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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef BLIMP_NET_ENGINE_AUTHENTICATION_HANDLER_H_ | |
6 #define BLIMP_NET_ENGINE_AUTHENTICATION_HANDLER_H_ | |
7 | |
8 #include <memory> | |
9 #include <string> | |
10 #include <vector> | |
11 | |
12 #include "base/macros.h" | |
13 #include "base/memory/weak_ptr.h" | |
14 #include "blimp/net/blimp_net_export.h" | |
15 #include "blimp/net/connection_handler.h" | |
16 | |
17 namespace blimp { | |
18 | |
19 class BlimpConnection; | |
20 | |
21 // Authenticates connections and passes successfully authenticated connections | |
22 // to |connection_handler|. | |
23 class BLIMP_NET_EXPORT EngineAuthenticationHandler : public ConnectionHandler { | |
24 public: | |
25 // |client_auth_token|: used to authenticate incoming connection. | |
26 // |connection_handler|: a new connection is passed on to it after the | |
27 // connection is authenticate this handler. | |
28 EngineAuthenticationHandler(ConnectionHandler* connection_handler, | |
29 const std::string& client_auth_token); | |
30 | |
31 ~EngineAuthenticationHandler() override; | |
32 | |
33 // ConnectionHandler implementation. | |
34 void HandleConnection(std::unique_ptr<BlimpConnection> connection) override; | |
35 | |
36 private: | |
37 // Used to abandon pending authenticated connections if |this| is deleted. | |
38 base::WeakPtrFactory<ConnectionHandler> connection_handler_weak_factory_; | |
39 | |
40 // Used to authenticate incoming connection. Engine is assigned to one client | |
41 // only, and all connections from that client shall carry the same token. | |
42 const std::string client_auth_token_; | |
43 | |
44 DISALLOW_COPY_AND_ASSIGN(EngineAuthenticationHandler); | |
45 }; | |
46 | |
47 } // namespace blimp | |
48 | |
49 #endif // BLIMP_NET_ENGINE_AUTHENTICATION_HANDLER_H_ | |
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