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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/wm/core/window_animations.h" | 5 #include "ui/wm/core/window_animations.h" |
6 | 6 |
7 #include <math.h> | 7 #include <math.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <memory> | 10 #include <memory> |
11 | 11 |
12 #include "base/command_line.h" | 12 #include "base/command_line.h" |
13 #include "base/compiler_specific.h" | 13 #include "base/compiler_specific.h" |
14 #include "base/logging.h" | 14 #include "base/logging.h" |
15 #include "base/macros.h" | 15 #include "base/macros.h" |
16 #include "base/memory/ptr_util.h" | 16 #include "base/memory/ptr_util.h" |
17 #include "base/message_loop/message_loop.h" | 17 #include "base/message_loop/message_loop.h" |
18 #include "base/stl_util.h" | 18 #include "base/stl_util.h" |
19 #include "base/time/time.h" | 19 #include "base/time/time.h" |
20 #include "ui/aura/client/aura_constants.h" | 20 #include "ui/aura/client/aura_constants.h" |
21 #include "ui/aura/window.h" | 21 #include "ui/aura/window.h" |
22 #include "ui/aura/window_delegate.h" | 22 #include "ui/aura/window_delegate.h" |
23 #include "ui/aura/window_observer.h" | 23 #include "ui/aura/window_observer.h" |
24 #include "ui/aura/window_property.h" | 24 #include "ui/base/class_property.h" |
25 #include "ui/compositor/compositor_observer.h" | 25 #include "ui/compositor/compositor_observer.h" |
26 #include "ui/compositor/layer.h" | 26 #include "ui/compositor/layer.h" |
27 #include "ui/compositor/layer_animation_observer.h" | 27 #include "ui/compositor/layer_animation_observer.h" |
28 #include "ui/compositor/layer_animation_sequence.h" | 28 #include "ui/compositor/layer_animation_sequence.h" |
29 #include "ui/compositor/layer_animator.h" | 29 #include "ui/compositor/layer_animator.h" |
30 #include "ui/compositor/layer_tree_owner.h" | 30 #include "ui/compositor/layer_tree_owner.h" |
31 #include "ui/compositor/scoped_animation_duration_scale_mode.h" | 31 #include "ui/compositor/scoped_animation_duration_scale_mode.h" |
32 #include "ui/compositor/scoped_layer_animation_settings.h" | 32 #include "ui/compositor/scoped_layer_animation_settings.h" |
33 #include "ui/gfx/animation/animation.h" | 33 #include "ui/gfx/animation/animation.h" |
34 #include "ui/gfx/geometry/rect_conversions.h" | 34 #include "ui/gfx/geometry/rect_conversions.h" |
35 #include "ui/gfx/geometry/vector2d.h" | 35 #include "ui/gfx/geometry/vector2d.h" |
36 #include "ui/gfx/geometry/vector3d_f.h" | 36 #include "ui/gfx/geometry/vector3d_f.h" |
37 #include "ui/gfx/interpolated_transform.h" | 37 #include "ui/gfx/interpolated_transform.h" |
38 #include "ui/wm/core/window_util.h" | 38 #include "ui/wm/core/window_util.h" |
39 #include "ui/wm/core/wm_core_switches.h" | 39 #include "ui/wm/core/wm_core_switches.h" |
40 #include "ui/wm/public/animation_host.h" | 40 #include "ui/wm/public/animation_host.h" |
41 | 41 |
42 DECLARE_WINDOW_PROPERTY_TYPE(wm::WindowVisibilityAnimationType) | 42 DECLARE_UI_CLASS_PROPERTY_TYPE(::wm::WindowVisibilityAnimationType) |
43 DECLARE_WINDOW_PROPERTY_TYPE(wm::WindowVisibilityAnimationTransition) | 43 DECLARE_UI_CLASS_PROPERTY_TYPE(::wm::WindowVisibilityAnimationTransition) |
44 DECLARE_WINDOW_PROPERTY_TYPE(float) | 44 DECLARE_UI_CLASS_PROPERTY_TYPE(float) |
45 | 45 |
46 namespace wm { | 46 namespace wm { |
47 namespace { | 47 namespace { |
48 const float kWindowAnimation_Vertical_TranslateY = 15.f; | 48 const float kWindowAnimation_Vertical_TranslateY = 15.f; |
49 | 49 |
50 // A base class for hiding animation observer which has two roles: | 50 // A base class for hiding animation observer which has two roles: |
51 // 1) Notifies AnimationHost at the end of hiding animation. | 51 // 1) Notifies AnimationHost at the end of hiding animation. |
