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Side by Side Diff: cc/trees/damage_tracker_unittest.cc

Issue 2632463005: cc: Ensure that large damage doesn't register as "frame has no damage" (Closed)
Patch Set: update Created 3 years, 11 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/damage_tracker.h" 5 #include "cc/trees/damage_tracker.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include "cc/base/math_util.h" 9 #include "cc/base/math_util.h"
10 #include "cc/layers/layer_impl.h" 10 #include "cc/layers/layer_impl.h"
(...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after
80 } 80 }
81 81
82 root->layer_tree_impl()->ResetAllChangeTracking(); 82 root->layer_tree_impl()->ResetAllChangeTracking();
83 } 83 }
84 84
85 class DamageTrackerTest : public testing::Test { 85 class DamageTrackerTest : public testing::Test {
86 public: 86 public:
87 DamageTrackerTest() 87 DamageTrackerTest()
88 : host_impl_(&task_runner_provider_, &task_graph_runner_) {} 88 : host_impl_(&task_runner_provider_, &task_graph_runner_) {}
89 89
90 LayerImpl* CreateTestTreeWithOneSurface() { 90 LayerImpl* CreateTestTreeWithOneSurface(int number_of_children) {
91 host_impl_.active_tree()->DetachLayers(); 91 host_impl_.active_tree()->DetachLayers();
92 std::unique_ptr<LayerImpl> root = 92 std::unique_ptr<LayerImpl> root =
93 LayerImpl::Create(host_impl_.active_tree(), 1); 93 LayerImpl::Create(host_impl_.active_tree(), 1);
94 std::unique_ptr<LayerImpl> child =
95 LayerImpl::Create(host_impl_.active_tree(), 2);
96 94
97 root->SetPosition(gfx::PointF()); 95 root->SetPosition(gfx::PointF());
98 root->SetBounds(gfx::Size(500, 500)); 96 root->SetBounds(gfx::Size(500, 500));
99 root->SetDrawsContent(true); 97 root->SetDrawsContent(true);
100 root->test_properties()->force_render_surface = true; 98 root->test_properties()->force_render_surface = true;
101 99
102 child->SetPosition(gfx::PointF(100.f, 100.f)); 100 for (int i = 0; i < number_of_children; ++i) {
103 child->SetBounds(gfx::Size(30, 30)); 101 std::unique_ptr<LayerImpl> child =
104 child->SetDrawsContent(true); 102 LayerImpl::Create(host_impl_.active_tree(), 2 + i);
105 root->test_properties()->AddChild(std::move(child)); 103 child->SetPosition(gfx::PointF(100.f, 100.f));
104 child->SetBounds(gfx::Size(30, 30));
105 child->SetDrawsContent(true);
106 root->test_properties()->AddChild(std::move(child));
107 }
106 host_impl_.active_tree()->SetRootLayerForTesting(std::move(root)); 108 host_impl_.active_tree()->SetRootLayerForTesting(std::move(root));
107 109
108 return host_impl_.active_tree()->root_layer_for_testing(); 110 return host_impl_.active_tree()->root_layer_for_testing();
109 } 111 }
110 112
111 LayerImpl* CreateTestTreeWithTwoSurfaces() { 113 LayerImpl* CreateTestTreeWithTwoSurfaces() {
112 // This test tree has two render surfaces: one for the root, and one for 114 // This test tree has two render surfaces: one for the root, and one for
113 // child1. Additionally, the root has a second child layer, and child1 has 115 // child1. Additionally, the root has a second child layer, and child1 has
114 // two children of its own. 116 // two children of its own.
115 117
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
152 154
153 child1->test_properties()->AddChild(std::move(grand_child1)); 155 child1->test_properties()->AddChild(std::move(grand_child1));
154 child1->test_properties()->AddChild(std::move(grand_child2)); 156 child1->test_properties()->AddChild(std::move(grand_child2));
155 root->test_properties()->AddChild(std::move(child1)); 157 root->test_properties()->AddChild(std::move(child1));
156 root->test_properties()->AddChild(std::move(child2)); 158 root->test_properties()->AddChild(std::move(child2));
157 host_impl_.active_tree()->SetRootLayerForTesting(std::move(root)); 159 host_impl_.active_tree()->SetRootLayerForTesting(std::move(root));
158 160
159 return host_impl_.active_tree()->root_layer_for_testing(); 161 return host_impl_.active_tree()->root_layer_for_testing();
160 } 162 }
161 163
162 LayerImpl* CreateAndSetUpTestTreeWithOneSurface() { 164 LayerImpl* CreateAndSetUpTestTreeWithOneSurface(int number_of_children = 1) {
163 LayerImpl* root = CreateTestTreeWithOneSurface(); 165 LayerImpl* root = CreateTestTreeWithOneSurface(number_of_children);
164 166
165 // Setup includes going past the first frame which always damages 167 // Setup includes going past the first frame which always damages
166 // everything, so that we can actually perform specific tests. 168 // everything, so that we can actually perform specific tests.
167 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 169 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
168 EmulateDrawingOneFrame(root); 170 EmulateDrawingOneFrame(root);
169 171
170 return root; 172 return root;
171 } 173 }
172 174
173 LayerImpl* CreateAndSetUpTestTreeWithTwoSurfaces() { 175 LayerImpl* CreateAndSetUpTestTreeWithTwoSurfaces() {
(...skipping 16 matching lines...) Expand all
190 TEST_F(DamageTrackerTest, SanityCheckTestTreeWithOneSurface) { 192 TEST_F(DamageTrackerTest, SanityCheckTestTreeWithOneSurface) {
191 // Sanity check that the simple test tree will actually produce the expected 193 // Sanity check that the simple test tree will actually produce the expected
192 // render surfaces and layer lists. 194 // render surfaces and layer lists.
193 195
194 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); 196 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
195 197
196 EXPECT_EQ(2u, root->render_surface()->layer_list().size()); 198 EXPECT_EQ(2u, root->render_surface()->layer_list().size());
197 EXPECT_EQ(1, root->render_surface()->layer_list()[0]->id()); 199 EXPECT_EQ(1, root->render_surface()->layer_list()[0]->id());
198 EXPECT_EQ(2, root->render_surface()->layer_list()[1]->id()); 200 EXPECT_EQ(2, root->render_surface()->layer_list()[1]->id());
199 201
200 gfx::Rect root_damage_rect = 202 gfx::Rect root_damage_rect;
201 root->render_surface()->damage_tracker()->current_damage_rect(); 203 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
204 &root_damage_rect));
202 205
203 EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString()); 206 EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString());
204 } 207 }
205 208
206 TEST_F(DamageTrackerTest, SanityCheckTestTreeWithTwoSurfaces) { 209 TEST_F(DamageTrackerTest, SanityCheckTestTreeWithTwoSurfaces) {
207 // Sanity check that the complex test tree will actually produce the expected 210 // Sanity check that the complex test tree will actually produce the expected
208 // render surfaces and layer lists. 211 // render surfaces and layer lists.
209 212
210 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); 213 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
211 214
212 LayerImpl* child1 = root->test_properties()->children[0]; 215 LayerImpl* child1 = root->test_properties()->children[0];
213 LayerImpl* child2 = root->test_properties()->children[1]; 216 LayerImpl* child2 = root->test_properties()->children[1];
214 gfx::Rect child_damage_rect = 217
215 child1->render_surface()->damage_tracker()->current_damage_rect(); 218 gfx::Rect child_damage_rect;
216 gfx::Rect root_damage_rect = 219 EXPECT_TRUE(child1->render_surface()->damage_tracker()->GetDamageRectIfValid(
217 root->render_surface()->damage_tracker()->current_damage_rect(); 220 &child_damage_rect));
221 gfx::Rect root_damage_rect;
222 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
223 &root_damage_rect));
218 224
219 ASSERT_TRUE(child1->render_surface()); 225 ASSERT_TRUE(child1->render_surface());
220 EXPECT_FALSE(child2->render_surface()); 226 EXPECT_FALSE(child2->render_surface());
221 EXPECT_EQ(3u, root->render_surface()->layer_list().size()); 227 EXPECT_EQ(3u, root->render_surface()->layer_list().size());
222 EXPECT_EQ(2u, child1->render_surface()->layer_list().size()); 228 EXPECT_EQ(2u, child1->render_surface()->layer_list().size());
223 229
224 // The render surface for child1 only has a content_rect that encloses 230 // The render surface for child1 only has a content_rect that encloses
225 // grand_child1 and grand_child2, because child1 does not draw content. 231 // grand_child1 and grand_child2, because child1 does not draw content.
