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Unified Diff: ui/base/class_property.h

Issue 2632543003: Refactor and push window properties up to class properties. (Closed)
Patch Set: More build fixes Created 3 years, 11 months ago
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Index: ui/base/class_property.h
diff --git a/ui/base/class_property.h b/ui/base/class_property.h
new file mode 100644
index 0000000000000000000000000000000000000000..6621e8eaac1c519dae402496679e543d37d1a2d9
--- /dev/null
+++ b/ui/base/class_property.h
@@ -0,0 +1,232 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_BASE_CLASS_PROPERTY_H_
+#define UI_BASE_CLASS_PROPERTY_H_
+
+#include <stdint.h>
+
+#include <map>
+#include <memory>
+#include <set>
+
+#include "ui/base/property_data.h"
+#include "ui/base/ui_base_export.h"
+#include "ui/base/ui_base_types.h"
+
+// This header should be included by code that defines ClassProperties.
+//
+// To define a new ClassProperty:
+//
+// #include "foo/foo_export.h"
+// #include "ui/base/class_property.h"
+//
+// DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType);
+// namespace foo {
+// // Use this to define an exported property that is primitive,
+// // or a pointer you don't want automatically deleted.
+// DEFINE_UI_CLASS_PROPERTY_KEY(MyType, kMyKey, MyDefault);
+//
+// // Use this to define an exported property whose value is a heap
+// // allocated object, and has to be owned and freed by the class.
+// DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(gfx::Rect, kRestoreBoundsKey, NULL);
+//
+// // Use this to define a non exported property that is primitive,
+// // or a pointer you don't want to automatically deleted, and is used
+// // only in a specific file. This will define the property in an unnamed
+// // namespace which cannot be accessed from another file.
+// DEFINE_LOCAL_UI_CLASS_PROPERTY_KEY(MyType, kMyKey, MyDefault);
+//
+// } // foo namespace
+//
+// To define a new type used for ClassProperty.
+//
+// // outside all namespaces:
+// DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType)
+//
+// If a property type is not exported, use DECLARE_CLASS_PROPERTY_TYPE(MyType)
+// which is a shorthand for DECLARE_EXPORTED_CLASS_PROPERTY_TYPE(, MyType).
+
+namespace ui {
+
+// Type of a function to delete a property that this window owns.
+using PropertyDeallocator = void(*)(int64_t value);
+
+template<typename T>
+struct ClassProperty {
+ T default_value;
+ const char* name;
+ PropertyDeallocator deallocator;
+};
+
+namespace subtle {
+
+class PropertyHelper;
+
+}
+
+class UI_BASE_EXPORT PropertyHandler {
+ public:
+ PropertyHandler();
+ ~PropertyHandler();
+
+ // Sets the |value| of the given class |property|. Setting to the default
+ // value (e.g., NULL) removes the property. The caller is responsible for the
+ // lifetime of any object set as a property on the class.
+ template<typename T>
+ void SetProperty(const ClassProperty<T>* property, T value);
+
+ // Returns the value of the given class |property|. Returns the
+ // property-specific default value if the property was not previously set.
+ template<typename T>
+ T GetProperty(const ClassProperty<T>* property) const;
+
+ // Sets the |property| to its default value. Useful for avoiding a cast when
+ // setting to NULL.
+ template<typename T>
+ void ClearProperty(const ClassProperty<T>* property);
+
+ // Returns the value of all properties with a non-default value.
+ std::set<const void*> GetAllPropertyKeys() const;
sky 2017/02/01 00:54:02 Thanks for fixing the spelling here!
kylix_rd 2017/02/01 18:43:14 Not a problem. It happens.
+
+ protected:
+ friend class subtle::PropertyHelper;
+
+ virtual void AfterPropertyChange(const void* key,
+ int64_t old_value,
+ std::unique_ptr<PropertyData> data) {}
+ virtual std::unique_ptr<PropertyData> BeforePropertyChange(const void* key);
+ void ClearProperties();
+
+ // Called by the public {Set,Get,Clear}Property functions.
+ int64_t SetPropertyInternal(const void* key,
+ const char* name,
+ PropertyDeallocator deallocator,
+ int64_t value,
+ int64_t default_value);
+ int64_t GetPropertyInternal(const void* key, int64_t default_value) const;
+
+ private:
+ // Value struct to keep the name and deallocator for this property.
+ // Key cannot be used for this purpose because it can be char* or
+ // ClassProperty<>.
