| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkCoreBlitters_DEFINED | 8 #ifndef SkCoreBlitters_DEFINED |
| 9 #define SkCoreBlitters_DEFINED | 9 #define SkCoreBlitters_DEFINED |
| 10 | 10 |
| (...skipping 23 matching lines...) Expand all Loading... |
| 34 */ | 34 */ |
| 35 SkShaderBlitter(const SkBitmap& device, const SkPaint& paint, | 35 SkShaderBlitter(const SkBitmap& device, const SkPaint& paint, |
| 36 SkShader::Context* shaderContext); | 36 SkShader::Context* shaderContext); |
| 37 virtual ~SkShaderBlitter(); | 37 virtual ~SkShaderBlitter(); |
| 38 | 38 |
| 39 /** | 39 /** |
| 40 * Create a new shader context and uses it instead of the old one if succe
ssful. | 40 * Create a new shader context and uses it instead of the old one if succe
ssful. |
| 41 * Will create the context at the same location as the old one (this is sa
fe | 41 * Will create the context at the same location as the old one (this is sa
fe |
| 42 * because the shader itself is unchanged). | 42 * because the shader itself is unchanged). |
| 43 */ | 43 */ |
| 44 virtual bool resetShaderContext(const SkBitmap& device, const SkPaint& paint
, | 44 virtual bool resetShaderContext(const SkShader::ContextRec&) SK_OVERRIDE; |
| 45 const SkMatrix& matrix) SK_OVERRIDE; | |
| 46 | 45 |
| 47 virtual SkShader::Context* getShaderContext() const SK_OVERRIDE { return fSh
aderContext; } | 46 virtual SkShader::Context* getShaderContext() const SK_OVERRIDE { return fSh
aderContext; } |
| 48 | 47 |
| 49 protected: | 48 protected: |
| 50 uint32_t fShaderFlags; | 49 uint32_t fShaderFlags; |
| 51 const SkShader* fShader; | 50 const SkShader* fShader; |
| 52 SkShader::Context* fShaderContext; | 51 SkShader::Context* fShaderContext; |
| 53 | 52 |
| 54 private: | 53 private: |
| 55 // illegal | 54 // illegal |
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| 195 | 194 |
| 196 These pre-conditions must be handled by the caller, in our case | 195 These pre-conditions must be handled by the caller, in our case |
| 197 SkBlitter::Choose(...) | 196 SkBlitter::Choose(...) |
| 198 */ | 197 */ |
| 199 | 198 |
| 200 SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, | 199 SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, |
| 201 SkShader::Context* shaderContext, | 200 SkShader::Context* shaderContext, |
| 202 SkTBlitterAllocator* allocator); | 201 SkTBlitterAllocator* allocator); |
| 203 | 202 |
| 204 #endif | 203 #endif |
| OLD | NEW |