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Issue 263643004: Teach gfx::Screen about color profiles (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add desktop_aura/desktop_screen_x11.h Created 6 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_SCREEN_H_ 5 #ifndef UI_GFX_SCREEN_H_
6 #define UI_GFX_SCREEN_H_ 6 #define UI_GFX_SCREEN_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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66 // Mirrored displays are excluded; this method is intended to return the 66 // Mirrored displays are excluded; this method is intended to return the
67 // number of distinct, usable displays. 67 // number of distinct, usable displays.
68 virtual int GetNumDisplays() const = 0; 68 virtual int GetNumDisplays() const = 0;
69 69
70 // Returns the list of displays that are currently available. 70 // Returns the list of displays that are currently available.
71 virtual std::vector<gfx::Display> GetAllDisplays() const = 0; 71 virtual std::vector<gfx::Display> GetAllDisplays() const = 0;
72 72
73 // Returns the display nearest the specified window. 73 // Returns the display nearest the specified window.
74 virtual gfx::Display GetDisplayNearestWindow(NativeView view) const = 0; 74 virtual gfx::Display GetDisplayNearestWindow(NativeView view) const = 0;
75 75
76 // Returns the color profile of the display nearest the window.
Ken Russell (switch to Gerrit) 2014/04/30 17:43:17 Could you add a little more documentation here? Wh
Noel Gordon 2014/04/30 17:51:29 Yeah good point. Would this work for you? // Ret
Ken Russell (switch to Gerrit) 2014/04/30 17:52:02 Sounds good.
Noel Gordon 2014/05/01 05:24:55 Done.
77 virtual bool GetDisplayColorProfile(
78 NativeView view, std::vector<char>* color_profile) const = 0;
oshima 2014/04/30 18:18:53 Can you define a class (or struct) for color profi
Noel Gordon 2014/05/01 05:52:21 Yes I think that'd be overkill. At this level of
Noel Gordon 2014/05/01 07:33:24 Good question. Yeap, difficult. gfx::Display is n
79
76 // Returns the display nearest the specified point. 80 // Returns the display nearest the specified point.
77 virtual gfx::Display GetDisplayNearestPoint( 81 virtual gfx::Display GetDisplayNearestPoint(
78 const gfx::Point& point) const = 0; 82 const gfx::Point& point) const = 0;
79 83
80 // Returns the display that most closely intersects the provided bounds. 84 // Returns the display that most closely intersects the provided bounds.
81 virtual gfx::Display GetDisplayMatching( 85 virtual gfx::Display GetDisplayMatching(
82 const gfx::Rect& match_rect) const = 0; 86 const gfx::Rect& match_rect) const = 0;
83 87
84 // Returns the primary display. 88 // Returns the primary display.
85 virtual gfx::Display GetPrimaryDisplay() const = 0; 89 virtual gfx::Display GetPrimaryDisplay() const = 0;
86 90
87 // Adds/Removes display observers. 91 // Adds/Removes display observers.
88 virtual void AddObserver(DisplayObserver* observer) = 0; 92 virtual void AddObserver(DisplayObserver* observer) = 0;
89 virtual void RemoveObserver(DisplayObserver* observer) = 0; 93 virtual void RemoveObserver(DisplayObserver* observer) = 0;
90 94
91 private: 95 private:
92 DISALLOW_COPY_AND_ASSIGN(Screen); 96 DISALLOW_COPY_AND_ASSIGN(Screen);
93 }; 97 };
94 98
95 Screen* CreateNativeScreen(); 99 Screen* CreateNativeScreen();
96 100
97 } // namespace gfx 101 } // namespace gfx
98 102
99 #endif // UI_GFX_SCREEN_H_ 103 #endif // UI_GFX_SCREEN_H_
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