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Side by Side Diff: third_party/WebKit/Source/core/paint/PaintInvalidator.cpp

Issue 2633383004: Avoid unnecessary FloatRect<->LayoutRect conversions in PaintInvalidator (Closed)
Patch Set: Inline PaintInvalidation functions and avoid unnecessary conversions Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/PaintInvalidator.h" 5 #include "core/paint/PaintInvalidator.h"
6 6
7 #include "core/editing/FrameSelection.h" 7 #include "core/editing/FrameSelection.h"
8 #include "core/frame/FrameView.h" 8 #include "core/frame/FrameView.h"
9 #include "core/frame/LocalFrame.h" 9 #include "core/frame/LocalFrame.h"
10 #include "core/frame/Settings.h" 10 #include "core/frame/Settings.h"
11 #include "core/layout/LayoutBlockFlow.h" 11 #include "core/layout/LayoutBlockFlow.h"
12 #include "core/layout/LayoutObject.h" 12 #include "core/layout/LayoutObject.h"
13 #include "core/layout/LayoutTable.h" 13 #include "core/layout/LayoutTable.h"
14 #include "core/layout/LayoutView.h" 14 #include "core/layout/LayoutView.h"
15 #include "core/layout/svg/SVGLayoutSupport.h" 15 #include "core/layout/svg/SVGLayoutSupport.h"
16 #include "core/paint/ObjectPaintProperties.h" 16 #include "core/paint/ObjectPaintProperties.h"
17 #include "core/paint/PaintLayer.h" 17 #include "core/paint/PaintLayer.h"
18 #include "core/paint/PaintLayerScrollableArea.h" 18 #include "core/paint/PaintLayerScrollableArea.h"
19 #include "core/paint/PaintPropertyTreeBuilder.h" 19 #include "core/paint/PaintPropertyTreeBuilder.h"
20 20
21 namespace blink { 21 namespace blink {
22 22
23 template <typename Rect>
23 static LayoutRect slowMapToVisualRectInAncestorSpace( 24 static LayoutRect slowMapToVisualRectInAncestorSpace(
24 const LayoutObject& object, 25 const LayoutObject& object,
25 const LayoutBoxModelObject& ancestor, 26 const LayoutBoxModelObject& ancestor,
26 const FloatRect& rect) { 27 const Rect& rect) {
27 if (object.isSVGChild()) { 28 if (object.isSVGChild()) {
28 LayoutRect result; 29 LayoutRect result;
29 SVGLayoutSupport::mapToVisualRectInAncestorSpace(object, &ancestor, rect, 30 SVGLayoutSupport::mapToVisualRectInAncestorSpace(object, &ancestor,
30 result); 31 FloatRect(rect), result);
31 return result; 32 return result;
32 } 33 }
33 34
34 LayoutRect result(rect); 35 LayoutRect result(rect);
35 if (object.isLayoutView()) 36 if (object.isLayoutView())
36 toLayoutView(object).mapToVisualRectInAncestorSpace( 37 toLayoutView(object).mapToVisualRectInAncestorSpace(
37 &ancestor, result, InputIsInFrameCoordinates, DefaultVisualRectFlags); 38 &ancestor, result, InputIsInFrameCoordinates, DefaultVisualRectFlags);
38 else 39 else
39 object.mapToVisualRectInAncestorSpace(&ancestor, result); 40 object.mapToVisualRectInAncestorSpace(&ancestor, result);
40 return result; 41 return result;
41 } 42 }
42 43
43 // TODO(wangxianzhu): Combine this into 44 // TODO(wangxianzhu): Combine this into
44 // PaintInvalidator::mapLocalRectToBacking() when removing 45 // PaintInvalidator::mapLocalRectToBacking() when removing
45 // PaintInvalidationState. 46 // PaintInvalidationState.
47 template <typename Rect, typename Point>
pdr. 2017/01/18 17:57:00 Can you add the following comment here: // This fu
Xianzhu 2017/01/18 18:21:06 Done.
