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Side by Side Diff: third_party/WebKit/Source/core/paint/PaintInvalidator.cpp

Issue 2633383004: Avoid unnecessary FloatRect<->LayoutRect conversions in PaintInvalidator (Closed)
Patch Set: Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/PaintInvalidator.h" 5 #include "core/paint/PaintInvalidator.h"
6 6
7 #include "core/editing/FrameSelection.h" 7 #include "core/editing/FrameSelection.h"
8 #include "core/frame/FrameView.h" 8 #include "core/frame/FrameView.h"
9 #include "core/frame/LocalFrame.h" 9 #include "core/frame/LocalFrame.h"
10 #include "core/frame/Settings.h" 10 #include "core/frame/Settings.h"
11 #include "core/layout/LayoutBlockFlow.h" 11 #include "core/layout/LayoutBlockFlow.h"
12 #include "core/layout/LayoutObject.h" 12 #include "core/layout/LayoutObject.h"
13 #include "core/layout/LayoutTable.h" 13 #include "core/layout/LayoutTable.h"
14 #include "core/layout/LayoutView.h" 14 #include "core/layout/LayoutView.h"
15 #include "core/layout/svg/SVGLayoutSupport.h" 15 #include "core/layout/svg/SVGLayoutSupport.h"
16 #include "core/paint/ObjectPaintProperties.h" 16 #include "core/paint/ObjectPaintProperties.h"
17 #include "core/paint/PaintLayer.h" 17 #include "core/paint/PaintLayer.h"
18 #include "core/paint/PaintLayerScrollableArea.h" 18 #include "core/paint/PaintLayerScrollableArea.h"
19 #include "core/paint/PaintPropertyTreeBuilder.h" 19 #include "core/paint/PaintPropertyTreeBuilder.h"
20 20
21 namespace blink { 21 namespace blink {
22 22
23 static LayoutRect slowMapToVisualRectInAncestorSpace( 23 static LayoutRect slowMapToVisualRectInAncestorSpace(
24 const LayoutObject& object, 24 const LayoutObject& object,
25 const LayoutBoxModelObject& ancestor, 25 const LayoutBoxModelObject& ancestor,
26 const FloatRect& rect) { 26 const LayoutRect& rect) {
27 if (object.isSVGChild()) { 27 if (object.isSVGChild()) {
28 LayoutRect result; 28 LayoutRect result;
29 SVGLayoutSupport::mapToVisualRectInAncestorSpace(object, &ancestor, rect, 29 SVGLayoutSupport::mapToVisualRectInAncestorSpace(object, &ancestor,
30 result); 30 FloatRect(rect), result);
31 return result; 31 return result;
32 } 32 }
33 33
34 LayoutRect result(rect); 34 LayoutRect result(rect);
pdr. 2017/01/18 02:31:19 (Just curious, not needed for this patch) Do these
Xianzhu 2017/01/18 06:23:02 Tested and found that "LayoutRect&" is better than
35 if (object.isLayoutView()) 35 if (object.isLayoutView())
36 toLayoutView(object).mapToVisualRectInAncestorSpace( 36 toLayoutView(object).mapToVisualRectInAncestorSpace(
37 &ancestor, result, InputIsInFrameCoordinates, DefaultVisualRectFlags); 37 &ancestor, result, InputIsInFrameCoordinates, DefaultVisualRectFlags);
38 else 38 else
39 object.mapToVisualRectInAncestorSpace(&ancestor, result); 39 object.mapToVisualRectInAncestorSpace(&ancestor, result);
40 return result; 40 return result;
41 } 41 }
42 42
43 template <typename Rect>
44 static LayoutRect mapLocalRectToPaintInvalidationContainerUsingPaintProperties(
pdr. 2017/01/18 02:31:18 Nit: does "UsingPaintProperties" add information?
45 GeometryMapper& geometryMapper,
46 const Rect& localRect,
47 const PaintInvalidatorContext& context) {
48 const auto* containerContentsProperties =
49 context.paintInvalidationContainer->paintProperties()
50 ->contentsProperties();
51 LayoutRect result;
52 if (context.treeBuilderContext.current.transform ==
53 containerContentsProperties->transform() &&
54 context.treeBuilderContext.current.clip ==
55 containerContentsProperties->clip()) {
56 result = LayoutRect(localRect);
57 } else {
58 PropertyTreeState currentTreeState(
59 context.treeBuilderContext.current.transform,
60 context.treeBuilderContext.current.clip, nullptr, nullptr);
61 result = LayoutRect(geometryMapper.sourceToDestinationVisualRect(
62 FloatRect(localRect), currentTreeState, *containerContentsProperties));
63 }
64
65 // Convert the result into the container's contents space.
