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Issue 2636913002: [liveedit] reimplement frame restarting. (Closed)
Patch Set: rebase Created 3 years, 10 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
(...skipping 71 matching lines...) Expand 10 before | Expand all | Expand 10 after
82 } 82 }
83 }; 83 };
84 } 84 }
85 85
86 function WrapInNativeCall(f) { 86 function WrapInNativeCall(f) {
87 return function() { 87 return function() {
88 return %Call(f, undefined); 88 return %Call(f, undefined);
89 }; 89 };
90 } 90 }
91 91
92 function ExecuteInDebugContext(f) {
93 var result;
94 var exception = null;
95 Debug.setListener(function(event) {
96 if (event == Debug.DebugEvent.Break) {
97 try {
98 result = f();
99 } catch (e) {
100 // Rethrow this exception later.
101 exception = e;
102 }
103 }
104 });
105 debugger;
106 Debug.setListener(null);
107 if (exception !== null) throw exception;
108 return result;
109 }
110
92 function WrapInDebuggerCall(f) { 111 function WrapInDebuggerCall(f) {
93 return function() { 112 return function() {
94 return %ExecuteInDebugContext(f); 113 return ExecuteInDebugContext(f);
95 }; 114 };
96 } 115 }
97 116
98 function WrapInRestartProof(f) { 117 function WrapInRestartProof(f) {
99 var already_called = false; 118 var already_called = false;
100 return function() { 119 return function() {
101 if (already_called) { 120 if (already_called) {
102 return; 121 return;
103 } 122 }
104 already_called = true; 123 already_called = true;
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129 assertEquals("Capybara", test.ChooseAnimal(WrapInDebuggerCall(WrapInRestartProof (test.ScriptChanger)))); 148 assertEquals("Capybara", test.ChooseAnimal(WrapInDebuggerCall(WrapInRestartProof (test.ScriptChanger))));
130 149
131 150
132 test = new TestBase("Test with function on stack and with constructor frame"); 151 test = new TestBase("Test with function on stack and with constructor frame");
133 assertEquals("Capybara", test.ChooseAnimal(WrapInConstructor(WrapInDebuggerCall( WrapInRestartProof(test.ScriptChanger))))); 152 assertEquals("Capybara", test.ChooseAnimal(WrapInConstructor(WrapInDebuggerCall( WrapInRestartProof(test.ScriptChanger)))));
134 153
135 test = new TestBase("Test with C++ frame above ChooseAnimal frame"); 154 test = new TestBase("Test with C++ frame above ChooseAnimal frame");
136 exception_holder = {}; 155 exception_holder = {};
137 assertEquals("Cat", test.ChooseAnimal(WrapInNativeCall(WrapInDebuggerCall(WrapIn Catcher(test.ScriptChanger, exception_holder))))); 156 assertEquals("Cat", test.ChooseAnimal(WrapInNativeCall(WrapInDebuggerCall(WrapIn Catcher(test.ScriptChanger, exception_holder)))));
138 assertTrue(!!exception_holder[0]); 157 assertTrue(!!exception_holder[0]);
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