46 static LayoutRect mapLocalRectToPaintInvalidationBacking( 48 static LayoutRect mapLocalRectToPaintInvalidationBacking(
47 GeometryMapper& geometryMapper, 49 GeometryMapper& geometryMapper,
48 const LayoutObject& object, 50 const LayoutObject& object,
49 const FloatRect& localRect, 51 const Rect& localRect,
50 const PaintInvalidatorContext& context) { 52 const PaintInvalidatorContext& context) {
51 bool isSVGChild = object.isSVGChild(); 53 bool isSVGChild = object.isSVGChild();
52 54
53 // TODO(wkorman): The flip below is required because visual rects are 55 // TODO(wkorman): The flip below is required because visual rects are
54 // currently in "physical coordinates with flipped block-flow direction" 56 // currently in "physical coordinates with flipped block-flow direction"
55 // (see LayoutBoxModelObject.h) but we need them to be in physical 57 // (see LayoutBoxModelObject.h) but we need them to be in physical
56 // coordinates. 58 // coordinates.
57 FloatRect rect = localRect; 59 Rect rect = localRect;
58 // Writing-mode flipping doesn't apply to non-root SVG. 60 // Writing-mode flipping doesn't apply to non-root SVG.
59 if (!isSVGChild) { 61 if (!isSVGChild) {
60 if (object.isBox()) { 62 if (object.isBox()) {
61 toLayoutBox(object).flipForWritingMode(rect); 63 toLayoutBox(object).flipForWritingMode(rect);
62 } else if (!(context.forcedSubtreeInvalidationFlags & 64 } else if (!(context.forcedSubtreeInvalidationFlags &
63 PaintInvalidatorContext::ForcedSubtreeSlowPathRect)) { 65 PaintInvalidatorContext::ForcedSubtreeSlowPathRect)) {
64 // For SPv2 and the GeometryMapper path, we also need to convert the rect 66 // For SPv2 and the GeometryMapper path, we also need to convert the rect
65 // for non-boxes into physical coordinates before applying paint offset. 67 // for non-boxes into physical coordinates before applying paint offset.
66 // (Otherwise we'll call mapToVisualrectInAncestorSpace() which requires 68 // (Otherwise we'll call mapToVisualrectInAncestorSpace() which requires
67 // physical coordinates for boxes, but "physical coordinates with flipped 69 // physical coordinates for boxes, but "physical coordinates with flipped
68 // block-flow direction" for non-boxes for which we don't need to flip.) 70 // block-flow direction" for non-boxes for which we don't need to flip.)
69 // TODO(wangxianzhu): Avoid containingBlock(). 71 // TODO(wangxianzhu): Avoid containingBlock().
70 object.containingBlock()->flipForWritingMode(rect); 72 object.containingBlock()->flipForWritingMode(rect);
71 } 73 }
72 } 74 }
73 75
74 if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) { 76 if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) {
75 // In SPv2, visual rects are in the space of their local transform node. 77 // In SPv2, visual rects are in the space of their local transform node.
76 // For SVG, the input rect is in local SVG coordinates in which paint 78 // For SVG, the input rect is in local SVG coordinates in which paint
77 // offset doesn't apply. 79 // offset doesn't apply.
78 if (!isSVGChild) 80 if (!isSVGChild)
79 rect.moveBy(FloatPoint(object.paintOffset())); 81 rect.moveBy(Point(object.paintOffset()));
80 // Use enclosingIntRect to ensure the final visual rect will cover the 82 // Use enclosingIntRect to ensure the final visual rect will cover the
81 // rect in source coordinates no matter if the painting will use pixel 83 // rect in source coordinates no matter if the painting will use pixel
82 // snapping. 84 // snapping.
