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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/base/class_property.h" |
| 6 |
| 7 #include <algorithm> |
| 8 #include <utility> |
| 9 |
| 10 namespace ui { |
| 11 |
| 12 PropertyHandler::PropertyHandler() {} |
| 13 |
| 14 PropertyHandler::~PropertyHandler() { |
| 15 ClearProperties(); |
| 16 } |
| 17 |
| 18 int64_t PropertyHandler::SetPropertyInternal(const void* key, |
| 19 const char* name, |
| 20 PropertyDeallocator deallocator, |
| 21 int64_t value, |
| 22 int64_t default_value) { |
| 23 // This code may be called before |port_| has been created. |
| 24 std::unique_ptr<PropertyData> data = BeforePropertyChange(key); |
| 25 int64_t old = GetPropertyInternal(key, default_value); |
| 26 if (value == default_value) { |
| 27 prop_map_.erase(key); |
| 28 } else { |
| 29 Value prop_value; |
| 30 prop_value.name = name; |
| 31 prop_value.value = value; |
| 32 prop_value.deallocator = deallocator; |
| 33 prop_map_[key] = prop_value; |
| 34 } |
| 35 AfterPropertyChange(key, old, std::move(data)); |
| 36 return old; |
| 37 } |
| 38 |
| 39 std::unique_ptr<PropertyData> PropertyHandler::BeforePropertyChange( |
| 40 const void* key) { |
| 41 return nullptr; |
| 42 } |
| 43 |
| 44 void PropertyHandler::ClearProperties() { |
| 45 // Clear properties. |
| 46 for (std::map<const void*, Value>::const_iterator iter = prop_map_.begin(); |
| 47 iter != prop_map_.end(); |
| 48 ++iter) { |
| 49 if (iter->second.deallocator) |
| 50 (*iter->second.deallocator)(iter->second.value); |
| 51 } |
| 52 prop_map_.clear(); |
| 53 } |
| 54 |
| 55 int64_t PropertyHandler::GetPropertyInternal(const void* key, |
| 56 int64_t default_value) const { |
| 57 std::map<const void*, Value>::const_iterator iter = prop_map_.find(key); |
| 58 if (iter == prop_map_.end()) |
| 59 return default_value; |
| 60 return iter->second.value; |
| 61 } |
| 62 |
| 63 std::set<const void*> PropertyHandler::GetAllPropertyKeys() const { |
| 64 std::set<const void*> keys; |
| 65 for (auto& pair : prop_map_) |
| 66 keys.insert(pair.first); |
| 67 return keys; |
| 68 } |
| 69 |
| 70 } // namespace ui |
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