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Unified Diff: cc/trees/property_tree.cc

Issue 2636253002: Handle nested position:sticky elements (Closed)
Patch Set: First attempt at compositing side, does NOT work properly yet Created 3 years, 11 months ago
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Index: cc/trees/property_tree.cc
diff --git a/cc/trees/property_tree.cc b/cc/trees/property_tree.cc
index 9850577ff4ed778e9f6fd3ce8eb87e7cd57ef092..5d66017d8fd895e7e1b09e6f2f365faab98f965b 100644
--- a/cc/trees/property_tree.cc
+++ b/cc/trees/property_tree.cc
@@ -346,9 +346,8 @@ bool TransformTree::CombineInversesBetween(int source_id,
gfx::Vector2dF StickyPositionOffset(TransformTree* tree, TransformNode* node) {
if (node->sticky_position_constraint_id == -1)
return gfx::Vector2dF();
- const StickyPositionNodeData* sticky_data =
- tree->StickyPositionData(node->id);
- const LayerStickyPositionConstraint& constraint = sticky_data->constraints;
+ StickyPositionNodeData* sticky_data = tree->StickyPositionData(node->id);
+ LayerStickyPositionConstraint& constraint = sticky_data->constraints;
ScrollNode* scroll_node =
tree->property_trees()->scroll_tree.Node(sticky_data->scroll_ancestor);
gfx::ScrollOffset scroll_offset =
@@ -368,9 +367,15 @@ gfx::Vector2dF StickyPositionOffset(TransformTree* tree, TransformNode* node) {
scroll_position,
gfx::SizeF(tree->property_trees()->scroll_tree.scroll_clip_layer_bounds(
scroll_node->id)));
- gfx::Vector2dF sticky_offset(
- constraint.scroll_container_relative_sticky_box_rect.OffsetFromOrigin());
- gfx::Vector2dF layer_offset(sticky_data->main_thread_offset);
+ // TODO(smcgruer): This is very likely wrong, but the MTO seems wrong for
+ // nested elements. For example, in https://output.jsbin.com/bovegil it
+ // is [0,30] for the outer (correct) but then [0,-50] for the middle and
+ // [0,-25] for the inner (that seems wrong).
flackr 2017/02/02 18:18:11 Sounds like we need to update the way this is comp
smcgruer 2017/02/02 20:21:26 Is there any guarantee in CompositedLayerMapping::
flackr 2017/02/02 23:31:15 Yes, compositing inputs are clean at at that point
+ LOG(INFO) << "Node " << node->id << ": main_thread_offset is "
+ << sticky_data->main_thread_offset.ToString();
+ gfx::Vector2dF layer_offset;
+ if (!constraint.nearest_sticky_element_shifting_containing_block)
+ layer_offset = sticky_data->main_thread_offset;
// In each of the following cases, we measure the limit which is the point
// that the element should stick to, clamping on one side to 0 (because sticky
@@ -381,57 +386,102 @@ gfx::Vector2dF StickyPositionOffset(TransformTree* tree, TransformNode* node) {
// Note: The order of applying the sticky constraints is applied such that
// left offset takes precedence over right offset, and top takes precedence
// over bottom offset.
+
+ // TODO(smcgruer): I'm not sure why, but at points when scrolling this method
+ // is called with valid ancestor pointers *BUT* they have a
+ // transform_tree_index of -1.
flackr 2017/02/02 18:18:11 We can't access the Layers at this point, I believ
smcgruer 2017/02/02 20:21:26 Done.