83 return LayoutRect(enclosingIntRect(rect)); 85 return LayoutRect(enclosingIntRect(rect));
84 } 86 }
85 87
86 LayoutRect result; 88 LayoutRect result;
87 if (context.forcedSubtreeInvalidationFlags & 89 if (context.forcedSubtreeInvalidationFlags &
88 PaintInvalidatorContext::ForcedSubtreeSlowPathRect) { 90 PaintInvalidatorContext::ForcedSubtreeSlowPathRect) {
89 result = slowMapToVisualRectInAncestorSpace( 91 result = slowMapToVisualRectInAncestorSpace(
90 object, *context.paintInvalidationContainer, rect); 92 object, *context.paintInvalidationContainer, rect);
91 } else if (object == context.paintInvalidationContainer) { 93 } else if (object == context.paintInvalidationContainer) {
92 result = LayoutRect(rect); 94 result = LayoutRect(rect);
93 } else { 95 } else {
94 // For non-root SVG, the input rect is in local SVG coordinates in which 96 // For non-root SVG, the input rect is in local SVG coordinates in which
95 // paint offset doesn't apply. 97 // paint offset doesn't apply.
96 if (!isSVGChild) { 98 if (!isSVGChild) {
97 rect.moveBy(FloatPoint(object.paintOffset())); 99 rect.moveBy(Point(object.paintOffset()));
98 // Use enclosingIntRect to ensure the final visual rect will cover the 100 // Use enclosingIntRect to ensure the final visual rect will cover the
99 // rect in source coordinates no matter if the painting will use pixel 101 // rect in source coordinates no matter if the painting will use pixel
100 // snapping. 102 // snapping.
101 rect = enclosingIntRect(rect); 103 rect = Rect(enclosingIntRect(rect));
102 } 104 }
103 105
104 const auto* containerContentsProperties = 106 const auto* containerContentsProperties =
105 context.paintInvalidationContainer->paintProperties() 107 context.paintInvalidationContainer->paintProperties()
106 ->contentsProperties(); 108 ->contentsProperties();
107 if (context.treeBuilderContext.current.transform == 109 if (context.treeBuilderContext.current.transform ==
108 containerContentsProperties->transform() && 110 containerContentsProperties->transform() &&
109 context.treeBuilderContext.current.clip == 111 context.treeBuilderContext.current.clip ==
110 containerContentsProperties->clip()) { 112 containerContentsProperties->clip()) {
111 result = LayoutRect(rect); 113 result = LayoutRect(rect);
112 } else { 114 } else {
113 PropertyTreeState currentTreeState( 115 PropertyTreeState currentTreeState(
114 context.treeBuilderContext.current.transform, 116 context.treeBuilderContext.current.transform,
115 context.treeBuilderContext.current.clip, nullptr, nullptr); 117 context.treeBuilderContext.current.clip, nullptr, nullptr);
116 result = LayoutRect(geometryMapper.sourceToDestinationVisualRect( 118 result = LayoutRect(geometryMapper.sourceToDestinationVisualRect(
117 rect, currentTreeState, *containerContentsProperties)); 119 FloatRect(rect), currentTreeState, *containerContentsProperties));
118 } 120 }
119 121
120 // Convert the result to the container's contents space. 122 // Convert the result to the container's contents space.
