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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/ast/ast.h" | 5 #include "src/ast/ast.h" |
6 | 6 |
7 #include <cmath> // For isfinite. | 7 #include <cmath> // For isfinite. |
8 | 8 |
9 #include "src/ast/compile-time-value.h" | 9 #include "src/ast/compile-time-value.h" |
10 #include "src/ast/prettyprinter.h" | 10 #include "src/ast/prettyprinter.h" |
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575 (max_element_index <= 32) || ((2 * elements) >= max_element_index)); | 575 (max_element_index <= 32) || ((2 * elements) >= max_element_index)); |
576 bit_field_ = HasElementsField::update(bit_field_, elements > 0); | 576 bit_field_ = HasElementsField::update(bit_field_, elements > 0); |
577 | 577 |
578 set_is_simple(is_simple); | 578 set_is_simple(is_simple); |
579 set_depth(depth_acc); | 579 set_depth(depth_acc); |
580 } | 580 } |
581 | 581 |
582 void ObjectLiteral::BuildConstantProperties(Isolate* isolate) { | 582 void ObjectLiteral::BuildConstantProperties(Isolate* isolate) { |
583 if (!constant_properties_.is_null()) return; | 583 if (!constant_properties_.is_null()) return; |
584 | 584 |
585 // Allocate a fixed array to hold all the constant properties. | 585 Handle<BoilerplateDescription> constant_properties = |
586 Handle<FixedArray> constant_properties = | 586 isolate->factory()->NewBoilerplateDescription( |
587 isolate->factory()->NewFixedArray(boilerplate_properties_ * 2, TENURED); | 587 boilerplate_properties_, properties()->length(), has_seen_proto()); |
588 | 588 |
589 int position = 0; | 589 int position = 0; |
590 for (int i = 0; i < properties()->length(); i++) { | 590 for (int i = 0; i < properties()->length(); i++) { |
591 ObjectLiteral::Property* property = properties()->at(i); | 591 ObjectLiteral::Property* property = properties()->at(i); |
592 if (!IsBoilerplateProperty(property)) { | 592 if (!IsBoilerplateProperty(property)) { |
593 continue; | 593 continue; |
594 } | 594 } |
595 | 595 |
596 if (static_cast<uint32_t>(position) == boilerplate_properties_ * 2) { | 596 if (static_cast<uint32_t>(position) == boilerplate_properties_ * 2) { |
597 DCHECK(property->is_computed_name()); | 597 DCHECK(property->is_computed_name()); |
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1037 // static | 1037 // static |
1038 bool Literal::Match(void* literal1, void* literal2) { | 1038 bool Literal::Match(void* literal1, void* literal2) { |
1039 const AstValue* x = static_cast<Literal*>(literal1)->raw_value(); | 1039 const AstValue* x = static_cast<Literal*>(literal1)->raw_value(); |
1040 const AstValue* y = static_cast<Literal*>(literal2)->raw_value(); | 1040 const AstValue* y = static_cast<Literal*>(literal2)->raw_value(); |
1041 return (x->IsString() && y->IsString() && x->AsString() == y->AsString()) || | 1041 return (x->IsString() && y->IsString() && x->AsString() == y->AsString()) || |
1042 (x->IsNumber() && y->IsNumber() && x->AsNumber() == y->AsNumber()); | 1042 (x->IsNumber() && y->IsNumber() && x->AsNumber() == y->AsNumber()); |
1043 } | 1043 } |
1044 | 1044 |
1045 } // namespace internal | 1045 } // namespace internal |
1046 } // namespace v8 | 1046 } // namespace v8 |
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