66 result.moveBy(-context.paintInvalidationContainer->paintOffset());
67 return result;
68 }
69
43 // TODO(wangxianzhu): Combine this into 70 // TODO(wangxianzhu): Combine this into
44 // PaintInvalidator::mapLocalRectToBacking() when removing 71 // PaintInvalidator::mapLocalRectToBacking() when removing
45 // PaintInvalidationState. 72 // PaintInvalidationState.
46 static LayoutRect mapLocalRectToPaintInvalidationBacking( 73 static LayoutRect mapLocalRectToPaintInvalidationBacking(
47 GeometryMapper& geometryMapper, 74 GeometryMapper& geometryMapper,
48 const LayoutObject& object, 75 const LayoutObject& object,
49 const FloatRect& localRect, 76 const LayoutRect& localRect,
50 const PaintInvalidatorContext& context) { 77 const PaintInvalidatorContext& context) {
78 // SVG children may use this path when mapping selection rects.
51 bool isSVGChild = object.isSVGChild(); 79 bool isSVGChild = object.isSVGChild();
52 80
53 // TODO(wkorman): The flip below is required because visual rects are 81 // TODO(wkorman): The flip below is required because visual rects are
54 // currently in "physical coordinates with flipped block-flow direction" 82 // currently in "physical coordinates with flipped block-flow direction"
55 // (see LayoutBoxModelObject.h) but we need them to be in physical 83 // (see LayoutBoxModelObject.h) but we need them to be in physical
56 // coordinates. 84 // coordinates.
57 FloatRect rect = localRect; 85 LayoutRect rect = localRect;
58 // Writing-mode flipping doesn't apply to non-root SVG. 86 // Writing-mode flipping doesn't apply to non-root SVG.
59 if (!isSVGChild) { 87 if (!isSVGChild) {
60 if (object.isBox()) { 88 if (object.isBox()) {
61 toLayoutBox(object).flipForWritingMode(rect); 89 toLayoutBox(object).flipForWritingMode(rect);
62 } else if (!(context.forcedSubtreeInvalidationFlags & 90 } else if (!(context.forcedSubtreeInvalidationFlags &
63 PaintInvalidatorContext::ForcedSubtreeSlowPathRect)) { 91 PaintInvalidatorContext::ForcedSubtreeSlowPathRect)) {
64 // For SPv2 and the GeometryMapper path, we also need to convert the rect 92 // For SPv2 and the GeometryMapper path, we also need to convert the rect
65 // for non-boxes into physical coordinates before applying paint offset. 93 // for non-boxes into physical coordinates before applying paint offset.
66 // (Otherwise we'll call mapToVisualrectInAncestorSpace() which requires 94 // (Otherwise we'll call mapToVisualrectInAncestorSpace() which requires
67 // physical coordinates for boxes, but "physical coordinates with flipped 95 // physical coordinates for boxes, but "physical coordinates with flipped
68 // block-flow direction" for non-boxes for which we don't need to flip.) 96 // block-flow direction" for non-boxes for which we don't need to flip.)
69 // TODO(wangxianzhu): Avoid containingBlock(). 97 // TODO(wangxianzhu): Avoid containingBlock().
70 object.containingBlock()->flipForWritingMode(rect); 98 object.containingBlock()->flipForWritingMode(rect);
71 } 99 }
72 } 100 }
73 101
74 if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) { 102 if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) {
75 // In SPv2, visual rects are in the space of their local transform node. 103 // In SPv2, visual rects are in the space of their local transform node.
76 // For SVG, the input rect is in local SVG coordinates in which paint 104 // For SVG, the input rect is in local SVG coordinates in which paint
77 // offset doesn't apply. 105 // offset doesn't apply.
78 if (!isSVGChild) 106 if (!isSVGChild)
79 rect.moveBy(FloatPoint(object.paintOffset())); 107 rect.moveBy(object.paintOffset());
80 // Use enclosingIntRect to ensure the final visual rect will cover the 108 // Use enclosingIntRect to ensure the final visual rect will cover the
81 // rect in source coordinates no matter if the painting will use pixel 109 // rect in source coordinates no matter if the painting will use pixel
82 // snapping. 110 // snapping.
