| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index 8de061772c69d123f20edd11381e924b51ca0f8e..4eebfb6b4f69bef05409aeca11518a9deed0a5cb 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -2296,6 +2296,7 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
|
| yuv_adjust[i] * adjustment_multiplier / quad->resource_multiplier -
|
| quad->resource_offset;
|
| }
|
| + printf("%f %f %f\n", adjustment_multiplier, quad->resource_multiplier, quad->resource_offset);
|
|
|
| if (lut_texture_location != -1) {
|
| unsigned int lut_texture = color_lut_cache_.GetLUT(
|
| @@ -2304,8 +2305,14 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
|
| gl_->BindTexture(GL_TEXTURE_2D, lut_texture);
|
| gl_->Uniform1i(lut_texture_location, 5);
|
| gl_->ActiveTexture(GL_TEXTURE0);
|
| + printf("Using LUT\n");
|
| }
|
|
|
| + printf("Adj %f %f %f\n",
|
| + yuv_adjust_with_offset[0],
|
| + yuv_adjust_with_offset[1],
|
| + yuv_adjust_with_offset[2]);
|
| +
|
| if (resource_multiplier_location != -1) {
|
| gl_->Uniform1f(resource_multiplier_location, quad->resource_multiplier);
|
| }
|
|
|