52 // 2) Detaches the window's layers for hiding animation and deletes | 52 // 2) Detaches the window's layers for hiding animation and deletes |
53 // them upon completion of the animation. This is necessary to a) | 53 // them upon completion of the animation. This is necessary to a) |
54 // ensure that the animation continues in the event of the window being | 54 // ensure that the animation continues in the event of the window being |
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139 aura::Window* window_; | 139 aura::Window* window_; |
140 | 140 |
141 // The owner of detached layers. | 141 // The owner of detached layers. |
142 std::unique_ptr<ui::LayerTreeOwner> layer_owner_; | 142 std::unique_ptr<ui::LayerTreeOwner> layer_owner_; |
143 | 143 |
144 DISALLOW_COPY_AND_ASSIGN(HidingWindowAnimationObserverBase); | 144 DISALLOW_COPY_AND_ASSIGN(HidingWindowAnimationObserverBase); |
145 }; | 145 }; |
146 | 146 |
147 } // namespace | 147 } // namespace |
148 | 148 |
149 DEFINE_WINDOW_PROPERTY_KEY(int, | 149 DEFINE_UI_CLASS_PROPERTY_KEY(int, |
150 kWindowVisibilityAnimationTypeKey, | 150 kWindowVisibilityAnimationTypeKey, |
151 WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT); | 151 WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT); |
152 DEFINE_WINDOW_PROPERTY_KEY(int, kWindowVisibilityAnimationDurationKey, 0); | 152 DEFINE_UI_CLASS_PROPERTY_KEY(int, kWindowVisibilityAnimationDurationKey, 0); |
153 DEFINE_WINDOW_PROPERTY_KEY(WindowVisibilityAnimationTransition, | 153 DEFINE_UI_CLASS_PROPERTY_KEY(WindowVisibilityAnimationTransition, |
154 kWindowVisibilityAnimationTransitionKey, | 154 kWindowVisibilityAnimationTransitionKey, |
155 ANIMATE_BOTH); | 155 ANIMATE_BOTH); |
156 DEFINE_WINDOW_PROPERTY_KEY(float, | 156 DEFINE_UI_CLASS_PROPERTY_KEY(float, |
157 kWindowVisibilityAnimationVerticalPositionKey, | 157 kWindowVisibilityAnimationVerticalPositionKey, |
158 kWindowAnimation_Vertical_TranslateY); | 158 kWindowAnimation_Vertical_TranslateY); |
159 | 159 |
160 // A HidingWindowAnimationObserver that deletes observer and detached | 160 // A HidingWindowAnimationObserver that deletes observer and detached |
161 // layers upon the completion of the implicit animation. | 161 // layers upon the completion of the implicit animation. |
162 class ImplicitHidingWindowAnimationObserver | 162 class ImplicitHidingWindowAnimationObserver |
163 : public HidingWindowAnimationObserverBase, | 163 : public HidingWindowAnimationObserverBase, |
164 public ui::ImplicitAnimationObserver { | 164 public ui::ImplicitAnimationObserver { |
165 public: | 165 public: |
166 ImplicitHidingWindowAnimationObserver( | 166 ImplicitHidingWindowAnimationObserver( |
167 aura::Window* window, | 167 aura::Window* window, |
168 ui::ScopedLayerAnimationSettings* settings); | 168 ui::ScopedLayerAnimationSettings* settings); |
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664 // being accessed via Remote Desktop. | 664 // being accessed via Remote Desktop. |
665 if (ui::ScopedAnimationDurationScaleMode::duration_scale_mode() == | 665 if (ui::ScopedAnimationDurationScaleMode::duration_scale_mode() == |
666 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION) | 666 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION) |
667 return false; | 667 return false; |
668 | 668 |
669 // Let the user decide whether or not to play the animation. | 669 // Let the user decide whether or not to play the animation. |
670 return !gfx::Animation::ShouldRenderRichAnimation(); | 670 return !gfx::Animation::ShouldRenderRichAnimation(); |
671 } | 671 } |
672 | 672 |
673 } // namespace wm | 673 } // namespace wm |
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