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Side by Side Diff: Source/core/animation/ActiveAnimations.h

Issue 26382004: Web Animations CSS: Implement CSS Transitions backed on Web Animations model (Closed) Base URL: https://chromium.googlesource.com/chromium/blink@master
Patch Set: update testexpectations and friends Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 26 matching lines...) Expand all
37 #include "wtf/RefPtr.h" 37 #include "wtf/RefPtr.h"
38 #include "wtf/Vector.h" 38 #include "wtf/Vector.h"
39 39
40 namespace WebCore { 40 namespace WebCore {
41 41
42 class ActiveAnimations { 42 class ActiveAnimations {
43 public: 43 public:
44 // Animations that are currently active for this element, their effects will be applied 44 // Animations that are currently active for this element, their effects will be applied
45 // during a style recalc. 45 // during a style recalc.
46 AnimationStack* defaultStack() { return &m_defaultStack; } 46 AnimationStack* defaultStack() { return &m_defaultStack; }
47 // Tracks the state of active CSS Animations. The individual animations will also be 47 // Tracks the state of active CSS Animations and Transitions. The individual animations
48 // part of the default stack, but the mapping betwen animation name and play er is kept 48 // will also be part of the default stack, but the mapping betwen animation name and
49 // here. 49 // player is kept here.
50 CSSAnimations* cssAnimations() { return &m_cssAnimations; } 50 CSSAnimations* cssAnimations() { return &m_cssAnimations; }
51 // FIXME: Add AnimationStack for CSS Transitions
52 // CSS Transitions form a separate animation stack as they apply at a differ ent level of
53 // the style cascade. Active transitions will not be present in the default stack.
54 bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.is Empty(); } 51 bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.is Empty(); }
55 private: 52 private:
56 AnimationStack m_defaultStack; 53 AnimationStack m_defaultStack;
57 CSSAnimations m_cssAnimations; 54 CSSAnimations m_cssAnimations;
58 }; 55 };
59 56
60 } // namespace WebCore 57 } // namespace WebCore
61 58
62 #endif 59 #endif
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