226 EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(), 232 EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
227 child_damage_rect.ToString()); 233 child_damage_rect.ToString());
228 EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString()); 234 EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString());
229 } 235 }
230 236
231 TEST_F(DamageTrackerTest, VerifyDamageForUpdateRects) { 237 TEST_F(DamageTrackerTest, VerifyDamageForUpdateRects) {
232 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); 238 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
233 LayerImpl* child = root->test_properties()->children[0]; 239 LayerImpl* child = root->test_properties()->children[0];
234 240
235 // CASE 1: Setting the update rect should cause the corresponding damage to 241 // CASE 1: Setting the update rect should cause the corresponding damage to
236 // the surface. 242 // the surface.
237 ClearDamageForAllSurfaces(root); 243 ClearDamageForAllSurfaces(root);
238 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13)); 244 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
239 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 245 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
240 EmulateDrawingOneFrame(root); 246 EmulateDrawingOneFrame(root);
241 247
242 // Damage position on the surface should be: position of update_rect (10, 11) 248 // Damage position on the surface should be: position of update_rect (10, 11)
243 // relative to the child (100, 100). 249 // relative to the child (100, 100).
244 gfx::Rect root_damage_rect = 250 gfx::Rect root_damage_rect;
245 root->render_surface()->damage_tracker()->current_damage_rect(); 251 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
252 &root_damage_rect));
246 EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(), 253 EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(),
247 root_damage_rect.ToString()); 254 root_damage_rect.ToString());
248 255
249 // CASE 2: The same update rect twice in a row still produces the same 256 // CASE 2: The same update rect twice in a row still produces the same
250 // damage. 257 // damage.
251 ClearDamageForAllSurfaces(root); 258 ClearDamageForAllSurfaces(root);
252 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13)); 259 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
253 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 260 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
254 EmulateDrawingOneFrame(root); 261 EmulateDrawingOneFrame(root);
255 root_damage_rect = 262 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
256 root->render_surface()->damage_tracker()->current_damage_rect(); 263 &root_damage_rect));
257 EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(), 264 EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(),
258 root_damage_rect.ToString()); 265 root_damage_rect.ToString());
259 266
260 // CASE 3: Setting a different update rect should cause damage on the new 267 // CASE 3: Setting a different update rect should cause damage on the new
261 // update region, but no additional exposed old region. 268 // update region, but no additional exposed old region.
262 ClearDamageForAllSurfaces(root); 269 ClearDamageForAllSurfaces(root);
263 child->SetUpdateRect(gfx::Rect(20, 25, 1, 2)); 270 child->SetUpdateRect(gfx::Rect(20, 25, 1, 2));
264 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 271 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
265 EmulateDrawingOneFrame(root); 272 EmulateDrawingOneFrame(root);
266 273
267 // Damage position on the surface should be: position of update_rect (20, 25) 274 // Damage position on the surface should be: position of update_rect (20, 25)
268 // relative to the child (100, 100). 275 // relative to the child (100, 100).
269 root_damage_rect = 276 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
270 root->render_surface()->damage_tracker()->current_damage_rect(); 277 &root_damage_rect));
271 EXPECT_EQ(gfx::Rect(120, 125, 1, 2).ToString(), root_damage_rect.ToString()); 278 EXPECT_EQ(gfx::Rect(120, 125, 1, 2).ToString(), root_damage_rect.ToString());
272 } 279 }
273 280
274 TEST_F(DamageTrackerTest, VerifyDamageForLayerDamageRects) { 281 TEST_F(DamageTrackerTest, VerifyDamageForLayerDamageRects) {
275 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); 282 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
276 LayerImpl* child = root->test_properties()->children[0]; 283 LayerImpl* child = root->test_properties()->children[0];
277 284
278 // CASE 1: Adding the layer damage rect should cause the corresponding damage 285 // CASE 1: Adding the layer damage rect should cause the corresponding damage
279 // to the surface. 286 // to the surface.
280 ClearDamageForAllSurfaces(root); 287 ClearDamageForAllSurfaces(root);
281 child->AddDamageRect(gfx::Rect(10, 11, 12, 13)); 288 child->AddDamageRect(gfx::Rect(10, 11, 12, 13));
282 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 289 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
283 EmulateDrawingOneFrame(root); 290 EmulateDrawingOneFrame(root);
284 291
285 // Damage position on the surface should be: position of layer damage_rect 292 // Damage position on the surface should be: position of layer damage_rect
286 // (10, 11) relative to the child (100, 100). 293 // (10, 11) relative to the child (100, 100).
287 gfx::Rect root_damage_rect = 294 gfx::Rect root_damage_rect;
288 root->render_surface()->damage_tracker()->current_damage_rect(); 295 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
296 &root_damage_rect));
289 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13))); 297 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13)));
290 298
291 // CASE 2: The same layer damage rect twice in a row still produces the same 299 // CASE 2: The same layer damage rect twice in a row still produces the same
292 // damage. 300 // damage.
293 ClearDamageForAllSurfaces(root); 301 ClearDamageForAllSurfaces(root);
294 child->AddDamageRect(gfx::Rect(10, 11, 12, 13)); 302 child->AddDamageRect(gfx::Rect(10, 11, 12, 13));
295 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 303 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
296 EmulateDrawingOneFrame(root); 304 EmulateDrawingOneFrame(root);
297 root_damage_rect = 305 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
298 root->render_surface()->damage_tracker()->current_damage_rect(); 306 &root_damage_rect));
299 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13))); 307 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13)));
300 308
301 // CASE 3: Adding a different layer damage rect should cause damage on the 309 // CASE 3: Adding a different layer damage rect should cause damage on the
302 // new damaged region, but no additional exposed old region. 310 // new damaged region, but no additional exposed old region.
303 ClearDamageForAllSurfaces(root); 311 ClearDamageForAllSurfaces(root);
304 child->AddDamageRect(gfx::Rect(20, 25, 1, 2)); 312 child->AddDamageRect(gfx::Rect(20, 25, 1, 2));
305 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 313 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
306 EmulateDrawingOneFrame(root); 314 EmulateDrawingOneFrame(root);
307 315
308 // Damage position on the surface should be: position of layer damage_rect 316 // Damage position on the surface should be: position of layer damage_rect
309 // (20, 25) relative to the child (100, 100). 317 // (20, 25) relative to the child (100, 100).
310 root_damage_rect = 318 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
311 root->render_surface()->damage_tracker()->current_damage_rect(); 319 &root_damage_rect));
312 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2))); 320 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2)));
313 321
314 // CASE 4: Adding multiple layer damage rects should cause a unified 322 // CASE 4: Adding multiple layer damage rects should cause a unified
315 // damage on root damage rect. 323 // damage on root damage rect.
316 ClearDamageForAllSurfaces(root); 324 ClearDamageForAllSurfaces(root);
317 child->AddDamageRect(gfx::Rect(20, 25, 1, 2)); 325 child->AddDamageRect(gfx::Rect(20, 25, 1, 2));
318 child->AddDamageRect(gfx::Rect(10, 15, 3, 4)); 326 child->AddDamageRect(gfx::Rect(10, 15, 3, 4));
319 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 327 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
320 EmulateDrawingOneFrame(root); 328 EmulateDrawingOneFrame(root);
321 329
322 // Damage position on the surface should be: position of layer damage_rect 330 // Damage position on the surface should be: position of layer damage_rect
323 // (20, 25) relative to the child (100, 100). 331 // (20, 25) relative to the child (100, 100).
324 root_damage_rect = 332 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
325 root->render_surface()->damage_tracker()->current_damage_rect(); 333 &root_damage_rect));
326 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2))); 334 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2)));
327 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 115, 3, 4))); 335 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 115, 3, 4)));
328 } 336 }
329 337
330 TEST_F(DamageTrackerTest, VerifyDamageForLayerUpdateAndDamageRects) { 338 TEST_F(DamageTrackerTest, VerifyDamageForLayerUpdateAndDamageRects) {
331 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); 339 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
332 LayerImpl* child = root->test_properties()->children[0]; 340 LayerImpl* child = root->test_properties()->children[0];
333 341
334 // CASE 1: Adding the layer damage rect and update rect should cause the 342 // CASE 1: Adding the layer damage rect and update rect should cause the
335 // corresponding damage to the surface. 343 // corresponding damage to the surface.
336 ClearDamageForAllSurfaces(root); 344 ClearDamageForAllSurfaces(root);
337 child->AddDamageRect(gfx::Rect(5, 6, 12, 13)); 345 child->AddDamageRect(gfx::Rect(5, 6, 12, 13));
338 child->SetUpdateRect(gfx::Rect(15, 16, 14, 10)); 346 child->SetUpdateRect(gfx::Rect(15, 16, 14, 10));
339 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 347 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
340 EmulateDrawingOneFrame(root); 348 EmulateDrawingOneFrame(root);
341 349
342 // Damage position on the surface should be: position of unified layer 350 // Damage position on the surface should be: position of unified layer
343 // damage_rect and update rect (5, 6) 351 // damage_rect and update rect (5, 6)
344 // relative to the child (100, 100). 352 // relative to the child (100, 100).