121 result.moveBy(-context.paintInvalidationContainer->paintOffset()); 123 result.moveBy(-context.paintInvalidationContainer->paintOffset());
122 } 124 }
123 125
124 object.adjustVisualRectForRasterEffects(result); 126 object.adjustVisualRectForRasterEffects(result);
125 127
126 PaintLayer::mapRectInPaintInvalidationContainerToBacking( 128 PaintLayer::mapRectInPaintInvalidationContainerToBacking(
127 *context.paintInvalidationContainer, result); 129 *context.paintInvalidationContainer, result);
128 130
129 return result; 131 return result;
130 } 132 }
131 133
132 void PaintInvalidatorContext::mapLocalRectToPaintInvalidationBacking( 134 void PaintInvalidatorContext::mapLocalRectToPaintInvalidationBacking(
133 const LayoutObject& object, 135 const LayoutObject& object,
134 LayoutRect& rect) const { 136 LayoutRect& rect) const {
135 GeometryMapper geometryMapper; 137 GeometryMapper geometryMapper;
136 rect = blink::mapLocalRectToPaintInvalidationBacking(geometryMapper, object, 138 rect = blink::mapLocalRectToPaintInvalidationBacking<LayoutRect, LayoutPoint>(
137 FloatRect(rect), *this); 139 geometryMapper, object, rect, *this);
138 } 140 }
139 141
140 LayoutRect PaintInvalidator::mapLocalRectToPaintInvalidationBacking( 142 inline LayoutRect PaintInvalidator::computeVisualRectInBacking(
pdr. 2017/01/18 17:57:00 Could you split the inline changes into a separate
Xianzhu 2017/01/18 18:21:06 Done.
141 const LayoutObject& object, 143 const LayoutObject& object,
142 const FloatRect& localRect,
143 const PaintInvalidatorContext& context) { 144 const PaintInvalidatorContext& context) {
144 return blink::mapLocalRectToPaintInvalidationBacking(m_geometryMapper, object, 145 if (object.isSVGChild()) {
145 localRect, context); 146 FloatRect localRect = SVGLayoutSupport::localVisualRect(object);
147 return mapLocalRectToPaintInvalidationBacking<FloatRect, FloatPoint>(
148 m_geometryMapper, object, localRect, context);
149 }
150 return mapLocalRectToPaintInvalidationBacking<LayoutRect, LayoutPoint>(
151 m_geometryMapper, object, object.localVisualRect(), context);
146 } 152 }
147 153
148 LayoutRect PaintInvalidator::computeVisualRectInBacking( 154 inline LayoutPoint PaintInvalidator::computeLocationInBacking(
149 const LayoutObject& object,
150 const PaintInvalidatorContext& context) {
151 FloatRect localRect;
152 if (object.isSVGChild())
153 localRect = SVGLayoutSupport::localVisualRect(object);
154 else
155 localRect = FloatRect(object.localVisualRect());
156
157 return mapLocalRectToPaintInvalidationBacking(object, localRect, context);
158 }
159
160 LayoutPoint PaintInvalidator::computeLocationInBacking(
161 const LayoutObject& object, 155 const LayoutObject& object,
162 const PaintInvalidatorContext& context) { 156 const PaintInvalidatorContext& context) {
163 // Use visual rect location for LayoutTexts because it suffices to check 157 // Use visual rect location for LayoutTexts because it suffices to check
164 // visual rect change for layout caused invalidation. 158 // visual rect change for layout caused invalidation.
165 if (object.isText()) 159 if (object.isText())
166 return context.newVisualRect.location(); 160 return context.newVisualRect.location();
167 161
168 LayoutPoint point; 162 LayoutPoint point;
169 if (object != context.paintInvalidationContainer) { 163 if (object != context.paintInvalidationContainer) {
170 point.moveBy(object.paintOffset()); 164 point.moveBy(object.paintOffset());
(...skipping 18 matching lines...) Expand all
189 if (context.paintInvalidationContainer->layer()->groupedMapping()) { 183 if (context.paintInvalidationContainer->layer()->groupedMapping()) {
190 FloatPoint floatPoint(point); 184 FloatPoint floatPoint(point);
191 PaintLayer::mapPointInPaintInvalidationContainerToBacking( 185 PaintLayer::mapPointInPaintInvalidationContainerToBacking(
192 *context.paintInvalidationContainer, floatPoint); 186 *context.paintInvalidationContainer, floatPoint);
193 point = LayoutPoint(floatPoint); 187 point = LayoutPoint(floatPoint);
194 } 188 }
195 189
196 return point; 190 return point;
197 } 191 }
198 192
199 void PaintInvalidator::updatePaintingLayer(const LayoutObject& object, 193 inline void PaintInvalidator::updatePaintingLayer(
200 PaintInvalidatorContext& context) { 194 const LayoutObject& object,
195 PaintInvalidatorContext& context) {
201 if (object.hasLayer() && 196 if (object.hasLayer() &&
202 toLayoutBoxModelObject(object).hasSelfPaintingLayer()) { 197 toLayoutBoxModelObject(object).hasSelfPaintingLayer()) {
203 context.paintingLayer = toLayoutBoxModelObject(object).layer(); 198 context.paintingLayer = toLayoutBoxModelObject(object).layer();
204 } else if (object.isColumnSpanAll() || 199 } else if (object.isColumnSpanAll() ||
205 (object.isFloating() && !object.parent()->isLayoutBlock())) { 200 (object.isFloating() && !object.parent()->isLayoutBlock())) {
206 // See LayoutObject::paintingLayer() for the special-cases of floating under 201 // See LayoutObject::paintingLayer() for the special-cases of floating under
207 // inline and multicolumn. 202 // inline and multicolumn.