83 return LayoutRect(enclosingIntRect(rect)); 111 return LayoutRect(enclosingIntRect(rect));
84 } 112 }
85 113
86 LayoutRect result; 114 LayoutRect result;
87 if (context.forcedSubtreeInvalidationFlags & 115 if (context.forcedSubtreeInvalidationFlags &
88 PaintInvalidatorContext::ForcedSubtreeSlowPathRect) { 116 PaintInvalidatorContext::ForcedSubtreeSlowPathRect) {
89 result = slowMapToVisualRectInAncestorSpace( 117 result = slowMapToVisualRectInAncestorSpace(
90 object, *context.paintInvalidationContainer, rect); 118 object, *context.paintInvalidationContainer, rect);
91 } else if (object == context.paintInvalidationContainer) { 119 } else if (object == context.paintInvalidationContainer) {
92 result = LayoutRect(rect); 120 result = LayoutRect(rect);
93 } else { 121 } else {
94 // For non-root SVG, the input rect is in local SVG coordinates in which 122 // For non-root SVG, the input rect is in local SVG coordinates in which
95 // paint offset doesn't apply. 123 // paint offset doesn't apply.
96 if (!isSVGChild) { 124 if (!isSVGChild) {
97 rect.moveBy(FloatPoint(object.paintOffset())); 125 rect.moveBy(object.paintOffset());
98 // Use enclosingIntRect to ensure the final visual rect will cover the 126 // Use enclosingIntRect to ensure the final visual rect will cover the
99 // rect in source coordinates no matter if the painting will use pixel 127 // rect in source coordinates no matter if the painting will use pixel
100 // snapping. 128 // snapping.
101 rect = enclosingIntRect(rect); 129 rect = LayoutRect(enclosingIntRect(rect));
102 } 130 }
103 131
104 const auto* containerContentsProperties = 132 result = mapLocalRectToPaintInvalidationContainerUsingPaintProperties(
105 context.paintInvalidationContainer->paintProperties() 133 geometryMapper, rect, context);
106 ->contentsProperties();
107 if (context.treeBuilderContext.current.transform ==
108 containerContentsProperties->transform() &&
109 context.treeBuilderContext.current.clip ==
110 containerContentsProperties->clip()) {
111 result = LayoutRect(rect);
112 } else {
113 PropertyTreeState currentTreeState(
114 context.treeBuilderContext.current.transform,
115 context.treeBuilderContext.current.clip, nullptr, nullptr);
116 result = LayoutRect(geometryMapper.sourceToDestinationVisualRect(
117 rect, currentTreeState, *containerContentsProperties));
118 }
119
120 // Convert the result to the container's contents space.
121 result.moveBy(-context.paintInvalidationContainer->paintOffset());
122 } 134 }
123 135
124 object.adjustVisualRectForRasterEffects(result); 136 object.adjustVisualRectForRasterEffects(result);
137
138 PaintLayer::mapRectInPaintInvalidationContainerToBacking(
139 *context.paintInvalidationContainer, result);
140 return result;
141 }
142
143 // TODO(wangxianzhu): Combine this into
144 // PaintInvalidator::mapLocalRectToBacking() when removing
145 // PaintInvalidationState.
146 static LayoutRect mapSVGLocalRectToPaintInvalidationBacking(
pdr. 2017/01/18 02:31:19 I like the perf benefit here, but I don't like how
Xianzhu 2017/01/18 06:23:02 Good idea. Done.
147 GeometryMapper& geometryMapper,
148 const LayoutObject& object,
149 const FloatRect& localRect,
150 const PaintInvalidatorContext& context) {
151 DCHECK(object.isSVGChild());
152
153 if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) {
154 // In SPv2, visual rects are in the space of their local transform node.
155 // Use enclosingIntRect to ensure the final visual rect will cover the
156 // rect in source coordinates no matter if the painting will use pixel
157 // snapping.