345 gfx::Rect root_damage_rect = 353 gfx::Rect root_damage_rect;
346 root->render_surface()->damage_tracker()->current_damage_rect(); 354 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
355 &root_damage_rect));
347 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 106, 24, 20))); 356 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 106, 24, 20)));
348 357
349 // CASE 2: The same layer damage rect and update rect twice in a row still 358 // CASE 2: The same layer damage rect and update rect twice in a row still
350 // produces the same damage. 359 // produces the same damage.
351 ClearDamageForAllSurfaces(root); 360 ClearDamageForAllSurfaces(root);
352 child->AddDamageRect(gfx::Rect(10, 11, 12, 13)); 361 child->AddDamageRect(gfx::Rect(10, 11, 12, 13));
353 child->SetUpdateRect(gfx::Rect(10, 11, 14, 15)); 362 child->SetUpdateRect(gfx::Rect(10, 11, 14, 15));
354 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 363 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
355 EmulateDrawingOneFrame(root); 364 EmulateDrawingOneFrame(root);
356 root_damage_rect = 365 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
357 root->render_surface()->damage_tracker()->current_damage_rect(); 366 &root_damage_rect));
358 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 14, 15))); 367 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 14, 15)));
359 368
360 // CASE 3: Adding a different layer damage rect and update rect should cause 369 // CASE 3: Adding a different layer damage rect and update rect should cause
361 // damage on the new damaged region, but no additional exposed old region. 370 // damage on the new damaged region, but no additional exposed old region.
362 ClearDamageForAllSurfaces(root); 371 ClearDamageForAllSurfaces(root);
363 child->AddDamageRect(gfx::Rect(20, 25, 2, 3)); 372 child->AddDamageRect(gfx::Rect(20, 25, 2, 3));
364 child->SetUpdateRect(gfx::Rect(5, 10, 7, 8)); 373 child->SetUpdateRect(gfx::Rect(5, 10, 7, 8));
365 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 374 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
366 EmulateDrawingOneFrame(root); 375 EmulateDrawingOneFrame(root);
367 376
368 // Damage position on the surface should be: position of unified layer damage 377 // Damage position on the surface should be: position of unified layer damage
369 // rect and update rect (5, 10) relative to the child (100, 100). 378 // rect and update rect (5, 10) relative to the child (100, 100).
370 root_damage_rect = 379 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
371 root->render_surface()->damage_tracker()->current_damage_rect(); 380 &root_damage_rect));
372 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 110, 17, 18))); 381 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 110, 17, 18)));
373 } 382 }
374 383
375 TEST_F(DamageTrackerTest, VerifyDamageForPropertyChanges) { 384 TEST_F(DamageTrackerTest, VerifyDamageForPropertyChanges) {
376 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); 385 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
377 LayerImpl* child = root->test_properties()->children[0]; 386 LayerImpl* child = root->test_properties()->children[0];
378 387
379 // CASE 1: The layer's property changed flag takes priority over update rect. 388 // CASE 1: The layer's property changed flag takes priority over update rect.
380 // 389 //
381 child->test_properties()->force_render_surface = true; 390 child->test_properties()->force_render_surface = true;
382 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 391 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
383 EmulateDrawingOneFrame(root); 392 EmulateDrawingOneFrame(root);
384 ClearDamageForAllSurfaces(root); 393 ClearDamageForAllSurfaces(root);
385 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13)); 394 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
386 root->layer_tree_impl()->property_trees()->effect_tree.OnOpacityAnimated( 395 root->layer_tree_impl()->property_trees()->effect_tree.OnOpacityAnimated(
387 0.5f, child->effect_tree_index(), root->layer_tree_impl()); 396 0.5f, child->effect_tree_index(), root->layer_tree_impl());
388 EmulateDrawingOneFrame(root); 397 EmulateDrawingOneFrame(root);
389 398
390 ASSERT_EQ(2u, root->render_surface()->layer_list().size()); 399 ASSERT_EQ(2u, root->render_surface()->layer_list().size());
391 400
392 // Damage should be the entire child layer in target_surface space. 401 // Damage should be the entire child layer in target_surface space.
393 gfx::Rect expected_rect = gfx::Rect(100, 100, 30, 30); 402 gfx::Rect expected_rect = gfx::Rect(100, 100, 30, 30);
394 gfx::Rect root_damage_rect = 403 gfx::Rect root_damage_rect;
395 root->render_surface()->damage_tracker()->current_damage_rect(); 404 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
405 &root_damage_rect));
396 EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString()); 406 EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString());
397 407
398 // CASE 2: If a layer moves due to property change, it damages both the new 408 // CASE 2: If a layer moves due to property change, it damages both the new
399 // location and the old (exposed) location. The old location is the 409 // location and the old (exposed) location. The old location is the
400 // entire old layer, not just the update_rect. 410 // entire old layer, not just the update_rect.
401 411
402 // Cycle one frame of no change, just to sanity check that the next rect is 412 // Cycle one frame of no change, just to sanity check that the next rect is
403 // not because of the old damage state. 413 // not because of the old damage state.
404 ClearDamageForAllSurfaces(root); 414 ClearDamageForAllSurfaces(root);
405 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 415 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
406 EmulateDrawingOneFrame(root); 416 EmulateDrawingOneFrame(root);
407 root_damage_rect = 417 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
408 root->render_surface()->damage_tracker()->current_damage_rect(); 418 &root_damage_rect));
409 EXPECT_TRUE(root_damage_rect.IsEmpty()); 419 EXPECT_TRUE(root_damage_rect.IsEmpty());
410 420
411 // Then, test the actual layer movement. 421 // Then, test the actual layer movement.
412 ClearDamageForAllSurfaces(root); 422 ClearDamageForAllSurfaces(root);
413 gfx::Transform translation; 423 gfx::Transform translation;
414 translation.Translate(100.f, 130.f); 424 translation.Translate(100.f, 130.f);
415 root->layer_tree_impl()->property_trees()->transform_tree.OnTransformAnimated( 425 root->layer_tree_impl()->property_trees()->transform_tree.OnTransformAnimated(
416 translation, child->transform_tree_index(), root->layer_tree_impl()); 426 translation, child->transform_tree_index(), root->layer_tree_impl());
417 EmulateDrawingOneFrame(root); 427 EmulateDrawingOneFrame(root);
418 428
419 // Expect damage to be the combination of the previous one and the new one. 429 // Expect damage to be the combination of the previous one and the new one.
420 expected_rect.Union(gfx::Rect(200, 230, 30, 30)); 430 expected_rect.Union(gfx::Rect(200, 230, 30, 30));
421 root_damage_rect = 431 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
422 root->render_surface()->damage_tracker()->current_damage_rect(); 432 &root_damage_rect));
423 EXPECT_FLOAT_RECT_EQ(expected_rect, root_damage_rect); 433 EXPECT_FLOAT_RECT_EQ(expected_rect, root_damage_rect);
424 } 434 }
425 435
426 TEST_F(DamageTrackerTest, VerifyDamageWhenSurfaceRemoved) { 436 TEST_F(DamageTrackerTest, VerifyDamageWhenSurfaceRemoved) {
427 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); 437 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
428 LayerImpl* surface = root->test_properties()->children[0]; 438 LayerImpl* surface = root->test_properties()->children[0];
429 LayerImpl* child = surface->test_properties()->children[0]; 439 LayerImpl* child = surface->test_properties()->children[0];
430 child->SetDrawsContent(true); 440 child->SetDrawsContent(true);
431 EmulateDrawingOneFrame(root); 441 EmulateDrawingOneFrame(root);
432 ClearDamageForAllSurfaces(root); 442 ClearDamageForAllSurfaces(root);
433 443
434 surface->test_properties()->force_render_surface = false; 444 surface->test_properties()->force_render_surface = false;
435 child->SetDrawsContent(false); 445 child->SetDrawsContent(false);
436 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 446 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
437 EmulateDrawingOneFrame(root); 447 EmulateDrawingOneFrame(root);
438 gfx::Rect root_damage_rect = 448 gfx::Rect root_damage_rect;
439 root->render_surface()->damage_tracker()->current_damage_rect(); 449 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
450 &root_damage_rect));
440 EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(), 451 EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
441 root_damage_rect.ToString()); 452 root_damage_rect.ToString());
442 } 453 }
443 454
444 TEST_F(DamageTrackerTest, VerifyDamageForTransformedLayer) { 455 TEST_F(DamageTrackerTest, VerifyDamageForTransformedLayer) {
445 // If a layer is transformed, the damage rect should still enclose the entire 456 // If a layer is transformed, the damage rect should still enclose the entire
446 // transformed layer. 457 // transformed layer.
