| OLD | NEW |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/aura/mus/window_port_mus.h" | 5 #include "ui/aura/mus/window_port_mus.h" |
| 6 | 6 |
| 7 #include "base/memory/ptr_util.h" | 7 #include "base/memory/ptr_util.h" |
| 8 #include "ui/aura/client/aura_constants.h" | 8 #include "ui/aura/client/aura_constants.h" |
| 9 #include "ui/aura/client/transient_window_client.h" | 9 #include "ui/aura/client/transient_window_client.h" |
| 10 #include "ui/aura/mus/client_surface_embedder.h" | 10 #include "ui/aura/mus/client_surface_embedder.h" |
| 11 #include "ui/aura/mus/property_converter.h" | 11 #include "ui/aura/mus/property_converter.h" |
| 12 #include "ui/aura/mus/window_tree_client.h" | 12 #include "ui/aura/mus/window_tree_client.h" |
| 13 #include "ui/aura/mus/window_tree_client_delegate.h" | 13 #include "ui/aura/mus/window_tree_client_delegate.h" |
| 14 #include "ui/aura/window.h" | 14 #include "ui/aura/window.h" |
| 15 #include "ui/aura/window_delegate.h" | 15 #include "ui/aura/window_delegate.h" |
| 16 #include "ui/aura/window_observer.h" | 16 #include "ui/aura/window_observer.h" |
| 17 #include "ui/aura/window_property.h" | 17 #include "ui/base/class_property.h" |
| 18 | 18 |
| 19 namespace aura { | 19 namespace aura { |
| 20 | 20 |
| 21 WindowPortMus::WindowMusChangeDataImpl::WindowMusChangeDataImpl() = default; | 21 WindowPortMus::WindowMusChangeDataImpl::WindowMusChangeDataImpl() = default; |
| 22 | 22 |
| 23 WindowPortMus::WindowMusChangeDataImpl::~WindowMusChangeDataImpl() = default; | 23 WindowPortMus::WindowMusChangeDataImpl::~WindowMusChangeDataImpl() = default; |
| 24 | 24 |
| 25 // static | 25 // static |
| 26 WindowMus* WindowMus::Get(Window* window) { | 26 WindowMus* WindowMus::Get(Window* window) { |
| 27 return WindowPortMus::Get(window); | 27 return WindowPortMus::Get(window); |
| (...skipping 382 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 410 } | 410 } |
| 411 | 411 |
| 412 void WindowPortMus::OnDidChangeBounds(const gfx::Rect& old_bounds, | 412 void WindowPortMus::OnDidChangeBounds(const gfx::Rect& old_bounds, |
| 413 const gfx::Rect& new_bounds) { | 413 const gfx::Rect& new_bounds) { |
| 414 ServerChangeData change_data; | 414 ServerChangeData change_data; |
| 415 change_data.bounds_in_dip = new_bounds; | 415 change_data.bounds_in_dip = new_bounds; |
| 416 if (!RemoveChangeByTypeAndData(ServerChangeType::BOUNDS, change_data)) | 416 if (!RemoveChangeByTypeAndData(ServerChangeType::BOUNDS, change_data)) |
| 417 window_tree_client_->OnWindowMusBoundsChanged(this, old_bounds, new_bounds); | 417 window_tree_client_->OnWindowMusBoundsChanged(this, old_bounds, new_bounds); |
| 418 } | 418 } |
| 419 | 419 |
| 420 std::unique_ptr<WindowPortPropertyData> WindowPortMus::OnWillChangeProperty( | 420 std::unique_ptr<ui::PropertyData> WindowPortMus::OnWillChangeProperty( |
| 421 const void* key) { | 421 const void* key) { |
| 422 return window_tree_client_->OnWindowMusWillChangeProperty(this, key); | 422 return window_tree_client_->OnWindowMusWillChangeProperty(this, key); |
| 423 } | 423 } |
| 424 | 424 |
| 425 void WindowPortMus::OnPropertyChanged( | 425 void WindowPortMus::OnPropertyChanged( |
| 426 const void* key, | 426 const void* key, |
| 427 std::unique_ptr<WindowPortPropertyData> data) { | 427 std::unique_ptr<ui::PropertyData> data) { |
| 428 ServerChangeData change_data; | 428 ServerChangeData change_data; |
| 429 change_data.property_name = | 429 change_data.property_name = |
| 430 GetPropertyConverter()->GetTransportNameForPropertyKey(key); | 430 GetPropertyConverter()->GetTransportNameForPropertyKey(key); |
| 431 // TODO(sky): investigate to see if we need to compare data. In particular do | 431 // TODO(sky): investigate to see if we need to compare data. In particular do |
| 432 // we ever have a case where changing a property cascades into changing the | 432 // we ever have a case where changing a property cascades into changing the |
| 433 // same property? | 433 // same property? |
| 434 if (!RemoveChangeByTypeAndData(ServerChangeType::PROPERTY, change_data)) | 434 if (!RemoveChangeByTypeAndData(ServerChangeType::PROPERTY, change_data)) |
| 435 window_tree_client_->OnWindowMusPropertyChanged(this, key, std::move(data)); | 435 window_tree_client_->OnWindowMusPropertyChanged(this, key, std::move(data)); |
| 436 } | 436 } |
| 437 | 437 |
| 438 } // namespace aura | 438 } // namespace aura |
| OLD | NEW |