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Side by Side Diff: ui/aura/window_port.h

Issue 2632543003: Refactor and push window properties up to class properties. (Closed)
Patch Set: More build fixes Created 3 years, 10 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_WINDOW_PORT_H_ 5 #ifndef UI_AURA_WINDOW_PORT_H_
6 #define UI_AURA_WINDOW_PORT_H_ 6 #define UI_AURA_WINDOW_PORT_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <memory> 10 #include <memory>
11 #include <string> 11 #include <string>
12 12
13 #include "base/observer_list.h" 13 #include "base/observer_list.h"
14 #include "base/strings/string16.h" 14 #include "base/strings/string16.h"
15 #include "ui/aura/aura_export.h" 15 #include "ui/aura/aura_export.h"
16 #include "ui/base/class_property.h"
16 17
17 namespace gfx { 18 namespace gfx {
18 class Rect; 19 class Rect;
19 } 20 }
20 21
21 namespace aura { 22 namespace aura {
22 23
23 class Window; 24 class Window;
24 class WindowObserver; 25 class WindowObserver;
25 26
26 // See comments in OnWillChangeProperty() for details.
27 struct AURA_EXPORT WindowPortPropertyData {
28 virtual ~WindowPortPropertyData() {}
29 };
30
31 // WindowPort defines an interface to enable Window to be used with or without 27 // WindowPort defines an interface to enable Window to be used with or without
32 // mus. WindowPort is owned by Window and called at key points in Windows 28 // mus. WindowPort is owned by Window and called at key points in Windows
33 // lifetime that enable Window to be used in both environments. 29 // lifetime that enable Window to be used in both environments.
34 // 30 //
35 // If a Window is created without an explicit WindowPort then 31 // If a Window is created without an explicit WindowPort then
36 // Env::CreateWindowPort() is used to create the WindowPort. 32 // Env::CreateWindowPort() is used to create the WindowPort.
37 class AURA_EXPORT WindowPort { 33 class AURA_EXPORT WindowPort {
38 public: 34 public:
39 virtual ~WindowPort() {} 35 virtual ~WindowPort() {}
40 36
(...skipping 17 matching lines...) Expand all
58 virtual void OnWillMoveChild(size_t current_index, size_t dest_index) = 0; 54 virtual void OnWillMoveChild(size_t current_index, size_t dest_index) = 0;
59 55
60 virtual void OnVisibilityChanged(bool visible) = 0; 56 virtual void OnVisibilityChanged(bool visible) = 0;
61 57
62 virtual void OnDidChangeBounds(const gfx::Rect& old_bounds, 58 virtual void OnDidChangeBounds(const gfx::Rect& old_bounds,
63 const gfx::Rect& new_bounds) = 0; 59 const gfx::Rect& new_bounds) = 0;
64 60
65 // Called before a property is changed. The return value from this is supplied 61 // Called before a property is changed. The return value from this is supplied
66 // into OnPropertyChanged() so that WindowPort may pass data between the two 62 // into OnPropertyChanged() so that WindowPort may pass data between the two
67 // calls. 63 // calls.
68 virtual std::unique_ptr<WindowPortPropertyData> OnWillChangeProperty( 64 virtual std::unique_ptr<ui::PropertyData> OnWillChangeProperty(
69 const void* key) = 0; 65 const void* key) = 0;
70 66
71 // Called after a property changes, but before observers are notified. |data| 67 // Called after a property changes, but before observers are notified. |data|
72 // is the return value from OnWillChangeProperty(). 68 // is the return value from OnWillChangeProperty().
73 virtual void OnPropertyChanged( 69 virtual void OnPropertyChanged(
74 const void* key, 70 const void* key,
75 std::unique_ptr<WindowPortPropertyData> data) = 0; 71 std::unique_ptr<ui::PropertyData> data) = 0;
76 72
77 protected: 73 protected:
78 // Returns the WindowPort associated with a Window. 74 // Returns the WindowPort associated with a Window.
79 static WindowPort* Get(Window* window); 75 static WindowPort* Get(Window* window);
80 76
81 // Returns the ObserverList of a Window. 77 // Returns the ObserverList of a Window.
82 static base::ObserverList<WindowObserver, true>* GetObservers(Window* window); 78 static base::ObserverList<WindowObserver, true>* GetObservers(Window* window);
83 }; 79 };
84 80
85 } // namespace aura 81 } // namespace aura
86 82
87 #endif // UI_AURA_WINDOW_PORT_H_ 83 #endif // UI_AURA_WINDOW_PORT_H_
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