447 458
448 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); 459 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
449 LayerImpl* child = root->test_properties()->children[0]; 460 LayerImpl* child = root->test_properties()->children[0];
450 child->test_properties()->force_render_surface = true; 461 child->test_properties()->force_render_surface = true;
451 462
452 gfx::Transform rotation; 463 gfx::Transform rotation;
453 rotation.Rotate(45.0); 464 rotation.Rotate(45.0);
454 465
455 ClearDamageForAllSurfaces(root); 466 ClearDamageForAllSurfaces(root);
456 child->test_properties()->transform_origin = gfx::Point3F( 467 child->test_properties()->transform_origin = gfx::Point3F(
457 child->bounds().width() * 0.5f, child->bounds().height() * 0.5f, 0.f); 468 child->bounds().width() * 0.5f, child->bounds().height() * 0.5f, 0.f);
458 child->SetPosition(gfx::PointF(85.f, 85.f)); 469 child->SetPosition(gfx::PointF(85.f, 85.f));
459 child->NoteLayerPropertyChanged(); 470 child->NoteLayerPropertyChanged();
460 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 471 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
461 EmulateDrawingOneFrame(root); 472 EmulateDrawingOneFrame(root);
462 473
463 // Sanity check that the layer actually moved to (85, 85), damaging its old 474 // Sanity check that the layer actually moved to (85, 85), damaging its old
464 // location and new location. 475 // location and new location.
465 gfx::Rect root_damage_rect = 476 gfx::Rect root_damage_rect;
466 root->render_surface()->damage_tracker()->current_damage_rect(); 477 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
478 &root_damage_rect));
467 EXPECT_EQ(gfx::Rect(85, 85, 45, 45).ToString(), root_damage_rect.ToString()); 479 EXPECT_EQ(gfx::Rect(85, 85, 45, 45).ToString(), root_damage_rect.ToString());
468 480
469 // With the anchor on the layer's center, now we can test the rotation more 481 // With the anchor on the layer's center, now we can test the rotation more
470 // intuitively, since it applies about the layer's anchor. 482 // intuitively, since it applies about the layer's anchor.
471 ClearDamageForAllSurfaces(root); 483 ClearDamageForAllSurfaces(root);
472 root->layer_tree_impl()->property_trees()->transform_tree.OnTransformAnimated( 484 root->layer_tree_impl()->property_trees()->transform_tree.OnTransformAnimated(
473 rotation, child->transform_tree_index(), root->layer_tree_impl()); 485 rotation, child->transform_tree_index(), root->layer_tree_impl());
474 EmulateDrawingOneFrame(root); 486 EmulateDrawingOneFrame(root);
475 487
476 // Since the child layer is square, rotation by 45 degrees about the center 488 // Since the child layer is square, rotation by 45 degrees about the center
477 // should increase the size of the expected rect by sqrt(2), centered around 489 // should increase the size of the expected rect by sqrt(2), centered around
478 // (100, 100). The old exposed region should be fully contained in the new 490 // (100, 100). The old exposed region should be fully contained in the new
479 // region. 491 // region.
480 float expected_width = 30.f * sqrt(2.f); 492 float expected_width = 30.f * sqrt(2.f);
481 float expected_position = 100.f - 0.5f * expected_width; 493 float expected_position = 100.f - 0.5f * expected_width;
482 gfx::Rect expected_rect = gfx::ToEnclosingRect(gfx::RectF( 494 gfx::Rect expected_rect = gfx::ToEnclosingRect(gfx::RectF(
483 expected_position, expected_position, expected_width, expected_width)); 495 expected_position, expected_position, expected_width, expected_width));
484 root_damage_rect = 496 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
485 root->render_surface()->damage_tracker()->current_damage_rect(); 497 &root_damage_rect));
486 EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString()); 498 EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString());
487 } 499 }
488 500
489 TEST_F(DamageTrackerTest, VerifyDamageForPerspectiveClippedLayer) { 501 TEST_F(DamageTrackerTest, VerifyDamageForPerspectiveClippedLayer) {
490 // If a layer has a perspective transform that causes w < 0, then not 502 // If a layer has a perspective transform that causes w < 0, then not
491 // clipping the layer can cause an invalid damage rect. This test checks that 503 // clipping the layer can cause an invalid damage rect. This test checks that
492 // the w < 0 case is tracked properly. 504 // the w < 0 case is tracked properly.
493 // 505 //
494 // The transform is constructed so that if w < 0 clipping is not performed, 506 // The transform is constructed so that if w < 0 clipping is not performed,
495 // the incorrect rect will be very small, specifically: position (500.972504, 507 // the incorrect rect will be very small, specifically: position (500.972504,
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527 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 539 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
528 EmulateDrawingOneFrame(root); 540 EmulateDrawingOneFrame(root);
529 ClearDamageForAllSurfaces(root); 541 ClearDamageForAllSurfaces(root);
530 root->layer_tree_impl()->property_trees()->effect_tree.OnOpacityAnimated( 542 root->layer_tree_impl()->property_trees()->effect_tree.OnOpacityAnimated(
531 0.5f, child->effect_tree_index(), root->layer_tree_impl()); 543 0.5f, child->effect_tree_index(), root->layer_tree_impl());
532 EmulateDrawingOneFrame(root); 544 EmulateDrawingOneFrame(root);
533 545
534 // The expected damage should cover the entire root surface (500x500), but we 546 // The expected damage should cover the entire root surface (500x500), but we
535 // don't care whether the damage rect was clamped or is larger than the 547 // don't care whether the damage rect was clamped or is larger than the
536 // surface for this test. 548 // surface for this test.
537 gfx::Rect root_damage_rect = 549 gfx::Rect root_damage_rect;
538 root->render_surface()->damage_tracker()->current_damage_rect(); 550 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
551 &root_damage_rect));
539 gfx::Rect damage_we_care_about = gfx::Rect(gfx::Size(500, 500)); 552 gfx::Rect damage_we_care_about = gfx::Rect(gfx::Size(500, 500));
540 EXPECT_TRUE(root_damage_rect.Contains(damage_we_care_about)); 553 EXPECT_TRUE(root_damage_rect.Contains(damage_we_care_about));
541 } 554 }
542 555
543 TEST_F(DamageTrackerTest, VerifyDamageForBlurredSurface) { 556 TEST_F(DamageTrackerTest, VerifyDamageForBlurredSurface) {
544 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); 557 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
545 LayerImpl* surface = root->test_properties()->children[0]; 558 LayerImpl* surface = root->test_properties()->children[0];
546 LayerImpl* child = surface->test_properties()->children[0]; 559 LayerImpl* child = surface->test_properties()->children[0];
547 560
548 FilterOperations filters; 561 FilterOperations filters;
549 filters.Append(FilterOperation::CreateBlurFilter(5.f)); 562 filters.Append(FilterOperation::CreateBlurFilter(5.f));
550 563
551 // Setting the filter will damage the whole surface. 564 // Setting the filter will damage the whole surface.
552 ClearDamageForAllSurfaces(root); 565 ClearDamageForAllSurfaces(root);
553 surface->test_properties()->filters = filters; 566 surface->test_properties()->filters = filters;
554 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 567 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
555 EmulateDrawingOneFrame(root); 568 EmulateDrawingOneFrame(root);
556 569
557 // Setting the update rect should cause the corresponding damage to the 570 // Setting the update rect should cause the corresponding damage to the
558 // surface, blurred based on the size of the blur filter. 571 // surface, blurred based on the size of the blur filter.
559 ClearDamageForAllSurfaces(root); 572 ClearDamageForAllSurfaces(root);
560 child->SetUpdateRect(gfx::Rect(1, 2, 3, 4)); 573 child->SetUpdateRect(gfx::Rect(1, 2, 3, 4));
561 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 574 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
562 EmulateDrawingOneFrame(root); 575 EmulateDrawingOneFrame(root);
563 576
564 // Damage position on the surface should be: position of update_rect (1, 2) 577 // Damage position on the surface should be: position of update_rect (1, 2)
565 // relative to the child (300, 300), but expanded by the blur outsets 578 // relative to the child (300, 300), but expanded by the blur outsets
566 // (15, since the blur radius is 5). 579 // (15, since the blur radius is 5).
