Index: chromecast/graphics/cast_focus_client_aura.cc |
diff --git a/chromecast/graphics/cast_focus_client_aura.cc b/chromecast/graphics/cast_focus_client_aura.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e2aeca0ff3098e2898371c320bcbad1a72aa1bb7 |
--- /dev/null |
+++ b/chromecast/graphics/cast_focus_client_aura.cc |
@@ -0,0 +1,226 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "chromecast/graphics/cast_focus_client_aura.h" |
+ |
+#include "ui/aura/window.h" |
+ |
+#define LOG_WINDOW_INFO(top_level, window) \ |
+ "top-level: " << (top_level)->id() << ": '" << (top_level)->GetName() \ |
+ << "', window: " << (window)->id() << ": '" \ |
+ << (window)->GetName() << "'" |
+ |
+namespace chromecast { |
+ |
+CastFocusClientAura::CastFocusClientAura() : focused_window_(nullptr) {} |
+ |
+CastFocusClientAura::~CastFocusClientAura() { |
+ focused_window_ = nullptr; |
+ for (aura::Window* window : focusable_windows_) { |
+ window->RemoveObserver(this); |
+ } |
+ focusable_windows_.clear(); |
+} |
+ |
+aura::Window* CastFocusClientAura::GetFocusedWindow() { |
+ return focused_window_; |
+} |
+ |
+void CastFocusClientAura::AddObserver( |
+ aura::client::FocusChangeObserver* observer) { |
+ focus_observers_.AddObserver(observer); |
+} |
+ |
+void CastFocusClientAura::RemoveObserver( |
+ aura::client::FocusChangeObserver* observer) { |
+ focus_observers_.RemoveObserver(observer); |
+} |
+ |
+void CastFocusClientAura::OnWindowVisibilityChanged(aura::Window* window, |
+ bool visible) { |
+ if (!visible && (window == focused_window_)) { |
+ // The focused window just lost visibility, so de-focus it. |
+ UpdateWindowFocus(); |
+ } else if (visible) { |
+ // The window that just became visible might be the most appropriate window |
+ // to have focus. |
+ UpdateWindowFocus(); |
+ } |
+} |
+ |
+// One of our observed windows is being destroyed. |
+// We observe each window that has the potential for being focused, |
+// so this window needs to be removed from the list of focusable windows. |
+void CastFocusClientAura::OnWindowDestroying(aura::Window* window) { |
+ aura::Window* top_level = GetZOrderWindow(window); |
+ DCHECK(top_level); |
+ DLOG(INFO) << "Removing window, " << LOG_WINDOW_INFO(top_level, window); |
+ |
+ auto iter = |
+ std::find(focusable_windows_.begin(), focusable_windows_.end(), window); |
+ if (iter != focusable_windows_.end()) { |
+ focusable_windows_.erase(iter); |
+ window->RemoveObserver(this); |
+ } |
+ if (window == focused_window_) { |
+ // De-focus the window that is being destroyed. |
+ UpdateWindowFocus(); |
+ } |
+} |
+ |
+// Update focus if a window is entering or leaving our hierarchy. |
+void CastFocusClientAura::OnWindowHierarchyChanging( |
+ const HierarchyChangeParams& params) { |
+ if (params.new_parent && |
+ (aura::client::GetFocusClient(params.new_parent) == this)) { |
+ if (params.old_parent == params.new_parent) { |
+ // A window is moving within our hierarchy. |
+ return; |
+ } else { |
+ // A window is entering our hierarchy, so we need to consider |
+ // focusing it. |
+ FocusWindow(params.target); |
+ return; |
+ } |
+ } |
+ |
+ // The window is leaving our hierarchy, so stop tracking it. |
+ // It could contain multiple windows that were focused, so lets stop tracking |
+ // them all. |
+ auto iter = focusable_windows_.begin(); |
+ bool was_focused = false; |
+ while (iter != focusable_windows_.end()) { |
+ aura::Window* window = *iter; |
+ if (params.target == window || params.target->Contains(window)) { |
+ window->RemoveObserver(this); |
+ was_focused |= window == focused_window_; |
+ iter = focusable_windows_.erase(iter); |
+ |
+ aura::Window* top_level = GetZOrderWindow(window); |
+ DCHECK(top_level); |
+ DLOG(INFO) << "Dropping window, " << LOG_WINDOW_INFO(top_level, window); |
+ } else { |
+ ++iter; |
+ } |
+ } |
+ |
+ if (was_focused) { |
