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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ | 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ |
| 6 #define V8_COMPILER_NODE_PROPERTIES_H_ | 6 #define V8_COMPILER_NODE_PROPERTIES_H_ |
| 7 | 7 |
| 8 #include "src/compiler/node.h" | 8 #include "src/compiler/node.h" |
| 9 #include "src/compiler/types.h" | 9 #include "src/compiler/types.h" |
| 10 #include "src/globals.h" | 10 #include "src/globals.h" |
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| 116 // Collect the output-value projection for the given output index. | 116 // Collect the output-value projection for the given output index. |
| 117 static Node* FindProjection(Node* node, size_t projection_index); | 117 static Node* FindProjection(Node* node, size_t projection_index); |
| 118 | 118 |
| 119 // Collect the branch-related projections from a node, such as IfTrue, | 119 // Collect the branch-related projections from a node, such as IfTrue, |
| 120 // IfFalse, IfSuccess, IfException, IfValue and IfDefault. | 120 // IfFalse, IfSuccess, IfException, IfValue and IfDefault. |
| 121 // - Branch: [ IfTrue, IfFalse ] | 121 // - Branch: [ IfTrue, IfFalse ] |
| 122 // - Call : [ IfSuccess, IfException ] | 122 // - Call : [ IfSuccess, IfException ] |
| 123 // - Switch: [ IfValue, ..., IfDefault ] | 123 // - Switch: [ IfValue, ..., IfDefault ] |
| 124 static void CollectControlProjections(Node* node, Node** proj, size_t count); | 124 static void CollectControlProjections(Node* node, Node** proj, size_t count); |
| 125 | 125 |
| 126 // Checks if two nodes are the same, looking past {CheckHeapObject}. |
| 127 static bool IsSame(Node* a, Node* b); |
| 128 |
| 126 // --------------------------------------------------------------------------- | 129 // --------------------------------------------------------------------------- |
| 127 // Context. | 130 // Context. |
| 128 | 131 |
| 129 // Try to retrieve the specialization context from the given {node}, | 132 // Try to retrieve the specialization context from the given {node}, |
| 130 // optionally utilizing the knowledge about the (outermost) function | 133 // optionally utilizing the knowledge about the (outermost) function |
| 131 // {context}. | 134 // {context}. |
| 132 static MaybeHandle<Context> GetSpecializationContext( | 135 static MaybeHandle<Context> GetSpecializationContext( |
| 133 Node* node, MaybeHandle<Context> context = MaybeHandle<Context>()); | 136 Node* node, MaybeHandle<Context> context = MaybeHandle<Context>()); |
| 134 | 137 |
| 135 // Walk up the context chain from the given {node} until we reduce the {depth} | 138 // Walk up the context chain from the given {node} until we reduce the {depth} |
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| 155 | 158 |
| 156 private: | 159 private: |
| 157 static inline bool IsInputRange(Edge edge, int first, int count); | 160 static inline bool IsInputRange(Edge edge, int first, int count); |
| 158 }; | 161 }; |
| 159 | 162 |
| 160 } // namespace compiler | 163 } // namespace compiler |
| 161 } // namespace internal | 164 } // namespace internal |
| 162 } // namespace v8 | 165 } // namespace v8 |
| 163 | 166 |
| 164 #endif // V8_COMPILER_NODE_PROPERTIES_H_ | 167 #endif // V8_COMPILER_NODE_PROPERTIES_H_ |
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