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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_GRAPH_H_ | 5 #ifndef V8_COMPILER_GRAPH_H_ |
| 6 #define V8_COMPILER_GRAPH_H_ | 6 #define V8_COMPILER_GRAPH_H_ |
| 7 | 7 |
| 8 #include "src/base/compiler-specific.h" | 8 #include "src/base/compiler-specific.h" |
| 9 #include "src/globals.h" | 9 #include "src/globals.h" |
| 10 #include "src/zone/zone-containers.h" | 10 #include "src/zone/zone-containers.h" |
| (...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 59 Node* const* inputs, bool incomplete = false); | 59 Node* const* inputs, bool incomplete = false); |
| 60 | 60 |
| 61 // Factory that checks the input count. | 61 // Factory that checks the input count. |
| 62 Node* NewNode(const Operator* op, int input_count, Node* const* inputs, | 62 Node* NewNode(const Operator* op, int input_count, Node* const* inputs, |
| 63 bool incomplete = false); | 63 bool incomplete = false); |
| 64 | 64 |
| 65 // Factories for nodes with static input counts. | 65 // Factories for nodes with static input counts. |
| 66 Node* NewNode(const Operator* op) { | 66 Node* NewNode(const Operator* op) { |
| 67 return NewNode(op, 0, static_cast<Node* const*>(nullptr)); | 67 return NewNode(op, 0, static_cast<Node* const*>(nullptr)); |
| 68 } | 68 } |
| 69 Node* NewNode(const Operator* op, Node* n1) { return NewNode(op, 1, &n1); } | 69 Node* NewNode(const Operator* op, Node* n) { return NewNode(op, 1, &n); } |
|
titzer
2017/01/25 09:47:25
This is a nice simplification, but IIRC there was
bbudge
2017/01/26 02:04:43
Agreed. Changed to explicit overloads up to 17 par
| |
| 70 Node* NewNode(const Operator* op, Node* n1, Node* n2) { | 70 // Factories for nodes with more than one input. |
| 71 Node* nodes[] = {n1, n2}; | 71 template <typename... Nodes> |
| 72 return NewNode(op, arraysize(nodes), nodes); | 72 Node* NewNode(const Operator* op, Nodes*... nodes) { |
| 73 } | 73 Node* arr[] = {nodes...}; |
| 74 Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3) { | 74 return NewNode(op, arraysize(arr), arr); |
| 75 Node* nodes[] = {n1, n2, n3}; | |
| 76 return NewNode(op, arraysize(nodes), nodes); | |
| 77 } | |
| 78 Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4) { | |
| 79 Node* nodes[] = {n1, n2, n3, n4}; | |
| 80 return NewNode(op, arraysize(nodes), nodes); | |
| 81 } | |
| 82 Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4, | |
| 83 Node* n5) { | |
| 84 Node* nodes[] = {n1, n2, n3, n4, n5}; | |
| 85 return NewNode(op, arraysize(nodes), nodes); | |
| 86 } | |
| 87 Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4, | |
| 88 Node* n5, Node* n6) { | |
| 89 Node* nodes[] = {n1, n2, n3, n4, n5, n6}; | |
| 90 return NewNode(op, arraysize(nodes), nodes); | |
| 91 } | |
| 92 Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4, | |
| 93 Node* n5, Node* n6, Node* n7) { | |
| 94 Node* nodes[] = {n1, n2, n3, n4, n5, n6, n7}; | |
| 95 return NewNode(op, arraysize(nodes), nodes); | |
| 96 } | |
| 97 Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4, | |
| 98 Node* n5, Node* n6, Node* n7, Node* n8) { | |
| 99 Node* nodes[] = {n1, n2, n3, n4, n5, n6, n7, n8}; | |
| 100 return NewNode(op, arraysize(nodes), nodes); | |
| 101 } | |
| 102 Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4, | |
| 103 Node* n5, Node* n6, Node* n7, Node* n8, Node* n9) { | |
| 104 Node* nodes[] = {n1, n2, n3, n4, n5, n6, n7, n8, n9}; | |
| 105 return NewNode(op, arraysize(nodes), nodes); | |
| 106 } | 75 } |
| 107 | 76 |
| 108 // Clone the {node}, and assign a new node id to the copy. | 77 // Clone the {node}, and assign a new node id to the copy. |
| 109 Node* CloneNode(const Node* node); | 78 Node* CloneNode(const Node* node); |
| 110 | 79 |
| 111 Zone* zone() const { return zone_; } | 80 Zone* zone() const { return zone_; } |
| 112 Node* start() const { return start_; } | 81 Node* start() const { return start_; } |
| 113 Node* end() const { return end_; } | 82 Node* end() const { return end_; } |
| 114 | 83 |
| 115 void SetStart(Node* start) { start_ = start; } | 84 void SetStart(Node* start) { start_ = start; } |
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| 146 public: | 115 public: |
| 147 virtual ~GraphDecorator() {} | 116 virtual ~GraphDecorator() {} |
| 148 virtual void Decorate(Node* node) = 0; | 117 virtual void Decorate(Node* node) = 0; |
| 149 }; | 118 }; |
| 150 | 119 |
| 151 } // namespace compiler | 120 } // namespace compiler |
| 152 } // namespace internal | 121 } // namespace internal |
| 153 } // namespace v8 | 122 } // namespace v8 |
| 154 | 123 |
| 155 #endif // V8_COMPILER_GRAPH_H_ | 124 #endif // V8_COMPILER_GRAPH_H_ |
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