| Index: src/core/SkCoreBlitters.h
|
| diff --git a/src/core/SkCoreBlitters.h b/src/core/SkCoreBlitters.h
|
| index 2d22d38e782977fe48221a270ad85947836400c2..20f9437ac8a86549304c95eedacfea74eb950739 100644
|
| --- a/src/core/SkCoreBlitters.h
|
| +++ b/src/core/SkCoreBlitters.h
|
| @@ -41,8 +41,7 @@ public:
|
| * Will create the context at the same location as the old one (this is safe
|
| * because the shader itself is unchanged).
|
| */
|
| - virtual bool resetShaderContext(const SkBitmap& device, const SkPaint& paint,
|
| - const SkMatrix& matrix) SK_OVERRIDE;
|
| + virtual bool resetShaderContext(const SkShader::ContextRec&) SK_OVERRIDE;
|
|
|
| virtual SkShader::Context* getShaderContext() const SK_OVERRIDE { return fShaderContext; }
|
|
|
|
|