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Side by Side Diff: third_party/WebKit/Source/core/paint/PaintInvalidator.cpp

Issue 2633383004: Avoid unnecessary FloatRect<->LayoutRect conversions in PaintInvalidator (Closed)
Patch Set: Seperate inline change Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/PaintInvalidator.h" 5 #include "core/paint/PaintInvalidator.h"
6 6
7 #include "core/editing/FrameSelection.h" 7 #include "core/editing/FrameSelection.h"
8 #include "core/frame/FrameView.h" 8 #include "core/frame/FrameView.h"
9 #include "core/frame/LocalFrame.h" 9 #include "core/frame/LocalFrame.h"
10 #include "core/frame/Settings.h" 10 #include "core/frame/Settings.h"
11 #include "core/layout/LayoutBlockFlow.h" 11 #include "core/layout/LayoutBlockFlow.h"
12 #include "core/layout/LayoutObject.h" 12 #include "core/layout/LayoutObject.h"
13 #include "core/layout/LayoutTable.h" 13 #include "core/layout/LayoutTable.h"
14 #include "core/layout/LayoutView.h" 14 #include "core/layout/LayoutView.h"
15 #include "core/layout/svg/SVGLayoutSupport.h" 15 #include "core/layout/svg/SVGLayoutSupport.h"
16 #include "core/paint/ObjectPaintProperties.h" 16 #include "core/paint/ObjectPaintProperties.h"
17 #include "core/paint/PaintLayer.h" 17 #include "core/paint/PaintLayer.h"
18 #include "core/paint/PaintLayerScrollableArea.h" 18 #include "core/paint/PaintLayerScrollableArea.h"
19 #include "core/paint/PaintPropertyTreeBuilder.h" 19 #include "core/paint/PaintPropertyTreeBuilder.h"
20 20
21 namespace blink { 21 namespace blink {
22 22
23 template <typename Rect>
23 static LayoutRect slowMapToVisualRectInAncestorSpace( 24 static LayoutRect slowMapToVisualRectInAncestorSpace(
24 const LayoutObject& object, 25 const LayoutObject& object,
25 const LayoutBoxModelObject& ancestor, 26 const LayoutBoxModelObject& ancestor,
26 const FloatRect& rect) { 27 const Rect& rect) {
27 if (object.isSVGChild()) { 28 if (object.isSVGChild()) {
28 LayoutRect result; 29 LayoutRect result;
29 SVGLayoutSupport::mapToVisualRectInAncestorSpace(object, &ancestor, rect, 30 SVGLayoutSupport::mapToVisualRectInAncestorSpace(object, &ancestor,
30 result); 31 FloatRect(rect), result);
31 return result; 32 return result;
32 } 33 }
33 34
34 LayoutRect result(rect); 35 LayoutRect result(rect);
35 if (object.isLayoutView()) 36 if (object.isLayoutView())
36 toLayoutView(object).mapToVisualRectInAncestorSpace( 37 toLayoutView(object).mapToVisualRectInAncestorSpace(
37 &ancestor, result, InputIsInFrameCoordinates, DefaultVisualRectFlags); 38 &ancestor, result, InputIsInFrameCoordinates, DefaultVisualRectFlags);
38 else 39 else
39 object.mapToVisualRectInAncestorSpace(&ancestor, result); 40 object.mapToVisualRectInAncestorSpace(&ancestor, result);
40 return result; 41 return result;
41 } 42 }
42 43
43 // TODO(wangxianzhu): Combine this into 44 // TODO(wangxianzhu): Combine this into
44 // PaintInvalidator::mapLocalRectToBacking() when removing 45 // PaintInvalidator::mapLocalRectToBacking() when removing
45 // PaintInvalidationState. 46 // PaintInvalidationState.
47 // This function is templatized to avoid FloatRect<->LayoutRect conversions
48 // which affect performance.
49 template <typename Rect, typename Point>
46 static LayoutRect mapLocalRectToPaintInvalidationBacking( 50 static LayoutRect mapLocalRectToPaintInvalidationBacking(
47 GeometryMapper& geometryMapper, 51 GeometryMapper& geometryMapper,
48 const LayoutObject& object, 52 const LayoutObject& object,
49 const FloatRect& localRect, 53 const Rect& localRect,
50 const PaintInvalidatorContext& context) { 54 const PaintInvalidatorContext& context) {
51 bool isSVGChild = object.isSVGChild(); 55 bool isSVGChild = object.isSVGChild();
52 56
53 // TODO(wkorman): The flip below is required because visual rects are 57 // TODO(wkorman): The flip below is required because visual rects are
54 // currently in "physical coordinates with flipped block-flow direction" 58 // currently in "physical coordinates with flipped block-flow direction"
55 // (see LayoutBoxModelObject.h) but we need them to be in physical 59 // (see LayoutBoxModelObject.h) but we need them to be in physical
56 // coordinates. 60 // coordinates.
57 FloatRect rect = localRect; 61 Rect rect = localRect;
58 // Writing-mode flipping doesn't apply to non-root SVG. 62 // Writing-mode flipping doesn't apply to non-root SVG.