+ // The window that was removed from our hierarchy was the focused window, so |
+ // de-focus it. |
+ UpdateWindowFocus(); |
+ } |
+} |
+ |
+// An explicit request to focus a window. |
+// We lock focus to the top-most high-level window, and so will ignore this |
+// focus request if it isn't for the topmost window. If it is for a lower |
+// window, then we'll track it to focus it later when it rises to the top. |
+void CastFocusClientAura::FocusWindow(aura::Window* window) { |
+ if (window) { |
+ if (!window->CanFocus()) { |
+ return; |
+ } |
+ aura::Window* top_level = GetZOrderWindow(window); |
+ DCHECK(top_level); |
+ DLOG(INFO) << "Requesting focus for " << LOG_WINDOW_INFO(top_level, window); |
+ auto iter = |
+ std::find(focusable_windows_.begin(), focusable_windows_.end(), window); |
+ if (iter == focusable_windows_.end()) { |
+ // We're not yet tracking this focusable window, so start tracking it as a |
+ // potential focus target. |
+ window->AddObserver(this); |
+ focusable_windows_.push_back(window); |
+ } |
+ } |
+ |
+ // Check whether this new window is the most appropriate to focus. |
+ UpdateWindowFocus(); |
+} |
+ |
+// Finds the top-most window, and if it doesn't have focus, then gives it focus. |
+void CastFocusClientAura::UpdateWindowFocus() { |
+ aura::Window* window = GetWindowToFocus(); |
+ if (window == focused_window_) { |
+ return; |
+ } |
+ |
+ if (window) { |
+ aura::Window* top_level = GetZOrderWindow(window); |
+ DCHECK(top_level); |
+ DLOG(INFO) << "Switching focus to " << LOG_WINDOW_INFO(top_level, window); |
+ } |
+ |
+ aura::Window* unfocus_window = focused_window_; |
+ focused_window_ = window; |
+ |
+ for (aura::client::FocusChangeObserver& observer : focus_observers_) { |
+ observer.OnWindowFocused(focused_window_, unfocus_window); |
+ if (focused_window_ != window) { |
+ // The observer changed focused_window_. |
+ return; |
+ } |
+ } |
+ |
+ if (unfocus_window) { |
+ aura::client::FocusChangeObserver* focus_observer = |
+ aura::client::GetFocusChangeObserver(unfocus_window); |
+ if (focus_observer) { |
+ focus_observer->OnWindowFocused(focused_window_, unfocus_window); |
+ if (focused_window_ != window) { |
+ // The observer changed focused_window_. |
+ return; |
+ } |
+ } |
+ } |
+ if (focused_window_) { |
+ aura::client::FocusChangeObserver* focus_observer = |
+ aura::client::GetFocusChangeObserver(focused_window_); |
+ if (focus_observer) { |
+ focus_observer->OnWindowFocused(focused_window_, unfocus_window); |
+ if (focused_window_ != window) { |
+ // The observer changed focused_window_. |
+ return; |
+ } |
+ } |
+ } |
+} |
+ |
+// Returns the most appropriate window to have focus. |
+// A focusable window could be anywhere within its window hierarchy, and we |
+// choose based on the z-order of the top-level window in its hierarchy. |
+aura::Window* CastFocusClientAura::GetWindowToFocus() { |
+ aura::Window* next = nullptr; |
+ aura::Window* next_top_level = nullptr; |
+ for (aura::Window* window : focusable_windows_) { |
+ if (!window->CanFocus() || !window->IsVisible()) { |
+ continue; |
+ } |
+ |
+ // Compare z-order of top-level windows using the window IDs. |
+ aura::Window* top_level = GetZOrderWindow(window); |
+ DCHECK(top_level); |
+ if (!next || top_level->id() >= next_top_level->id()) { |
+ next = window; |
+ next_top_level = top_level; |
+ } |
+ } |
+ return next; |
+} |
+ |
+aura::Window* CastFocusClientAura::GetZOrderWindow(aura::Window* window) { |
+ while (window->parent() && !window->parent()->GetHost()) { |
+ window = window->parent(); |
+ } |
+ return window; |
+} |
+ |
+void CastFocusClientAura::ResetFocusWithinActiveWindow(aura::Window* window) { |
+ // Sets focus to |window| if it's within the active window (a child of the |
+ // focused window). |
+ if (focused_window_ && focused_window_->Contains(window)) { |
+ FocusWindow(window); |
+ } |
+} |
+ |
+} // namespace chromecast |