| Index: ui/base/class_property.h
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| diff --git a/ui/base/class_property.h b/ui/base/class_property.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..6621e8eaac1c519dae402496679e543d37d1a2d9
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| --- /dev/null
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| +++ b/ui/base/class_property.h
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| @@ -0,0 +1,232 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_BASE_CLASS_PROPERTY_H_
|
| +#define UI_BASE_CLASS_PROPERTY_H_
|
| +
|
| +#include <stdint.h>
|
| +
|
| +#include <map>
|
| +#include <memory>
|
| +#include <set>
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| +
|
| +#include "ui/base/property_data.h"
|
| +#include "ui/base/ui_base_export.h"
|
| +#include "ui/base/ui_base_types.h"
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| +
|
| +// This header should be included by code that defines ClassProperties.
|
| +//
|
| +// To define a new ClassProperty:
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| +//
|
| +// #include "foo/foo_export.h"
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| +// #include "ui/base/class_property.h"
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| +//
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| +// DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType);
|
| +// namespace foo {
|
| +// // Use this to define an exported property that is primitive,
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| +// // or a pointer you don't want automatically deleted.
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| +// DEFINE_UI_CLASS_PROPERTY_KEY(MyType, kMyKey, MyDefault);
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| +//
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| +// // Use this to define an exported property whose value is a heap
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| +// // allocated object, and has to be owned and freed by the class.
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| +// DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(gfx::Rect, kRestoreBoundsKey, NULL);
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| +//
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| +// // Use this to define a non exported property that is primitive,
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| +// // or a pointer you don't want to automatically deleted, and is used
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| +// // only in a specific file. This will define the property in an unnamed
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| +// // namespace which cannot be accessed from another file.
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| +// DEFINE_LOCAL_UI_CLASS_PROPERTY_KEY(MyType, kMyKey, MyDefault);
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| +//
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| +// } // foo namespace
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| +//
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| +// To define a new type used for ClassProperty.
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| +//
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| +// // outside all namespaces:
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| +// DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType)
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| +//
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| +// If a property type is not exported, use DECLARE_CLASS_PROPERTY_TYPE(MyType)
|
| +// which is a shorthand for DECLARE_EXPORTED_CLASS_PROPERTY_TYPE(, MyType).
|
| +
|
| +namespace ui {
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| +
|
| +// Type of a function to delete a property that this window owns.
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| +using PropertyDeallocator = void(*)(int64_t value);
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| +
|
| +template<typename T>
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| +struct ClassProperty {
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| + T default_value;
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| + const char* name;
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| + PropertyDeallocator deallocator;
|
| +};
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| +
|
| +namespace subtle {
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| +
|
| +class PropertyHelper;
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| +
|
| +}
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| +
|
| +class UI_BASE_EXPORT PropertyHandler {
|
| + public:
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| + PropertyHandler();
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| + ~PropertyHandler();
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| +
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| + // Sets the |value| of the given class |property|. Setting to the default
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| + // value (e.g., NULL) removes the property. The caller is responsible for the
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| + // lifetime of any object set as a property on the class.
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| + template<typename T>
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| + void SetProperty(const ClassProperty<T>* property, T value);
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| +
|
| + // Returns the value of the given class |property|. Returns the
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| + // property-specific default value if the property was not previously set.
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| + template<typename T>
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| + T GetProperty(const ClassProperty<T>* property) const;
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| +
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| + // Sets the |property| to its default value. Useful for avoiding a cast when
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| + // setting to NULL.
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| + template<typename T>
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| + void ClearProperty(const ClassProperty<T>* property);
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| +
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| + // Returns the value of all properties with a non-default value.
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| + std::set<const void*> GetAllPropertyKeys() const;
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| +
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| + protected:
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| + friend class subtle::PropertyHelper;
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| +
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| + virtual void AfterPropertyChange(const void* key,
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| + int64_t old_value,
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| + std::unique_ptr<PropertyData> data) {}
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| + virtual std::unique_ptr<PropertyData> BeforePropertyChange(const void* key);
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| + void ClearProperties();
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| +
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| + // Called by the public {Set,Get,Clear}Property functions.
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| + int64_t SetPropertyInternal(const void* key,
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| + const char* name,
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| + PropertyDeallocator deallocator,
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| + int64_t value,
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| + int64_t default_value);
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| + int64_t GetPropertyInternal(const void* key, int64_t default_value) const;
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| +
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| + private:
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| + // Value struct to keep the name and deallocator for this property.
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| + // Key cannot be used for this purpose because it can be char* or
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| + // ClassProperty<>.
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| + struct Value {
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| + const char* name;
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| + int64_t value;
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| + PropertyDeallocator deallocator;
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| + };
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| +
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| + std::map<const void*, Value> prop_map_;
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| +};
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| +
|
| +namespace {
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| +
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| +// No single new-style cast works for every conversion to/from int64_t, so we
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| +// need this helper class. A third specialization is needed for bool because
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| +// MSVC warning C4800 (forcing value to bool) is not suppressed by an explicit
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| +// cast (!).