+
+ gfx::Vector2dF ancestor_sticky_box_offset;
+ if (constraint.nearest_sticky_element_shifting_sticky_box &&
+ constraint.nearest_sticky_element_shifting_sticky_box
+ ->transform_tree_index() >= 0) {
+ const StickyPositionNodeData* sticky_data = tree->StickyPositionData(
+ constraint.nearest_sticky_element_shifting_sticky_box
+ ->transform_tree_index());
+ ancestor_sticky_box_offset =
+ sticky_data->constraint.total_sticky_box_sticky_offset;
+ }
+
+ gfx::Vector2dF ancestor_containing_block_offset;
+ if (constraint.nearest_sticky_element_shifting_containing_block &&
+ constraint.nearest_sticky_element_shifting_containing_block
+ ->transform_tree_index() >= 0) {
+ const StickyPositionNodeData* sticky_data = tree->StickyPositionData(
+ constraint.nearest_sticky_element_shifting_containing_block
+ ->transform_tree_index());
+ ancestor_containing_block_offset =
+ sticky_data->constraint.total_containing_block_sticky_offset;
+ }
+
+ gfx::Rect sticky_box_rect =
+ constraint.scroll_container_relative_sticky_box_rect;
+ gfx::Rect containing_block_rect =
+ constraint.scroll_container_relative_containing_block_rect;
+ sticky_box_rect.Offset(ancestor_sticky_box_offset.x(),
+ ancestor_sticky_box_offset.y());
+ sticky_box_rect.Offset(ancestor_containing_block_offset.x(),
+ ancestor_containing_block_offset.y());
+ containing_block_rect.Offset(ancestor_containing_block_offset.x(),
+ ancestor_containing_block_offset.y());
+
+ gfx::Vector2dF sticky_offset(sticky_box_rect.OffsetFromOrigin());
+
if (constraint.is_anchored_right) {
float right_limit = clip.right() - constraint.right_offset;
- float right_delta = std::min<float>(
- 0, right_limit -
- constraint.scroll_container_relative_sticky_box_rect.right());
- float available_space = std::min<float>(
- 0, constraint.scroll_container_relative_containing_block_rect.x() -
- constraint.scroll_container_relative_sticky_box_rect.x());
+ float right_delta =
+ std::min<float>(0, right_limit - sticky_box_rect.right());
+ float available_space =
+ std::min<float>(0, containing_block_rect.x() - sticky_box_rect.x());
if (right_delta < available_space)
right_delta = available_space;
sticky_offset.set_x(sticky_offset.x() + right_delta);
}
if (constraint.is_anchored_left) {
float left_limit = clip.x() + constraint.left_offset;
- float left_delta = std::max<float>(
- 0,
- left_limit - constraint.scroll_container_relative_sticky_box_rect.x());
+ float left_delta = std::max<float>(0, left_limit - sticky_box_rect.x());
float available_space = std::max<float>(
- 0, constraint.scroll_container_relative_containing_block_rect.right() -
- constraint.scroll_container_relative_sticky_box_rect.right());
+ 0, containing_block_rect.right() - sticky_box_rect.right());
if (left_delta > available_space)
left_delta = available_space;
sticky_offset.set_x(sticky_offset.x() + left_delta);
}
if (constraint.is_anchored_bottom) {
float bottom_limit = clip.bottom() - constraint.bottom_offset;
- float bottom_delta = std::min<float>(
- 0, bottom_limit -
- constraint.scroll_container_relative_sticky_box_rect.bottom());
- float available_space = std::min<float>(
- 0, constraint.scroll_container_relative_containing_block_rect.y() -
- constraint.scroll_container_relative_sticky_box_rect.y());
+ float bottom_delta =
+ std::min<float>(0, bottom_limit - sticky_box_rect.bottom());
+ float available_space =
+ std::min<float>(0, containing_block_rect.y() - sticky_box_rect.y());
if (bottom_delta < available_space)
bottom_delta = available_space;
sticky_offset.set_y(sticky_offset.y() + bottom_delta);
}
if (constraint.is_anchored_top) {
float top_limit = clip.y() + constraint.top_offset;
- float top_delta = std::max<float>(
- 0,
- top_limit - constraint.scroll_container_relative_sticky_box_rect.y());
+ float top_delta = std::max<float>(0, top_limit - sticky_box_rect.y());
float available_space = std::max<float>(
- 0, constraint.scroll_container_relative_containing_block_rect.bottom() -
- constraint.scroll_container_relative_sticky_box_rect.bottom());
+ 0, containing_block_rect.bottom() - sticky_box_rect.bottom());
if (top_delta > available_space)
top_delta = available_space;
sticky_offset.set_y(sticky_offset.y() + top_delta);
}
- return sticky_offset - layer_offset - node->source_to_parent -
- constraint.scroll_container_relative_sticky_box_rect
- .OffsetFromOrigin();
+
+ constraint.total_sticky_box_sticky_offset =
+ ancestor_sticky_box_offset + sticky_offset -
+ sticky_box_rect.OffsetFromOrigin();
+ constraint.total_containing_block_sticky_offset =
+ ancestor_containing_block_offset + sticky_offset -
+ sticky_box_rect.OffsetFromOrigin();
+
+ // TODO(smcgruer): Confusing bit here. With the current state of the code, the
+ // following values are returned for https://output.jsbin.com/bovegil : [0,0]
+ // for the outer, [0,0] for the middle, and [0,25] for the inner. That *seems*
+ // like the wrong value for the outer and the right value for the inner, but
+ // visually it is correct for outer and wrong for inner! (outer is offset
+ // correctly, inner is offset too far...).
flackr 2017/02/02 18:18:11 Keep in mind what we are returning is the addition
smcgruer 2017/02/02 20:21:26 Ah, makes sense.
+ gfx::Vector2dF result(sticky_offset - layer_offset - node->source_to_parent -
+ sticky_box_rect.OffsetFromOrigin());
+ LOG(INFO) << "Node " << node->id << ": result is " << result.ToString();
+ return result;
}
void TransformTree::UpdateLocalTransform(TransformNode* node) {

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