Index: ui/aura/window_property.h |
diff --git a/ui/aura/window_property.h b/ui/aura/window_property.h |
deleted file mode 100644 |
index 6c2bbb481b656992a30d526fbc6971081cdfe482..0000000000000000000000000000000000000000 |
--- a/ui/aura/window_property.h |
+++ /dev/null |
@@ -1,157 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef UI_AURA_WINDOW_PROPERTY_H_ |
-#define UI_AURA_WINDOW_PROPERTY_H_ |
- |
-#include <stdint.h> |
- |
-#include "ui/aura/aura_export.h" |
-#include "ui/aura/window.h" |
- |
-// This header should be included by code that defines WindowProperties. |
-// |
-// To define a new WindowProperty: |
-// |
-// #include "foo/foo_export.h" |
-// #include "ui/aura/window_property.h" |
-// |
-// DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType); |
-// namespace foo { |
-// // Use this to define an exported property that is primitive, |
-// // or a pointer you don't want automatically deleted. |
-// DEFINE_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault); |
-// |
-// // Use this to define an exported property whose value is a heap |
-// // allocated object, and has to be owned and freed by the window. |
-// DEFINE_OWNED_WINDOW_PROPERTY_KEY(gfx::Rect, kRestoreBoundsKey, NULL); |
-// |
-// // Use this to define a non exported property that is primitive, |
-// // or a pointer you don't want to automatically deleted, and is used |
-// // only in a specific file. This will define the property in an unnamed |
-// // namespace which cannot be accessed from another file. |
-// DEFINE_LOCAL_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault); |
-// |
-// } // foo namespace |
-// |
-// To define a new type used for WindowProperty. |
-// |
-// // outside all namespaces: |
-// DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType) |
-// |
-// If a property type is not exported, use DECLARE_WINDOW_PROPERTY_TYPE(MyType) |
-// which is a shorthand for DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(, MyType). |
- |
-namespace aura { |
-namespace { |
- |
-// No single new-style cast works for every conversion to/from int64_t, so we |
-// need this helper class. A third specialization is needed for bool because |
-// MSVC warning C4800 (forcing value to bool) is not suppressed by an explicit |
-// cast (!). |
-template<typename T> |
-class WindowPropertyCaster { |
- public: |
- static int64_t ToInt64(T x) { return static_cast<int64_t>(x); } |
- static T FromInt64(int64_t x) { return static_cast<T>(x); } |
-}; |
-template<typename T> |
-class WindowPropertyCaster<T*> { |
- public: |
- static int64_t ToInt64(T* x) { return reinterpret_cast<int64_t>(x); } |
- static T* FromInt64(int64_t x) { return reinterpret_cast<T*>(x); } |
-}; |
-template<> |
-class WindowPropertyCaster<bool> { |
- public: |
- static int64_t ToInt64(bool x) { return static_cast<int64_t>(x); } |
- static bool FromInt64(int64_t x) { return x != 0; } |
-}; |
- |
-} // namespace |
- |
-template<typename T> |
-struct WindowProperty { |
- T default_value; |
- const char* name; |
- Window::PropertyDeallocator deallocator; |
-}; |
- |
-namespace subtle { |
- |
-class AURA_EXPORT PropertyHelper { |
- public: |
- template<typename T> |
- static void Set(Window* window, const WindowProperty<T>* property, T value) { |
- int64_t old = window->SetPropertyInternal( |
- property, property->name, |
- value == property->default_value ? nullptr : property->deallocator, |
- WindowPropertyCaster<T>::ToInt64(value), |
- WindowPropertyCaster<T>::ToInt64(property->default_value)); |
- if (property->deallocator && |
- old != WindowPropertyCaster<T>::ToInt64(property->default_value)) { |
- (*property->deallocator)(old); |
- } |
- } |
- template<typename T> |
- static T Get(const Window* window, const WindowProperty<T>* property) { |
- return WindowPropertyCaster<T>::FromInt64(window->GetPropertyInternal( |
- property, WindowPropertyCaster<T>::ToInt64(property->default_value))); |
- } |
- template<typename T> |
- static void Clear(Window* window, const WindowProperty<T>* property) { |
- window->SetProperty(property, property->default_value); \ |
- } |
-}; |
- |
-} // namespace subtle |
- |
-} // namespace aura |
- |
-// Macros to instantiate the property getter/setter template functions. |
-#define DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(EXPORT, T) \ |
- namespace aura { \ |
- template <> \ |
- EXPORT void Window::SetProperty(const WindowProperty<T>* property, \ |
- T value) { \ |
- subtle::PropertyHelper::Set<T>(this, property, value); \ |
- } \ |
- template <> \ |
- EXPORT T Window::GetProperty(const WindowProperty<T>* property) const { \ |
- return subtle::PropertyHelper::Get<T>(this, property); \ |
- } \ |
- template <> \ |
- EXPORT void Window::ClearProperty(const WindowProperty<T>* property) { \ |
- subtle::PropertyHelper::Clear<T>(this, property); \ |
- } \ |
- } |
-#define DECLARE_WINDOW_PROPERTY_TYPE(T) \ |
- DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(, T) |
- |
-#define DEFINE_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ |
- static_assert(sizeof(TYPE) <= sizeof(int64_t), "property type too large"); \ |
- namespace { \ |
- const aura::WindowProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, nullptr}; \ |
- } \ |
- const aura::WindowProperty<TYPE>* const NAME = &NAME##_Value; |
- |
-#define DEFINE_LOCAL_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ |
- static_assert(sizeof(TYPE) <= sizeof(int64_t), "property type too large"); \ |
- namespace { \ |
- const aura::WindowProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, nullptr}; \ |
- const aura::WindowProperty<TYPE>* const NAME = &NAME##_Value; \ |
- } |
- |
-#define DEFINE_OWNED_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ |
- namespace { \ |
- void Deallocator##NAME(int64_t p) { \ |
- enum { type_must_be_complete = sizeof(TYPE) }; \ |
- delete aura::WindowPropertyCaster<TYPE*>::FromInt64(p); \ |
- } \ |
- const aura::WindowProperty<TYPE*> NAME##_Value = {DEFAULT, #NAME, \ |
- &Deallocator##NAME}; \ |
- } \ |
- const aura::WindowProperty<TYPE*>* const NAME = &NAME##_Value; |
- |
-#endif // UI_AURA_WINDOW_PROPERTY_H_ |