59 if (!isSVGChild) { 63 if (!isSVGChild) {
60 if (object.isBox()) { 64 if (object.isBox()) {
61 toLayoutBox(object).flipForWritingMode(rect); 65 toLayoutBox(object).flipForWritingMode(rect);
62 } else if (!(context.forcedSubtreeInvalidationFlags & 66 } else if (!(context.forcedSubtreeInvalidationFlags &
63 PaintInvalidatorContext::ForcedSubtreeSlowPathRect)) { 67 PaintInvalidatorContext::ForcedSubtreeSlowPathRect)) {
64 // For SPv2 and the GeometryMapper path, we also need to convert the rect 68 // For SPv2 and the GeometryMapper path, we also need to convert the rect
65 // for non-boxes into physical coordinates before applying paint offset. 69 // for non-boxes into physical coordinates before applying paint offset.
66 // (Otherwise we'll call mapToVisualrectInAncestorSpace() which requires 70 // (Otherwise we'll call mapToVisualrectInAncestorSpace() which requires
67 // physical coordinates for boxes, but "physical coordinates with flipped 71 // physical coordinates for boxes, but "physical coordinates with flipped
68 // block-flow direction" for non-boxes for which we don't need to flip.) 72 // block-flow direction" for non-boxes for which we don't need to flip.)
69 // TODO(wangxianzhu): Avoid containingBlock(). 73 // TODO(wangxianzhu): Avoid containingBlock().
70 object.containingBlock()->flipForWritingMode(rect); 74 object.containingBlock()->flipForWritingMode(rect);
71 } 75 }
72 } 76 }
73 77
74 if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) { 78 if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) {
75 // In SPv2, visual rects are in the space of their local transform node. 79 // In SPv2, visual rects are in the space of their local transform node.
76 // For SVG, the input rect is in local SVG coordinates in which paint 80 // For SVG, the input rect is in local SVG coordinates in which paint
77 // offset doesn't apply. 81 // offset doesn't apply.
78 if (!isSVGChild) 82 if (!isSVGChild)
79 rect.moveBy(FloatPoint(object.paintOffset())); 83 rect.moveBy(Point(object.paintOffset()));
80 // Use enclosingIntRect to ensure the final visual rect will cover the 84 // Use enclosingIntRect to ensure the final visual rect will cover the
81 // rect in source coordinates no matter if the painting will use pixel 85 // rect in source coordinates no matter if the painting will use pixel
82 // snapping. 86 // snapping.
83 return LayoutRect(enclosingIntRect(rect)); 87 return LayoutRect(enclosingIntRect(rect));
84 } 88 }
85 89
86 LayoutRect result; 90 LayoutRect result;
87 if (context.forcedSubtreeInvalidationFlags & 91 if (context.forcedSubtreeInvalidationFlags &
88 PaintInvalidatorContext::ForcedSubtreeSlowPathRect) { 92 PaintInvalidatorContext::ForcedSubtreeSlowPathRect) {
89 result = slowMapToVisualRectInAncestorSpace( 93 result = slowMapToVisualRectInAncestorSpace(
90 object, *context.paintInvalidationContainer, rect); 94 object, *context.paintInvalidationContainer, rect);
91 } else if (object == context.paintInvalidationContainer) { 95 } else if (object == context.paintInvalidationContainer) {
92 result = LayoutRect(rect); 96 result = LayoutRect(rect);
93 } else { 97 } else {
94 // For non-root SVG, the input rect is in local SVG coordinates in which 98 // For non-root SVG, the input rect is in local SVG coordinates in which
95 // paint offset doesn't apply. 99 // paint offset doesn't apply.
96 if (!isSVGChild) { 100 if (!isSVGChild) {
97 rect.moveBy(FloatPoint(object.paintOffset())); 101 rect.moveBy(Point(object.paintOffset()));
98 // Use enclosingIntRect to ensure the final visual rect will cover the 102 // Use enclosingIntRect to ensure the final visual rect will cover the
99 // rect in source coordinates no matter if the painting will use pixel 103 // rect in source coordinates no matter if the painting will use pixel
100 // snapping. 104 // snapping.
101 rect = enclosingIntRect(rect); 105 rect = Rect(enclosingIntRect(rect));
102 } 106 }
103 107
104 const auto* containerContentsProperties = 108 const auto* containerContentsProperties =
105 context.paintInvalidationContainer->paintProperties() 109 context.paintInvalidationContainer->paintProperties()
106 ->contentsProperties(); 110 ->contentsProperties();
107 if (context.treeBuilderContext.current.transform == 111 if (context.treeBuilderContext.current.transform ==
108 containerContentsProperties->transform() && 112 containerContentsProperties->transform() &&
109 context.treeBuilderContext.current.clip == 113 context.treeBuilderContext.current.clip ==
110 containerContentsProperties->clip()) { 114 containerContentsProperties->clip()) {
111 result = LayoutRect(rect); 115 result = LayoutRect(rect);
112 } else { 116 } else {
113 PropertyTreeState currentTreeState( 117 PropertyTreeState currentTreeState(
114 context.treeBuilderContext.current.transform, 118 context.treeBuilderContext.current.transform,
115 context.treeBuilderContext.current.clip, nullptr, nullptr); 119 context.treeBuilderContext.current.clip, nullptr, nullptr);
116 result = LayoutRect(geometryMapper.sourceToDestinationVisualRect( 120 result = LayoutRect(geometryMapper.sourceToDestinationVisualRect(
117 rect, currentTreeState, *containerContentsProperties)); 121 FloatRect(rect), currentTreeState, *containerContentsProperties));
118 } 122 }
119 123
120 // Convert the result to the container's contents space. 124 // Convert the result to the container's contents space.
