| Index: src/core/SkBitmapProcShader.h
|
| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
|
| index 0a036d3189ed8b40473815f034b948cac8df1925..8d312564696a116c5f25c32e0501a3a380f59215 100644
|
| --- a/src/core/SkBitmapProcShader.h
|
| +++ b/src/core/SkBitmapProcShader.h
|
| @@ -71,10 +71,7 @@ private:
|
| // an Sk3DBlitter in SkDraw.cpp
|
| // Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not
|
| // yet found a situation where the size below isn't big enough.
|
| -typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) +
|
| - sizeof(SkBitmapProcShader::BitmapProcShaderContext) +
|
| - sizeof(SkBitmapProcState) +
|
| - sizeof(void*) * 2> SkTBlitterAllocator;
|
| +typedef SkSmallAllocator<3, 768> SkTBlitterAllocator;
|
|
|
| // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
|
| // the SkShader.
|
|
|