OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
64 | 64 |
65 private: | 65 private: |
66 typedef SkShader INHERITED; | 66 typedef SkShader INHERITED; |
67 }; | 67 }; |
68 | 68 |
69 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 69 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
70 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 70 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
71 // an Sk3DBlitter in SkDraw.cpp | 71 // an Sk3DBlitter in SkDraw.cpp |
72 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 72 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
73 // yet found a situation where the size below isn't big enough. | 73 // yet found a situation where the size below isn't big enough. |
74 typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) + | 74 typedef SkSmallAllocator<3, 768> SkTBlitterAllocator; |
75 sizeof(SkBitmapProcShader::BitmapProcShaderContext)
+ | |
76 sizeof(SkBitmapProcState) + | |
77 sizeof(void*) * 2> SkTBlitterAllocator; | |
78 | 75 |
79 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive | 76 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive |
80 // the SkShader. | 77 // the SkShader. |
81 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::
TileMode, | 78 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::
TileMode, |
82 const SkMatrix* localMatrix, SkTBlitterAllocator* a
lloc); | 79 const SkMatrix* localMatrix, SkTBlitterAllocator* a
lloc); |
83 | 80 |
84 #endif | 81 #endif |
OLD | NEW |