208 context.paintingLayer = object.paintingLayer(); 203 context.paintingLayer = object.paintingLayer();
209 } 204 }
210 205
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
260 m_treeBuilderContext.current = m_savedContext; 255 m_treeBuilderContext.current = m_savedContext;
261 } 256 }
262 257
263 private: 258 private:
264 PaintPropertyTreeBuilderContext& m_treeBuilderContext; 259 PaintPropertyTreeBuilderContext& m_treeBuilderContext;
265 PaintPropertyTreeBuilderContext::ContainingBlockContext m_savedContext; 260 PaintPropertyTreeBuilderContext::ContainingBlockContext m_savedContext;
266 }; 261 };
267 262
268 } // namespace 263 } // namespace
269 264
270 void PaintInvalidator::updateContext(const LayoutObject& object, 265 inline void PaintInvalidator::updateContext(const LayoutObject& object,
271 PaintInvalidatorContext& context) { 266 PaintInvalidatorContext& context) {
272 Optional<ScopedUndoFrameViewContentClipAndScroll> 267 Optional<ScopedUndoFrameViewContentClipAndScroll>
273 undoFrameViewContentClipAndScroll; 268 undoFrameViewContentClipAndScroll;
274 269
275 if (object.isPaintInvalidationContainer()) { 270 if (object.isPaintInvalidationContainer()) {
276 context.paintInvalidationContainer = toLayoutBoxModelObject(&object); 271 context.paintInvalidationContainer = toLayoutBoxModelObject(&object);
277 if (object.styleRef().isStackingContext()) 272 if (object.styleRef().isStackingContext())
278 context.paintInvalidationContainerForStackedContents = 273 context.paintInvalidationContainerForStackedContents =
279 toLayoutBoxModelObject(&object); 274 toLayoutBoxModelObject(&object);
280 } else if (object.isLayoutView()) { 275 } else if (object.isLayoutView()) {
281 // paintInvalidationContainerForStackedContents is only for stacked 276 // paintInvalidationContainerForStackedContents is only for stacked
(...skipping 170 matching lines...) Expand 10 before | Expand all | Expand 10 after
452 PaintInvalidatorContext::ForcedSubtreeInvalidationRectUpdate; 447 PaintInvalidatorContext::ForcedSubtreeInvalidationRectUpdate;
453 } 448 }
454 449
455 void PaintInvalidator::processPendingDelayedPaintInvalidations() { 450 void PaintInvalidator::processPendingDelayedPaintInvalidations() {
456 for (auto target : m_pendingDelayedPaintInvalidations) 451 for (auto target : m_pendingDelayedPaintInvalidations)
457 target->getMutableForPainting().setShouldDoFullPaintInvalidation( 452 target->getMutableForPainting().setShouldDoFullPaintInvalidation(
458 PaintInvalidationDelayedFull); 453 PaintInvalidationDelayedFull);
459 } 454 }
460 455
461 } // namespace blink 456 } // namespace blink
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