567 gfx::Rect root_damage_rect = 580 gfx::Rect root_damage_rect;
568 root->render_surface()->damage_tracker()->current_damage_rect(); 581 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
582 &root_damage_rect));
569 EXPECT_EQ(gfx::Rect(286, 287, 33, 34), root_damage_rect); 583 EXPECT_EQ(gfx::Rect(286, 287, 33, 34), root_damage_rect);
570 } 584 }
571 585
572 TEST_F(DamageTrackerTest, VerifyDamageForImageFilter) { 586 TEST_F(DamageTrackerTest, VerifyDamageForImageFilter) {
573 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); 587 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
574 LayerImpl* child = root->test_properties()->children[0]; 588 LayerImpl* child = root->test_properties()->children[0];
575 gfx::Rect root_damage_rect, child_damage_rect; 589 gfx::Rect root_damage_rect, child_damage_rect;
576 590
577 // Allow us to set damage on child too. 591 // Allow us to set damage on child too.
578 child->SetDrawsContent(true); 592 child->SetDrawsContent(true);
579 593
580 FilterOperations filters; 594 FilterOperations filters;
581 filters.Append(FilterOperation::CreateReferenceFilter( 595 filters.Append(FilterOperation::CreateReferenceFilter(
582 SkBlurImageFilter::Make(2, 2, nullptr))); 596 SkBlurImageFilter::Make(2, 2, nullptr)));
583 597
584 // Setting the filter will damage the whole surface. 598 // Setting the filter will damage the whole surface.
585 ClearDamageForAllSurfaces(root); 599 ClearDamageForAllSurfaces(root);
586 child->test_properties()->force_render_surface = true; 600 child->test_properties()->force_render_surface = true;
587 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 601 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
588 EmulateDrawingOneFrame(root); 602 EmulateDrawingOneFrame(root);
589 child->layer_tree_impl()->property_trees()->effect_tree.OnFilterAnimated( 603 child->layer_tree_impl()->property_trees()->effect_tree.OnFilterAnimated(
590 filters, child->effect_tree_index(), child->layer_tree_impl()); 604 filters, child->effect_tree_index(), child->layer_tree_impl());
591 EmulateDrawingOneFrame(root); 605 EmulateDrawingOneFrame(root);
592 root_damage_rect = 606 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
593 root->render_surface()->damage_tracker()->current_damage_rect(); 607 &root_damage_rect));
594 child_damage_rect = 608 EXPECT_TRUE(child->render_surface()->damage_tracker()->GetDamageRectIfValid(
595 child->render_surface()->damage_tracker()->current_damage_rect(); 609 &child_damage_rect));
596 610
597 // gfx::Rect(100, 100, 30, 30), expanded by 6px for the 2px blur filter. 611 // gfx::Rect(100, 100, 30, 30), expanded by 6px for the 2px blur filter.
598 EXPECT_EQ(gfx::Rect(94, 94, 42, 42), root_damage_rect); 612 EXPECT_EQ(gfx::Rect(94, 94, 42, 42), root_damage_rect);
599 613
600 // gfx::Rect(0, 0, 30, 30), expanded by 6px for the 2px blur filter. 614 // gfx::Rect(0, 0, 30, 30), expanded by 6px for the 2px blur filter.
601 EXPECT_EQ(gfx::Rect(-6, -6, 42, 42), child_damage_rect); 615 EXPECT_EQ(gfx::Rect(-6, -6, 42, 42), child_damage_rect);
602 616
603 // CASE 1: Setting the update rect should damage the whole surface (for now) 617 // CASE 1: Setting the update rect should damage the whole surface (for now)
604 ClearDamageForAllSurfaces(root); 618 ClearDamageForAllSurfaces(root);
605 child->SetUpdateRect(gfx::Rect(1, 1)); 619 child->SetUpdateRect(gfx::Rect(1, 1));
606 EmulateDrawingOneFrame(root); 620 EmulateDrawingOneFrame(root);
607 621
608 root_damage_rect = 622 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
609 root->render_surface()->damage_tracker()->current_damage_rect(); 623 &root_damage_rect));
610 child_damage_rect = 624 EXPECT_TRUE(child->render_surface()->damage_tracker()->GetDamageRectIfValid(
611 child->render_surface()->damage_tracker()->current_damage_rect(); 625 &child_damage_rect));
612 626
613 // gfx::Rect(100, 100, 1, 1), expanded by 6px for the 2px blur filter. 627 // gfx::Rect(100, 100, 1, 1), expanded by 6px for the 2px blur filter.
614 EXPECT_EQ(gfx::Rect(94, 94, 13, 13), root_damage_rect); 628 EXPECT_EQ(gfx::Rect(94, 94, 13, 13), root_damage_rect);
615 629
616 // gfx::Rect(0, 0, 1, 1), expanded by 6px for the 2px blur filter. 630 // gfx::Rect(0, 0, 1, 1), expanded by 6px for the 2px blur filter.
617 EXPECT_EQ(gfx::Rect(-6, -6, 13, 13), child_damage_rect); 631 EXPECT_EQ(gfx::Rect(-6, -6, 13, 13), child_damage_rect);
618 } 632 }
619 633
620 TEST_F(DamageTrackerTest, VerifyDamageForTransformedImageFilter) { 634 TEST_F(DamageTrackerTest, VerifyDamageForTransformedImageFilter) {
621 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); 635 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
(...skipping 11 matching lines...) Expand all
633 gfx::Transform transform; 647 gfx::Transform transform;
634 transform.RotateAboutYAxis(60); 648 transform.RotateAboutYAxis(60);
635 ClearDamageForAllSurfaces(root); 649 ClearDamageForAllSurfaces(root);
636 child->test_properties()->force_render_surface = true; 650 child->test_properties()->force_render_surface = true;
637 child->test_properties()->transform = transform; 651 child->test_properties()->transform = transform;
638 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 652 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
639 EmulateDrawingOneFrame(root); 653 EmulateDrawingOneFrame(root);
640 child->layer_tree_impl()->property_trees()->effect_tree.OnFilterAnimated( 654 child->layer_tree_impl()->property_trees()->effect_tree.OnFilterAnimated(
641 filters, child->effect_tree_index(), child->layer_tree_impl()); 655 filters, child->effect_tree_index(), child->layer_tree_impl());
642 EmulateDrawingOneFrame(root); 656 EmulateDrawingOneFrame(root);
643 root_damage_rect = 657 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
644 root->render_surface()->damage_tracker()->current_damage_rect(); 658 &root_damage_rect));
645 child_damage_rect = 659 EXPECT_TRUE(child->render_surface()->damage_tracker()->GetDamageRectIfValid(
646 child->render_surface()->damage_tracker()->current_damage_rect(); 660 &child_damage_rect));
647 661
648 // Blur outset is 6px for a 2px blur. 662 // Blur outset is 6px for a 2px blur.
649 int blur_outset = 6; 663 int blur_outset = 6;
650 int rotated_outset_left = blur_outset / 2; 664 int rotated_outset_left = blur_outset / 2;
651 int expected_rotated_width = (30 + 2 * blur_outset) / 2; 665 int expected_rotated_width = (30 + 2 * blur_outset) / 2;
652 gfx::Rect expected_root_damage(100 - rotated_outset_left, 100 - blur_outset, 666 gfx::Rect expected_root_damage(100 - rotated_outset_left, 100 - blur_outset,
653 expected_rotated_width, 30 + 2 * blur_outset); 667 expected_rotated_width, 30 + 2 * blur_outset);
654 expected_root_damage.Union(gfx::Rect(100, 100, 30, 30)); 668 expected_root_damage.Union(gfx::Rect(100, 100, 30, 30));
655 EXPECT_EQ(expected_root_damage, root_damage_rect); 669 EXPECT_EQ(expected_root_damage, root_damage_rect);
656 EXPECT_EQ(gfx::Rect(-blur_outset, -blur_outset, 30 + 2 * blur_outset, 670 EXPECT_EQ(gfx::Rect(-blur_outset, -blur_outset, 30 + 2 * blur_outset,
657 30 + 2 * blur_outset), 671 30 + 2 * blur_outset),
658 child_damage_rect); 672 child_damage_rect);
659 673
660 // Setting the update rect should damage the whole surface (for now) 674 // Setting the update rect should damage the whole surface (for now)
661 ClearDamageForAllSurfaces(root); 675 ClearDamageForAllSurfaces(root);
662 child->SetUpdateRect(gfx::Rect(30, 30)); 676 child->SetUpdateRect(gfx::Rect(30, 30));
663 EmulateDrawingOneFrame(root); 677 EmulateDrawingOneFrame(root);
664 678
665 root_damage_rect = 679 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
666 root->render_surface()->damage_tracker()->current_damage_rect(); 680 &root_damage_rect));
667 child_damage_rect = 681 EXPECT_TRUE(child->render_surface()->damage_tracker()->GetDamageRectIfValid(
668 child->render_surface()->damage_tracker()->current_damage_rect(); 682 &child_damage_rect));
669 683
670 int expect_width = 30 + 2 * blur_outset; 684 int expect_width = 30 + 2 * blur_outset;
671 int expect_height = 30 + 2 * blur_outset; 685 int expect_height = 30 + 2 * blur_outset;
672 EXPECT_EQ(gfx::Rect(100 - blur_outset / 2, 100 - blur_outset, 686 EXPECT_EQ(gfx::Rect(100 - blur_outset / 2, 100 - blur_outset,
673 expect_width / 2, expect_height), 687 expect_width / 2, expect_height),
674 root_damage_rect); 688 root_damage_rect);
675 EXPECT_EQ(gfx::Rect(-blur_outset, -blur_outset, expect_width, expect_height), 689 EXPECT_EQ(gfx::Rect(-blur_outset, -blur_outset, expect_width, expect_height),
676 child_damage_rect); 690 child_damage_rect);
677 } 691 }
678 692
(...skipping 10 matching lines...) Expand all
689 703
690 // Setting the filter will damage the whole surface. 704 // Setting the filter will damage the whole surface.