158 return LayoutRect(enclosingIntRect(localRect));
159 }
160
161 LayoutRect result;
162 if (context.forcedSubtreeInvalidationFlags &
163 PaintInvalidatorContext::ForcedSubtreeSlowPathRect) {
164 SVGLayoutSupport::mapToVisualRectInAncestorSpace(
165 object, context.paintInvalidationContainer, localRect, result);
166 } else if (object == context.paintInvalidationContainer) {
167 result = LayoutRect(localRect);
168 } else {
169 result = mapLocalRectToPaintInvalidationContainerUsingPaintProperties(
170 geometryMapper, localRect, context);
171 }
172
173 object.adjustVisualRectForRasterEffects(result);
125 174
126 PaintLayer::mapRectInPaintInvalidationContainerToBacking( 175 PaintLayer::mapRectInPaintInvalidationContainerToBacking(
127 *context.paintInvalidationContainer, result); 176 *context.paintInvalidationContainer, result);
128 177
129 return result; 178 return result;
130 } 179 }
131 180
132 void PaintInvalidatorContext::mapLocalRectToPaintInvalidationBacking( 181 void PaintInvalidatorContext::mapLocalRectToPaintInvalidationBacking(
133 const LayoutObject& object, 182 const LayoutObject& object,
134 LayoutRect& rect) const { 183 LayoutRect& rect) const {
135 GeometryMapper geometryMapper; 184 GeometryMapper geometryMapper;
136 rect = blink::mapLocalRectToPaintInvalidationBacking(geometryMapper, object, 185 rect = blink::mapLocalRectToPaintInvalidationBacking(geometryMapper, object,
137 FloatRect(rect), *this); 186 rect, *this);
138 }
139
140 LayoutRect PaintInvalidator::mapLocalRectToPaintInvalidationBacking(
141 const LayoutObject& object,
142 const FloatRect& localRect,
143 const PaintInvalidatorContext& context) {
144 return blink::mapLocalRectToPaintInvalidationBacking(m_geometryMapper, object,
145 localRect, context);
146 } 187 }
147 188
148 LayoutRect PaintInvalidator::computeVisualRectInBacking( 189 LayoutRect PaintInvalidator::computeVisualRectInBacking(
149 const LayoutObject& object, 190 const LayoutObject& object,
150 const PaintInvalidatorContext& context) { 191 const PaintInvalidatorContext& context) {
151 FloatRect localRect; 192 if (object.isSVGChild()) {
152 if (object.isSVGChild()) 193 return mapSVGLocalRectToPaintInvalidationBacking(
153 localRect = SVGLayoutSupport::localVisualRect(object); 194 m_geometryMapper, object, SVGLayoutSupport::localVisualRect(object),
154 else 195 context);
155 localRect = FloatRect(object.localVisualRect()); 196 }
156 197 return mapLocalRectToPaintInvalidationBacking(
157 return mapLocalRectToPaintInvalidationBacking(object, localRect, context); 198 m_geometryMapper, object, object.localVisualRect(), context);
158 } 199 }
159 200
160 LayoutPoint PaintInvalidator::computeLocationInBacking( 201 LayoutPoint PaintInvalidator::computeLocationInBacking(
161 const LayoutObject& object, 202 const LayoutObject& object,
162 const PaintInvalidatorContext& context) { 203 const PaintInvalidatorContext& context) {
163 // Use visual rect location for LayoutTexts because it suffices to check 204 // Use visual rect location for LayoutTexts because it suffices to check
164 // visual rect change for layout caused invalidation. 205 // visual rect change for layout caused invalidation.
165 if (object.isText()) 206 if (object.isText())
166 return context.newVisualRect.location(); 207 return context.newVisualRect.location();
167 208
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452 PaintInvalidatorContext::ForcedSubtreeInvalidationRectUpdate; 493 PaintInvalidatorContext::ForcedSubtreeInvalidationRectUpdate;
453 } 494 }
454 495
455 void PaintInvalidator::processPendingDelayedPaintInvalidations() { 496 void PaintInvalidator::processPendingDelayedPaintInvalidations() {
456 for (auto target : m_pendingDelayedPaintInvalidations) 497 for (auto target : m_pendingDelayedPaintInvalidations)
457 target->getMutableForPainting().setShouldDoFullPaintInvalidation( 498 target->getMutableForPainting().setShouldDoFullPaintInvalidation(
458 PaintInvalidationDelayedFull); 499 PaintInvalidationDelayedFull);
459 } 500 }
460 501
461 } // namespace blink 502 } // namespace blink
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