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Unified Diff: blimp/net/client_connection_manager.h

Issue 2632803002: Remove all blimp network code. (Closed)
Patch Set: merge from origin/master for good measure Created 3 years, 11 months ago
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Index: blimp/net/client_connection_manager.h
diff --git a/blimp/net/client_connection_manager.h b/blimp/net/client_connection_manager.h
deleted file mode 100644
index 50f1b3747412ca2a6ec70baf102c7aeecfa4bb63..0000000000000000000000000000000000000000
--- a/blimp/net/client_connection_manager.h
+++ /dev/null
@@ -1,83 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef BLIMP_NET_CLIENT_CONNECTION_MANAGER_H_
-#define BLIMP_NET_CLIENT_CONNECTION_MANAGER_H_
-
-#include <memory>
-#include <string>
-#include <vector>
-
-#include "base/macros.h"
-#include "base/memory/weak_ptr.h"
-#include "blimp/net/blimp_net_export.h"
-#include "blimp/net/connection_error_observer.h"
-
-namespace blimp {
-
-class BlimpConnection;
-class BlimpTransport;
-class ConnectionHandler;
-
-// Coordinates the channel creation and authentication workflows for
-// outgoing (Client) network connections.
-//
-// TODO(haibinlu): cope with network changes that may potentially affect the
-// endpoint that we're trying to connect to.
-class BLIMP_NET_EXPORT ClientConnectionManager
- : public ConnectionErrorObserver {
- public:
- // Caller is responsible for ensuring that |connection_handler|
- // outlives |this|.
- explicit ClientConnectionManager(ConnectionHandler* connection_handler);
-
- ~ClientConnectionManager() override;
-
- // Adds a transport. All transports are expected to be added before invoking
- // |Connect|.
- void AddTransport(std::unique_ptr<BlimpTransport> transport);
-
- // Attempts to create a connection using any of the BlimpTransports in
- // |transports_|.
- // This will result in the handler being called back at-most-once.
- //
- // This is also a placeholder for automatic reconnection logic for common
- // cases such as network switches, online/offline changes.
- void Connect();
-
- // Sets the client auth token to use in the authentication message.
- void set_client_auth_token(const std::string& client_auth_token) {
- client_auth_token_ = client_auth_token;
- }
-
- private:
- // Tries to connect using the BlimpTransport specified at |transport_index|.
- void Connect(int transport_index);
-
- // Callback invoked by transports_[transport_index] to indicate that it has a
- // connection ready to be authenticated or there is an error.
- void OnConnectResult(int transport_index, int result);
-
- // Sends authentication message to the engine via |connection|.
- void SendAuthenticationMessage(std::unique_ptr<BlimpConnection> connection);
-
- // Invoked after the authentication message is sent to |connection|.
- // The result of the write operation is passed via |result|.
- void OnAuthenticationMessageSent(std::unique_ptr<BlimpConnection> connection,
- int result);
-
- // ConnectionErrorObserver implementation.
- void OnConnectionError(int error) override;
-
- std::string client_auth_token_;
- ConnectionHandler* connection_handler_;
- std::vector<std::unique_ptr<BlimpTransport>> transports_;
- base::WeakPtrFactory<ClientConnectionManager> weak_factory_;
-
- DISALLOW_COPY_AND_ASSIGN(ClientConnectionManager);
-};
-
-} // namespace blimp
-
-#endif // BLIMP_NET_CLIENT_CONNECTION_MANAGER_H_
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