Index: src/core/SkCoreBlitters.h |
diff --git a/src/core/SkCoreBlitters.h b/src/core/SkCoreBlitters.h |
index 2d22d38e782977fe48221a270ad85947836400c2..20f9437ac8a86549304c95eedacfea74eb950739 100644 |
--- a/src/core/SkCoreBlitters.h |
+++ b/src/core/SkCoreBlitters.h |
@@ -41,8 +41,7 @@ public: |
* Will create the context at the same location as the old one (this is safe |
* because the shader itself is unchanged). |
*/ |
- virtual bool resetShaderContext(const SkBitmap& device, const SkPaint& paint, |
- const SkMatrix& matrix) SK_OVERRIDE; |
+ virtual bool resetShaderContext(const SkShader::ContextRec&) SK_OVERRIDE; |
virtual SkShader::Context* getShaderContext() const SK_OVERRIDE { return fShaderContext; } |