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| +template<typename T>
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| +class ClassPropertyCaster {
|
| + public:
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| + static int64_t ToInt64(T x) { return static_cast<int64_t>(x); }
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| + static T FromInt64(int64_t x) { return static_cast<T>(x); }
|
| +};
|
| +template<typename T>
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| +class ClassPropertyCaster<T*> {
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| + public:
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| + static int64_t ToInt64(T* x) { return reinterpret_cast<int64_t>(x); }
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| + static T* FromInt64(int64_t x) { return reinterpret_cast<T*>(x); }
|
| +};
|
| +template<>
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| +class ClassPropertyCaster<bool> {
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| + public:
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| + static int64_t ToInt64(bool x) { return static_cast<int64_t>(x); }
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| + static bool FromInt64(int64_t x) { return x != 0; }
|
| +};
|
| +
|
| +} // namespace
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| +
|
| +namespace subtle {
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| +
|
| +class UI_BASE_EXPORT PropertyHelper {
|
| + public:
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| + template<typename T>
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| + static void Set(::ui::PropertyHandler* handler,
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| + const ::ui::ClassProperty<T>* property, T value) {
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| + int64_t old = handler->SetPropertyInternal(
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| + property, property->name,
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| + value == property->default_value ? nullptr : property->deallocator,
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| + ClassPropertyCaster<T>::ToInt64(value),
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| + ClassPropertyCaster<T>::ToInt64(property->default_value));
|
| + if (property->deallocator &&
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| + old != ClassPropertyCaster<T>::ToInt64(property->default_value)) {
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| + (*property->deallocator)(old);
|
| + }
|
| + }
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| + template<typename T>
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| + static T Get(const ::ui::PropertyHandler* handler,
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| + const ::ui::ClassProperty<T>* property) {
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| + return ClassPropertyCaster<T>::FromInt64(handler->GetPropertyInternal(
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| + property, ClassPropertyCaster<T>::ToInt64(property->default_value)));
|
| + }
|
| + template<typename T>
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| + static void Clear(::ui::PropertyHandler* handler,
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| + const ::ui::ClassProperty<T>* property) {
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| + handler->SetProperty(property, property->default_value);
|
| + }
|
| +};
|
| +
|
| +} // namespace subtle
|
| +
|
| +} // namespace ui
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| +
|
| +// Macros to instantiate the property getter/setter template functions.
|
| +#define DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(EXPORT, T) \
|
| + namespace ui { \
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| + template <> \
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| + EXPORT void PropertyHandler::SetProperty( \
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| + const ClassProperty<T>* property, T value) { \
|
| + subtle::PropertyHelper::Set<T>(this, property, value); \
|
| + } \
|
| + template <> \
|
| + EXPORT T PropertyHandler::GetProperty( \
|
| + const ClassProperty<T>* property) const { \
|
| + return subtle::PropertyHelper::Get<T>(this, property); \
|
| + } \
|
| + template <> \
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| + EXPORT void PropertyHandler::ClearProperty( \
|
| + const ClassProperty<T>* property) { \
|
| + subtle::PropertyHelper::Clear<T>(this, property); \
|
| + } \
|
| + }
|
| +
|
| +#define DECLARE_UI_CLASS_PROPERTY_TYPE(T) \
|
| + DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(, T)
|
| +
|
| +#define DEFINE_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
|
| + static_assert(sizeof(TYPE) <= sizeof(int64_t), "property type too large"); \
|
| + namespace { \
|
| + const ::ui::ClassProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, nullptr}; \
|
| + } \
|
| + const ::ui::ClassProperty<TYPE>* const NAME = &NAME##_Value;
|
| +
|
| +#define DEFINE_LOCAL_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
|
| + static_assert(sizeof(TYPE) <= sizeof(int64_t), "property type too large"); \
|
| + namespace { \
|
| + const ::ui::ClassProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, nullptr}; \
|
| + const ::ui::ClassProperty<TYPE>* const NAME = &NAME##_Value; \
|
| + }
|
| +
|
| +#define DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
|
| + namespace { \
|
| + void Deallocator##NAME(int64_t p) { \
|
| + enum { type_must_be_complete = sizeof(TYPE) }; \
|
| + delete ::ui::ClassPropertyCaster<TYPE*>::FromInt64(p); \
|
| + } \
|
| + const ::ui::ClassProperty<TYPE*> NAME##_Value = {DEFAULT, #NAME, \
|
| + &Deallocator##NAME}; \
|
| + } \
|
| + const ::ui::ClassProperty<TYPE*>* const NAME = &NAME##_Value;
|
| +
|
| +#endif // UI_BASE_CLASS_PROPERTY_H_
|
|
|