121 result.moveBy(-context.paintInvalidationContainer->paintOffset()); 125 result.moveBy(-context.paintInvalidationContainer->paintOffset());
122 } 126 }
123 127
124 object.adjustVisualRectForRasterEffects(result); 128 object.adjustVisualRectForRasterEffects(result);
125 129
126 PaintLayer::mapRectInPaintInvalidationContainerToBacking( 130 PaintLayer::mapRectInPaintInvalidationContainerToBacking(
127 *context.paintInvalidationContainer, result); 131 *context.paintInvalidationContainer, result);
128 132
129 return result; 133 return result;
130 } 134 }
131 135
132 void PaintInvalidatorContext::mapLocalRectToPaintInvalidationBacking( 136 void PaintInvalidatorContext::mapLocalRectToPaintInvalidationBacking(
133 const LayoutObject& object, 137 const LayoutObject& object,
134 LayoutRect& rect) const { 138 LayoutRect& rect) const {
135 GeometryMapper geometryMapper; 139 GeometryMapper geometryMapper;
136 rect = blink::mapLocalRectToPaintInvalidationBacking(geometryMapper, object, 140 rect = blink::mapLocalRectToPaintInvalidationBacking<LayoutRect, LayoutPoint>(
137 FloatRect(rect), *this); 141 geometryMapper, object, rect, *this);
138 }
139
140 LayoutRect PaintInvalidator::mapLocalRectToPaintInvalidationBacking(
141 const LayoutObject& object,
142 const FloatRect& localRect,
143 const PaintInvalidatorContext& context) {
144 return blink::mapLocalRectToPaintInvalidationBacking(m_geometryMapper, object,
145 localRect, context);
146 } 142 }
147 143
148 LayoutRect PaintInvalidator::computeVisualRectInBacking( 144 LayoutRect PaintInvalidator::computeVisualRectInBacking(
149 const LayoutObject& object, 145 const LayoutObject& object,
150 const PaintInvalidatorContext& context) { 146 const PaintInvalidatorContext& context) {
151 FloatRect localRect; 147 if (object.isSVGChild()) {
152 if (object.isSVGChild()) 148 FloatRect localRect = SVGLayoutSupport::localVisualRect(object);
153 localRect = SVGLayoutSupport::localVisualRect(object); 149 return mapLocalRectToPaintInvalidationBacking<FloatRect, FloatPoint>(
154 else 150 m_geometryMapper, object, localRect, context);
155 localRect = FloatRect(object.localVisualRect()); 151 }
156 152 return mapLocalRectToPaintInvalidationBacking<LayoutRect, LayoutPoint>(
157 return mapLocalRectToPaintInvalidationBacking(object, localRect, context); 153 m_geometryMapper, object, object.localVisualRect(), context);
158 } 154 }
159 155
160 LayoutPoint PaintInvalidator::computeLocationInBacking( 156 LayoutPoint PaintInvalidator::computeLocationInBacking(
161 const LayoutObject& object, 157 const LayoutObject& object,
162 const PaintInvalidatorContext& context) { 158 const PaintInvalidatorContext& context) {
163 // Use visual rect location for LayoutTexts because it suffices to check 159 // Use visual rect location for LayoutTexts because it suffices to check
164 // visual rect change for layout caused invalidation. 160 // visual rect change for layout caused invalidation.
165 if (object.isText()) 161 if (object.isText())
166 return context.newVisualRect.location(); 162 return context.newVisualRect.location();
167 163
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452 PaintInvalidatorContext::ForcedSubtreeInvalidationRectUpdate; 448 PaintInvalidatorContext::ForcedSubtreeInvalidationRectUpdate;
453 } 449 }
454 450
455 void PaintInvalidator::processPendingDelayedPaintInvalidations() { 451 void PaintInvalidator::processPendingDelayedPaintInvalidations() {
456 for (auto target : m_pendingDelayedPaintInvalidations) 452 for (auto target : m_pendingDelayedPaintInvalidations)
457 target->getMutableForPainting().setShouldDoFullPaintInvalidation( 453 target->getMutableForPainting().setShouldDoFullPaintInvalidation(
458 PaintInvalidationDelayedFull); 454 PaintInvalidationDelayedFull);
459 } 455 }
460 456
461 } // namespace blink 457 } // namespace blink
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