sink_id,
107 gpu::SurfaceHandle surface_handle, 103 gpu::SurfaceHandle surface_handle,
108 cc::SyntheticBeginFrameSource* begin_frame_source); 104 cc::SyntheticBeginFrameSource* begin_frame_source);
109 105
110 void CreateCompositorFrameSinkInternal( 106 void CreateCompositorFrameSinkInternal(
111 const cc::FrameSinkId& frame_sink_id, 107 const cc::FrameSinkId& frame_sink_id,
112 gpu::SurfaceHandle surface_handle, 108 gpu::SurfaceHandle surface_handle,
113 std::unique_ptr<cc::Display> display, 109 std::unique_ptr<cc::Display> display,
114 std::unique_ptr<cc::SyntheticBeginFrameSource> begin_frame_source, 110 std::unique_ptr<cc::SyntheticBeginFrameSource> begin_frame_source,
(...skipping 22 matching lines...) Expand all
137 std::unique_ptr<gpu::GpuMemoryBufferManager> gpu_memory_buffer_manager_; 133 std::unique_ptr<gpu::GpuMemoryBufferManager> gpu_memory_buffer_manager_;
138 gpu::ImageFactory* image_factory_; 134 gpu::ImageFactory* image_factory_;
139 135
140 std::unordered_map<cc::FrameSinkId, 136 std::unordered_map<cc::FrameSinkId,
141 std::unique_ptr<GpuCompositorFrameSink>, 137 std::unique_ptr<GpuCompositorFrameSink>,
142 cc::FrameSinkIdHash> 138 cc::FrameSinkIdHash>
143 compositor_frame_sinks_; 139 compositor_frame_sinks_;
144 140
145 scoped_refptr<base::SingleThreadTaskRunner> task_runner_; 141 scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
146 142
147 // SurfaceIds that have temporary references from top level root so they
148 // aren't GC'd before DisplayCompositorClient can add a real reference. This
149 // is basically a collection of surface ids, for example:
150 // cc::SurfaceId surface_id(key, value[index]);
151 // The LocalFrameIds are stored in the order the surfaces are created in.
152 std::unordered_map<cc::FrameSinkId,
153 std::vector<cc::LocalFrameId>,
154 cc::FrameSinkIdHash>
155 temp_references_;
156
157 base::ThreadChecker thread_checker_; 143 base::ThreadChecker thread_checker_;
158 144
159 cc::mojom::DisplayCompositorClientPtr client_; 145 cc::mojom::DisplayCompositorClientPtr client_;
160 mojo::Binding<cc::mojom::DisplayCompositor> binding_; 146 mojo::Binding<cc::mojom::DisplayCompositor> binding_;
161 147
162 DISALLOW_COPY_AND_ASSIGN(DisplayCompositor); 148 DISALLOW_COPY_AND_ASSIGN(DisplayCompositor);
163 }; 149 };
164 150
165 } // namespace ui 151 } // namespace ui
166 152
167 #endif // SERVICES_UI_SURFACES_DISPLAY_COMPOSITOR_H_ 153 #endif // SERVICES_UI_SURFACES_DISPLAY_COMPOSITOR_H_
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