691 ClearDamageForAllSurfaces(root); 705 ClearDamageForAllSurfaces(root);
692 child->test_properties()->force_render_surface = true; 706 child->test_properties()->force_render_surface = true;
693 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 707 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
694 int device_scale_factor = 2; 708 int device_scale_factor = 2;
695 EmulateDrawingOneFrame(root, device_scale_factor); 709 EmulateDrawingOneFrame(root, device_scale_factor);
696 child->layer_tree_impl()->property_trees()->effect_tree.OnFilterAnimated( 710 child->layer_tree_impl()->property_trees()->effect_tree.OnFilterAnimated(
697 filters, child->effect_tree_index(), child->layer_tree_impl()); 711 filters, child->effect_tree_index(), child->layer_tree_impl());
698 EmulateDrawingOneFrame(root, device_scale_factor); 712 EmulateDrawingOneFrame(root, device_scale_factor);
699 root_damage_rect = 713 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
700 root->render_surface()->damage_tracker()->current_damage_rect(); 714 &root_damage_rect));
701 child_damage_rect = 715 EXPECT_TRUE(child->render_surface()->damage_tracker()->GetDamageRectIfValid(
702 child->render_surface()->damage_tracker()->current_damage_rect(); 716 &child_damage_rect));
703 717
704 // Blur outset is 9px for a 3px blur, scaled up by DSF. 718 // Blur outset is 9px for a 3px blur, scaled up by DSF.
705 int blur_outset = 9 * device_scale_factor; 719 int blur_outset = 9 * device_scale_factor;
706 gfx::Rect original_rect(100, 100, 100, 100); 720 gfx::Rect original_rect(100, 100, 100, 100);
707 gfx::Rect expected_child_damage_rect(60, 60); 721 gfx::Rect expected_child_damage_rect(60, 60);
708 expected_child_damage_rect.Inset(-blur_outset, -blur_outset); 722 expected_child_damage_rect.Inset(-blur_outset, -blur_outset);
709 gfx::Rect expected_root_damage_rect(child_damage_rect); 723 gfx::Rect expected_root_damage_rect(child_damage_rect);
710 expected_root_damage_rect.Offset(200, 200); 724 expected_root_damage_rect.Offset(200, 200);
711 gfx::Rect expected_total_damage_rect = expected_root_damage_rect; 725 gfx::Rect expected_total_damage_rect = expected_root_damage_rect;
712 expected_total_damage_rect.Union(original_rect); 726 expected_total_damage_rect.Union(original_rect);
713 EXPECT_EQ(expected_total_damage_rect, root_damage_rect); 727 EXPECT_EQ(expected_total_damage_rect, root_damage_rect);
714 EXPECT_EQ(expected_child_damage_rect, child_damage_rect); 728 EXPECT_EQ(expected_child_damage_rect, child_damage_rect);
715 729
716 // Setting the update rect should damage only the affected area (original, 730 // Setting the update rect should damage only the affected area (original,
717 // outset by 3 * blur sigma * DSF). 731 // outset by 3 * blur sigma * DSF).
718 ClearDamageForAllSurfaces(root); 732 ClearDamageForAllSurfaces(root);
719 child->SetUpdateRect(gfx::Rect(30, 30)); 733 child->SetUpdateRect(gfx::Rect(30, 30));
720 EmulateDrawingOneFrame(root, device_scale_factor); 734 EmulateDrawingOneFrame(root, device_scale_factor);
721 735
722 root_damage_rect = 736 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
723 root->render_surface()->damage_tracker()->current_damage_rect(); 737 &root_damage_rect));
724 child_damage_rect = 738 EXPECT_TRUE(child->render_surface()->damage_tracker()->GetDamageRectIfValid(
725 child->render_surface()->damage_tracker()->current_damage_rect(); 739 &child_damage_rect));
726 740
727 EXPECT_EQ(expected_root_damage_rect, root_damage_rect); 741 EXPECT_EQ(expected_root_damage_rect, root_damage_rect);
728 EXPECT_EQ(expected_child_damage_rect, child_damage_rect); 742 EXPECT_EQ(expected_child_damage_rect, child_damage_rect);
729 } 743 }
730 744
731 TEST_F(DamageTrackerTest, VerifyDamageForBackgroundBlurredChild) { 745 TEST_F(DamageTrackerTest, VerifyDamageForBackgroundBlurredChild) {
732 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); 746 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
733 LayerImpl* child1 = root->test_properties()->children[0]; 747 LayerImpl* child1 = root->test_properties()->children[0];
734 LayerImpl* child2 = root->test_properties()->children[1]; 748 LayerImpl* child2 = root->test_properties()->children[1];
735 749
(...skipping 12 matching lines...) Expand all
748 762
749 // CASE 1: Setting the update rect should cause the corresponding damage to 763 // CASE 1: Setting the update rect should cause the corresponding damage to
750 // the surface, blurred based on the size of the child's background 764 // the surface, blurred based on the size of the child's background
751 // blur filter. Note that child1's render surface has a size of 765 // blur filter. Note that child1's render surface has a size of
752 // 206x208 due to contributions from grand_child1 and grand_child2. 766 // 206x208 due to contributions from grand_child1 and grand_child2.
753 ClearDamageForAllSurfaces(root); 767 ClearDamageForAllSurfaces(root);
754 root->SetUpdateRect(gfx::Rect(297, 297, 2, 2)); 768 root->SetUpdateRect(gfx::Rect(297, 297, 2, 2));
755 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 769 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
756 EmulateDrawingOneFrame(root); 770 EmulateDrawingOneFrame(root);
757 771
758 gfx::Rect root_damage_rect = 772 gfx::Rect root_damage_rect;
759 root->render_surface()->damage_tracker()->current_damage_rect(); 773 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
774 &root_damage_rect));
760 // Damage position on the surface should be a composition of the damage on 775 // Damage position on the surface should be a composition of the damage on
761 // the root and on child2. Damage on the root should be: position of 776 // the root and on child2. Damage on the root should be: position of
762 // update_rect (297, 297), but expanded by the blur outsets. 777 // update_rect (297, 297), but expanded by the blur outsets.
763 gfx::Rect expected_damage_rect = gfx::Rect(297, 297, 2, 2); 778 gfx::Rect expected_damage_rect = gfx::Rect(297, 297, 2, 2);
764 779
765 // 6px spread for a 2px blur. 780 // 6px spread for a 2px blur.
766 expected_damage_rect.Inset(-6, -6, -6, -6); 781 expected_damage_rect.Inset(-6, -6, -6, -6);
767 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); 782 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
768 783
769 // CASE 2: Setting the update rect should cause the corresponding damage to 784 // CASE 2: Setting the update rect should cause the corresponding damage to
770 // the surface, blurred based on the size of the child's background 785 // the surface, blurred based on the size of the child's background
771 // blur filter. Since the damage extends to the right/bottom outside 786 // blur filter. Since the damage extends to the right/bottom outside
772 // of the blurred layer, only the left/top should end up expanded. 787 // of the blurred layer, only the left/top should end up expanded.
773 ClearDamageForAllSurfaces(root); 788 ClearDamageForAllSurfaces(root);
774 root->SetUpdateRect(gfx::Rect(297, 297, 30, 30)); 789 root->SetUpdateRect(gfx::Rect(297, 297, 30, 30));
775 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 790 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
776 EmulateDrawingOneFrame(root); 791 EmulateDrawingOneFrame(root);
777 792
778 root_damage_rect = 793 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
779 root->render_surface()->damage_tracker()->current_damage_rect(); 794 &root_damage_rect));
780 // Damage position on the surface should be a composition of the damage on 795 // Damage position on the surface should be a composition of the damage on
781 // the root and on child2. Damage on the root should be: position of 796 // the root and on child2. Damage on the root should be: position of
782 // update_rect (297, 297), but expanded on the left/top by the blur outsets. 797 // update_rect (297, 297), but expanded on the left/top by the blur outsets.
