OLD | NEW |
1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef PaintInvalidator_h | 5 #ifndef PaintInvalidator_h |
6 #define PaintInvalidator_h | 6 #define PaintInvalidator_h |
7 | 7 |
8 #include "platform/geometry/LayoutRect.h" | 8 #include "platform/geometry/LayoutRect.h" |
9 #include "platform/graphics/paint/GeometryMapper.h" | 9 #include "platform/graphics/paint/GeometryMapper.h" |
10 #include "wtf/Vector.h" | 10 #include "wtf/Vector.h" |
(...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
89 void invalidatePaintIfNeeded(FrameView&, PaintInvalidatorContext&); | 89 void invalidatePaintIfNeeded(FrameView&, PaintInvalidatorContext&); |
90 void invalidatePaintIfNeeded(const LayoutObject&, | 90 void invalidatePaintIfNeeded(const LayoutObject&, |
91 const LayoutPoint& oldPaintOffset, | 91 const LayoutPoint& oldPaintOffset, |
92 PaintInvalidatorContext&); | 92 PaintInvalidatorContext&); |
93 | 93 |
94 // Process objects needing paint invalidation on the next frame. | 94 // Process objects needing paint invalidation on the next frame. |
95 // See the definition of PaintInvalidationDelayedFull for more details. | 95 // See the definition of PaintInvalidationDelayedFull for more details. |
96 void processPendingDelayedPaintInvalidations(); | 96 void processPendingDelayedPaintInvalidations(); |
97 | 97 |
98 private: | 98 private: |
99 LayoutRect mapLocalRectToPaintInvalidationBacking( | |
100 const LayoutObject&, | |
101 const FloatRect&, | |
102 const PaintInvalidatorContext&); | |
103 LayoutRect computeVisualRectInBacking(const LayoutObject&, | 99 LayoutRect computeVisualRectInBacking(const LayoutObject&, |
104 const PaintInvalidatorContext&); | 100 const PaintInvalidatorContext&); |
105 LayoutPoint computeLocationInBacking(const LayoutObject&, | 101 LayoutPoint computeLocationInBacking(const LayoutObject&, |
106 const PaintInvalidatorContext&); | 102 const PaintInvalidatorContext&); |
107 void updatePaintingLayer(const LayoutObject&, PaintInvalidatorContext&); | 103 void updatePaintingLayer(const LayoutObject&, PaintInvalidatorContext&); |
108 void updateContext(const LayoutObject&, PaintInvalidatorContext&); | 104 void updateContext(const LayoutObject&, PaintInvalidatorContext&); |
109 | 105 |
110 Vector<const LayoutObject*> m_pendingDelayedPaintInvalidations; | 106 Vector<const LayoutObject*> m_pendingDelayedPaintInvalidations; |
111 GeometryMapper m_geometryMapper; | 107 GeometryMapper m_geometryMapper; |
112 }; | 108 }; |
113 | 109 |
114 } // namespace blink | 110 } // namespace blink |
115 | 111 |
116 #endif // PaintInvalidator_h | 112 #endif // PaintInvalidator_h |
OLD | NEW |