+ struct Value {
+ const char* name;
+ int64_t value;
+ PropertyDeallocator deallocator;
+ };
+
+ std::map<const void*, Value> prop_map_;
+};
+
+namespace {
+
+// No single new-style cast works for every conversion to/from int64_t, so we
+// need this helper class. A third specialization is needed for bool because
+// MSVC warning C4800 (forcing value to bool) is not suppressed by an explicit
+// cast (!).
+template<typename T>
+class ClassPropertyCaster {
+ public:
+ static int64_t ToInt64(T x) { return static_cast<int64_t>(x); }
+ static T FromInt64(int64_t x) { return static_cast<T>(x); }
+};
+template<typename T>
+class ClassPropertyCaster<T*> {
+ public:
+ static int64_t ToInt64(T* x) { return reinterpret_cast<int64_t>(x); }
+ static T* FromInt64(int64_t x) { return reinterpret_cast<T*>(x); }
+};
+template<>
+class ClassPropertyCaster<bool> {
+ public:
+ static int64_t ToInt64(bool x) { return static_cast<int64_t>(x); }
+ static bool FromInt64(int64_t x) { return x != 0; }
+};
+
+} // namespace
+
+namespace subtle {
+
+class UI_BASE_EXPORT PropertyHelper {
+ public:
+ template<typename T>
+ static void Set(::ui::PropertyHandler* handler,
+ const ::ui::ClassProperty<T>* property, T value) {
+ int64_t old = handler->SetPropertyInternal(
+ property, property->name,
+ value == property->default_value ? nullptr : property->deallocator,
+ ClassPropertyCaster<T>::ToInt64(value),
+ ClassPropertyCaster<T>::ToInt64(property->default_value));
+ if (property->deallocator &&
+ old != ClassPropertyCaster<T>::ToInt64(property->default_value)) {
+ (*property->deallocator)(old);
+ }
+ }
+ template<typename T>
+ static T Get(const ::ui::PropertyHandler* handler,
+ const ::ui::ClassProperty<T>* property) {
+ return ClassPropertyCaster<T>::FromInt64(handler->GetPropertyInternal(
+ property, ClassPropertyCaster<T>::ToInt64(property->default_value)));
+ }
+ template<typename T>
+ static void Clear(::ui::PropertyHandler* handler,
+ const ::ui::ClassProperty<T>* property) {
+ handler->SetProperty(property, property->default_value);
+ }
+};
+
+} // namespace subtle
+
+} // namespace ui
+
+// Macros to instantiate the property getter/setter template functions.
+#define DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(EXPORT, T) \
+ namespace ui { \
+ template <> \
+ EXPORT void PropertyHandler::SetProperty( \
+ const ClassProperty<T>* property, T value) { \
+ subtle::PropertyHelper::Set<T>(this, property, value); \
+ } \
+ template <> \
+ EXPORT T PropertyHandler::GetProperty( \
+ const ClassProperty<T>* property) const { \
+ return subtle::PropertyHelper::Get<T>(this, property); \
+ } \
+ template <> \
+ EXPORT void PropertyHandler::ClearProperty( \
+ const ClassProperty<T>* property) { \
+ subtle::PropertyHelper::Clear<T>(this, property); \
+ } \
+ }
+
+#define DECLARE_UI_CLASS_PROPERTY_TYPE(T) \
+ DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(, T)
+
+#define DEFINE_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
+ static_assert(sizeof(TYPE) <= sizeof(int64_t), "property type too large"); \
+ namespace { \
+ const ::ui::ClassProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, nullptr}; \
+ } \
+ const ::ui::ClassProperty<TYPE>* const NAME = &NAME##_Value;
+
+#define DEFINE_LOCAL_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
+ static_assert(sizeof(TYPE) <= sizeof(int64_t), "property type too large"); \
+ namespace { \
+ const ::ui::ClassProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, nullptr}; \
+ const ::ui::ClassProperty<TYPE>* const NAME = &NAME##_Value; \
+ }
+
+#define DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
+ namespace { \
+ void Deallocator##NAME(int64_t p) { \
+ enum { type_must_be_complete = sizeof(TYPE) }; \
+ delete ::ui::ClassPropertyCaster<TYPE*>::FromInt64(p); \
+ } \
+ const ::ui::ClassProperty<TYPE*> NAME##_Value = {DEFAULT, #NAME, \
+ &Deallocator##NAME}; \
+ } \
+ const ::ui::ClassProperty<TYPE*>* const NAME = &NAME##_Value;
+
+#endif // UI_BASE_CLASS_PROPERTY_H_
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