Index: content/browser/frame_host/frame_tree_node.h |
diff --git a/content/browser/frame_host/frame_tree_node.h b/content/browser/frame_host/frame_tree_node.h |
index ac46de23c5737bedbf5e9fb7a2f4839ef1c1ab23..8c4c5f29344391148fc6bd5fa914781e2f8aef8d 100644 |
--- a/content/browser/frame_host/frame_tree_node.h |
+++ b/content/browser/frame_host/frame_tree_node.h |
@@ -147,6 +147,20 @@ class CONTENT_EXPORT FrameTreeNode { |
return has_committed_real_load_; |
} |
+ // Returns whether the frame's owner element in the parent document is |
+ // collapsed, that is, removed from the layout as if it did not exist, as per |
+ // request by the embedder (of the content/ layer). |
+ bool is_collapsed() const { return is_collapsed_; } |
+ |
+ // Sets whether to collapse the frame's owner element in the parent document, |
+ // that is, to remove it from the layout as if it did not exist, as per |
+ // request by the embedder (of the content/ layer). Cannot be called for main |
+ // frames. |
+ // |
+ // This only has an effect for <iframe> owner elements, and is a no-op when |
+ // called on sub-frames hosted in <frame>, <object>, and <embed> elements. |
dcheng
2017/05/10 06:59:46
Out of curiosity, why limited only to iframe?
engedy
2017/05/15 13:35:51
For historical reasons, we ignore `display: none`
dcheng
2017/05/18 09:35:55
Probably makes sense to do this for <object> and <
engedy
2017/05/18 09:40:06
That's a good point and I agree. Let me address th
|
+ void SetCollapsed(bool collapsed); |
+ |
// Returns the origin of the last committed page in this frame. |
// WARNING: To get the last committed origin for a particular |
// RenderFrameHost, use RenderFrameHost::GetLastCommittedOrigin() instead, |
@@ -398,6 +412,9 @@ class CONTENT_EXPORT FrameTreeNode { |
// about:blank page. |
bool has_committed_real_load_; |
+ // Whether the frame's owner element in the parent document is collapsed. |
+ bool is_collapsed_; |
+ |
// Track information that needs to be replicated to processes that have |
// proxies for this frame. |
FrameReplicationState replication_state_; |