783 expected_damage_rect = gfx::Rect(297, 297, 30, 30); 798 expected_damage_rect = gfx::Rect(297, 297, 30, 30);
784 799
785 // 6px spread for a 2px blur. 800 // 6px spread for a 2px blur.
786 expected_damage_rect.Inset(-6, -6, 0, 0); 801 expected_damage_rect.Inset(-6, -6, 0, 0);
787 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); 802 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
788 803
789 // CASE 3: Setting this update rect outside the blurred content_bounds of the 804 // CASE 3: Setting this update rect outside the blurred content_bounds of the
790 // blurred child1 will not cause it to be expanded. 805 // blurred child1 will not cause it to be expanded.
791 ClearDamageForAllSurfaces(root); 806 ClearDamageForAllSurfaces(root);
792 root->SetUpdateRect(gfx::Rect(30, 30, 2, 2)); 807 root->SetUpdateRect(gfx::Rect(30, 30, 2, 2));
793 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 808 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
794 EmulateDrawingOneFrame(root); 809 EmulateDrawingOneFrame(root);
795 810
796 root_damage_rect = 811 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
797 root->render_surface()->damage_tracker()->current_damage_rect(); 812 &root_damage_rect));
798 // Damage on the root should be: position of update_rect (30, 30), not 813 // Damage on the root should be: position of update_rect (30, 30), not
799 // expanded. 814 // expanded.
800 expected_damage_rect = gfx::Rect(30, 30, 2, 2); 815 expected_damage_rect = gfx::Rect(30, 30, 2, 2);
801 816
802 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); 817 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
803 818
804 // CASE 4: Setting this update rect inside the blurred content_bounds but 819 // CASE 4: Setting this update rect inside the blurred content_bounds but
805 // outside the original content_bounds of the blurred child1 will 820 // outside the original content_bounds of the blurred child1 will
806 // cause it to be expanded. 821 // cause it to be expanded.
807 ClearDamageForAllSurfaces(root); 822 ClearDamageForAllSurfaces(root);
808 root->SetUpdateRect(gfx::Rect(99, 99, 1, 1)); 823 root->SetUpdateRect(gfx::Rect(99, 99, 1, 1));
809 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 824 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
810 EmulateDrawingOneFrame(root); 825 EmulateDrawingOneFrame(root);
811 826
812 root_damage_rect = 827 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
813 root->render_surface()->damage_tracker()->current_damage_rect(); 828 &root_damage_rect));
814 // Damage on the root should be: the originally damaged rect (99,99 1x1) 829 // Damage on the root should be: the originally damaged rect (99,99 1x1)
815 // plus the rect that can influence with a 2px blur (93,93 13x13) intersected 830 // plus the rect that can influence with a 2px blur (93,93 13x13) intersected
816 // with the surface rect (100,100 206x208). So no additional damage occurs 831 // with the surface rect (100,100 206x208). So no additional damage occurs
817 // above or to the left, but there is additional damage within the blurred 832 // above or to the left, but there is additional damage within the blurred
818 // area. 833 // area.
819 expected_damage_rect = gfx::Rect(99, 99, 7, 7); 834 expected_damage_rect = gfx::Rect(99, 99, 7, 7);
820 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); 835 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
821 836
822 // CASE 5: Setting the update rect on child2, which is above child1, will 837 // CASE 5: Setting the update rect on child2, which is above child1, will
823 // not get blurred by child1, so it does not need to get expanded. 838 // not get blurred by child1, so it does not need to get expanded.
824 ClearDamageForAllSurfaces(root); 839 ClearDamageForAllSurfaces(root);
825 child2->SetUpdateRect(gfx::Rect(1, 1)); 840 child2->SetUpdateRect(gfx::Rect(1, 1));
826 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 841 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
827 EmulateDrawingOneFrame(root); 842 EmulateDrawingOneFrame(root);
828 843
829 root_damage_rect = 844 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
830 root->render_surface()->damage_tracker()->current_damage_rect(); 845 &root_damage_rect));
831 // Damage on child2 should be: position of update_rect offset by the child's 846 // Damage on child2 should be: position of update_rect offset by the child's
832 // position (11, 11), and not expanded by anything. 847 // position (11, 11), and not expanded by anything.
833 expected_damage_rect = gfx::Rect(11, 11, 1, 1); 848 expected_damage_rect = gfx::Rect(11, 11, 1, 1);
834 849
835 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); 850 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
836 851
837 // CASE 6: Setting the update rect on child1 will also blur the damage, so 852 // CASE 6: Setting the update rect on child1 will also blur the damage, so
838 // that any pixels needed for the blur are redrawn in the current 853 // that any pixels needed for the blur are redrawn in the current
839 // frame. 854 // frame.
840 ClearDamageForAllSurfaces(root); 855 ClearDamageForAllSurfaces(root);
841 child1->SetUpdateRect(gfx::Rect(1, 1)); 856 child1->SetUpdateRect(gfx::Rect(1, 1));
842 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 857 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
843 EmulateDrawingOneFrame(root); 858 EmulateDrawingOneFrame(root);
844 859
845 root_damage_rect = 860 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
846 root->render_surface()->damage_tracker()->current_damage_rect(); 861 &root_damage_rect));
847 // Damage on child1 should be: position of update_rect offset by the child's 862 // Damage on child1 should be: position of update_rect offset by the child's
848 // position (100, 100), and expanded by the damage. 863 // position (100, 100), and expanded by the damage.
849 864
850 // Damage should be (0,0 1x1), offset by the 100,100 offset of child1 in 865 // Damage should be (0,0 1x1), offset by the 100,100 offset of child1 in
851 // root, and expanded 6px for the 2px blur (i.e., 94,94 13x13), but there 866 // root, and expanded 6px for the 2px blur (i.e., 94,94 13x13), but there
852 // should be no damage outside child1 (i.e. none above or to the left of 867 // should be no damage outside child1 (i.e. none above or to the left of
853 // 100,100. 868 // 100,100.
854 expected_damage_rect = gfx::Rect(100, 100, 7, 7); 869 expected_damage_rect = gfx::Rect(100, 100, 7, 7);
855 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); 870 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
856 } 871 }
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870 child2->SetDrawsContent(true); 885 child2->SetDrawsContent(true);
871 root->test_properties()->AddChild(std::move(child2)); 886 root->test_properties()->AddChild(std::move(child2));
872 } 887 }
873 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 888 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
874 EmulateDrawingOneFrame(root); 889 EmulateDrawingOneFrame(root);
875 890
876 // Sanity check - all 3 layers should be on the same render surface; render 891 // Sanity check - all 3 layers should be on the same render surface; render
877 // surfaces are tested elsewhere. 892 // surfaces are tested elsewhere.
878 ASSERT_EQ(3u, root->render_surface()->layer_list().size()); 893 ASSERT_EQ(3u, root->render_surface()->layer_list().size());
879 894
880 gfx::Rect root_damage_rect = 895 gfx::Rect root_damage_rect;
881 root->render_surface()->damage_tracker()->current_damage_rect(); 896 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
897 &root_damage_rect));
882 EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString()); 898 EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString());
883 899
884 // CASE 2: If the layer is removed, its entire old layer becomes exposed, not 900 // CASE 2: If the layer is removed, its entire old layer becomes exposed, not
885 // just the last update rect. 901 // just the last update rect.
886 902
887 // Advance one frame without damage so that we know the damage rect is not 903 // Advance one frame without damage so that we know the damage rect is not
888 // leftover from the previous case. 904 // leftover from the previous case.
889 ClearDamageForAllSurfaces(root); 905 ClearDamageForAllSurfaces(root);
890 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 906 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
891 EmulateDrawingOneFrame(root); 907 EmulateDrawingOneFrame(root);
892 908
893 root_damage_rect = 909 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
894 root->render_surface()->damage_tracker()->current_damage_rect(); 910 &root_damage_rect));
895 EXPECT_TRUE(root_damage_rect.IsEmpty()); 911 EXPECT_TRUE(root_damage_rect.IsEmpty());
896 912
897 // Then, test removing child1. 913 // Then, test removing child1.
