Index: cc/output/gl_renderer.cc |
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc |
index 8de061772c69d123f20edd11381e924b51ca0f8e..4eebfb6b4f69bef05409aeca11518a9deed0a5cb 100644 |
--- a/cc/output/gl_renderer.cc |
+++ b/cc/output/gl_renderer.cc |
@@ -2296,6 +2296,7 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, |
yuv_adjust[i] * adjustment_multiplier / quad->resource_multiplier - |
quad->resource_offset; |
} |
+ printf("%f %f %f\n", adjustment_multiplier, quad->resource_multiplier, quad->resource_offset); |
if (lut_texture_location != -1) { |
unsigned int lut_texture = color_lut_cache_.GetLUT( |
@@ -2304,8 +2305,14 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, |
gl_->BindTexture(GL_TEXTURE_2D, lut_texture); |
gl_->Uniform1i(lut_texture_location, 5); |
gl_->ActiveTexture(GL_TEXTURE0); |
+ printf("Using LUT\n"); |
} |
+ printf("Adj %f %f %f\n", |
+ yuv_adjust_with_offset[0], |
+ yuv_adjust_with_offset[1], |
+ yuv_adjust_with_offset[2]); |
+ |
if (resource_multiplier_location != -1) { |
gl_->Uniform1f(resource_multiplier_location, quad->resource_multiplier); |
} |