898 root->test_properties()->RemoveChild(child1); 914 root->test_properties()->RemoveChild(child1);
899 child1 = NULL; 915 child1 = NULL;
900 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 916 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
901 EmulateDrawingOneFrame(root); 917 EmulateDrawingOneFrame(root);
902 918
903 root_damage_rect = 919 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
904 root->render_surface()->damage_tracker()->current_damage_rect(); 920 &root_damage_rect));
905 EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(), 921 EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(),
906 root_damage_rect.ToString()); 922 root_damage_rect.ToString());
907 } 923 }
908 924
909 TEST_F(DamageTrackerTest, VerifyDamageForNewUnchangedLayer) { 925 TEST_F(DamageTrackerTest, VerifyDamageForNewUnchangedLayer) {
910 // If child2 is added to the layer tree, but it doesn't have any explicit 926 // If child2 is added to the layer tree, but it doesn't have any explicit
911 // damage of its own, it should still indeed damage the target surface. 927 // damage of its own, it should still indeed damage the target surface.
912 928
913 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); 929 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
914 930
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929 ASSERT_FALSE(child2_ptr->LayerPropertyChanged()); 945 ASSERT_FALSE(child2_ptr->LayerPropertyChanged());
930 ASSERT_TRUE(child2_ptr->update_rect().IsEmpty()); 946 ASSERT_TRUE(child2_ptr->update_rect().IsEmpty());
931 } 947 }
932 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 948 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
933 EmulateDrawingOneFrame(root); 949 EmulateDrawingOneFrame(root);
934 950
935 // Sanity check - all 3 layers should be on the same render surface; render 951 // Sanity check - all 3 layers should be on the same render surface; render
936 // surfaces are tested elsewhere. 952 // surfaces are tested elsewhere.
937 ASSERT_EQ(3u, root->render_surface()->layer_list().size()); 953 ASSERT_EQ(3u, root->render_surface()->layer_list().size());
938 954
939 gfx::Rect root_damage_rect = 955 gfx::Rect root_damage_rect;
940 root->render_surface()->damage_tracker()->current_damage_rect(); 956 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
957 &root_damage_rect));
941 EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString()); 958 EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString());
942 } 959 }
943 960
944 TEST_F(DamageTrackerTest, VerifyDamageForMultipleLayers) { 961 TEST_F(DamageTrackerTest, VerifyDamageForMultipleLayers) {
945 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); 962 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
946 LayerImpl* child1 = root->test_properties()->children[0]; 963 LayerImpl* child1 = root->test_properties()->children[0];
947 964
948 // In this test we don't want the above tree manipulation to be considered 965 // In this test we don't want the above tree manipulation to be considered
949 // part of the same frame. 966 // part of the same frame.
950 ClearDamageForAllSurfaces(root); 967 ClearDamageForAllSurfaces(root);
(...skipping 10 matching lines...) Expand all
961 EmulateDrawingOneFrame(root); 978 EmulateDrawingOneFrame(root);
962 979
963 // Damaging two layers simultaneously should cause combined damage. 980 // Damaging two layers simultaneously should cause combined damage.
964 // - child1 update rect in surface space: gfx::Rect(100, 100, 1, 2); 981 // - child1 update rect in surface space: gfx::Rect(100, 100, 1, 2);
965 // - child2 update rect in surface space: gfx::Rect(400, 380, 3, 4); 982 // - child2 update rect in surface space: gfx::Rect(400, 380, 3, 4);
966 ClearDamageForAllSurfaces(root); 983 ClearDamageForAllSurfaces(root);
967 child1->SetUpdateRect(gfx::Rect(1, 2)); 984 child1->SetUpdateRect(gfx::Rect(1, 2));
968 child2->SetUpdateRect(gfx::Rect(3, 4)); 985 child2->SetUpdateRect(gfx::Rect(3, 4));
969 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 986 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
970 EmulateDrawingOneFrame(root); 987 EmulateDrawingOneFrame(root);
971 gfx::Rect root_damage_rect = 988 gfx::Rect root_damage_rect;
972 root->render_surface()->damage_tracker()->current_damage_rect(); 989 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
990 &root_damage_rect));
973 EXPECT_EQ(gfx::Rect(100, 100, 303, 284).ToString(), 991 EXPECT_EQ(gfx::Rect(100, 100, 303, 284).ToString(),
974 root_damage_rect.ToString()); 992 root_damage_rect.ToString());
975 } 993 }
976 994
977 TEST_F(DamageTrackerTest, VerifyDamageForNestedSurfaces) { 995 TEST_F(DamageTrackerTest, VerifyDamageForNestedSurfaces) {
978 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); 996 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
979 LayerImpl* child1 = root->test_properties()->children[0]; 997 LayerImpl* child1 = root->test_properties()->children[0];
980 LayerImpl* child2 = root->test_properties()->children[1]; 998 LayerImpl* child2 = root->test_properties()->children[1];
981 LayerImpl* grand_child1 = 999 LayerImpl* grand_child1 =
982 root->test_properties()->children[0]->test_properties()->children[0]; 1000 root->test_properties()->children[0]->test_properties()->children[0];
983 child2->test_properties()->force_render_surface = true; 1001 child2->test_properties()->force_render_surface = true;
984 grand_child1->test_properties()->force_render_surface = true; 1002 grand_child1->test_properties()->force_render_surface = true;
985 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1003 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
986 EmulateDrawingOneFrame(root); 1004 EmulateDrawingOneFrame(root);
987 gfx::Rect child_damage_rect; 1005 gfx::Rect child_damage_rect;
988 gfx::Rect root_damage_rect; 1006 gfx::Rect root_damage_rect;
989 1007
990 // CASE 1: Damage to a descendant surface should propagate properly to 1008 // CASE 1: Damage to a descendant surface should propagate properly to
991 // ancestor surface. 1009 // ancestor surface.
992 ClearDamageForAllSurfaces(root); 1010 ClearDamageForAllSurfaces(root);
993 root->layer_tree_impl()->property_trees()->effect_tree.OnOpacityAnimated( 1011 root->layer_tree_impl()->property_trees()->effect_tree.OnOpacityAnimated(
994 0.5f, grand_child1->effect_tree_index(), root->layer_tree_impl()); 1012 0.5f, grand_child1->effect_tree_index(), root->layer_tree_impl());
995 EmulateDrawingOneFrame(root); 1013 EmulateDrawingOneFrame(root);
996 child_damage_rect = 1014 EXPECT_TRUE(child1->render_surface()->damage_tracker()->GetDamageRectIfValid(
997 child1->render_surface()->damage_tracker()->current_damage_rect(); 1015 &child_damage_rect));
998 root_damage_rect = 1016 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
999 root->render_surface()->damage_tracker()->current_damage_rect(); 1017 &root_damage_rect));
1000 EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString()); 1018 EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString());
1001 EXPECT_EQ(gfx::Rect(300, 300, 6, 8).ToString(), root_damage_rect.ToString()); 1019 EXPECT_EQ(gfx::Rect(300, 300, 6, 8).ToString(), root_damage_rect.ToString());
1002 1020
1003 // CASE 2: Same as previous case, but with additional damage elsewhere that 1021 // CASE 2: Same as previous case, but with additional damage elsewhere that
1004 // should be properly unioned. 1022 // should be properly unioned.
1005 // - child1 surface damage in root surface space: 1023 // - child1 surface damage in root surface space:
1006 // gfx::Rect(300, 300, 6, 8); 1024 // gfx::Rect(300, 300, 6, 8);
1007 // - child2 damage in root surface space: 1025 // - child2 damage in root surface space:
1008 // gfx::Rect(11, 11, 18, 18); 1026 // gfx::Rect(11, 11, 18, 18);
1009 ClearDamageForAllSurfaces(root); 1027 ClearDamageForAllSurfaces(root);
1010 root->layer_tree_impl()->property_trees()->effect_tree.OnOpacityAnimated( 1028 root->layer_tree_impl()->property_trees()->effect_tree.OnOpacityAnimated(
1011 0.7f, grand_child1->effect_tree_index(), root->layer_tree_impl()); 1029 0.7f, grand_child1->effect_tree_index(), root->layer_tree_impl());
1012 root->layer_tree_impl()->property_trees()->effect_tree.OnOpacityAnimated( 1030 root->layer_tree_impl()->property_trees()->effect_tree.OnOpacityAnimated(
1013 0.7f, child2->effect_tree_index(), root->layer_tree_impl()); 1031 0.7f, child2->effect_tree_index(), root->layer_tree_impl());
1014 EmulateDrawingOneFrame(root); 1032 EmulateDrawingOneFrame(root);
1015 child_damage_rect = 1033 EXPECT_TRUE(child1->render_surface()->damage_tracker()->GetDamageRectIfValid(
1016 child1->render_surface()->damage_tracker()->current_damage_rect(); 1034 &child_damage_rect));
1017 root_damage_rect = 1035 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1018 root->render_surface()->damage_tracker()->current_damage_rect(); 1036 &root_damage_rect));
1019 EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString()); 1037 EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString());
1020 EXPECT_EQ(gfx::Rect(11, 11, 295, 297).ToString(), 1038 EXPECT_EQ(gfx::Rect(11, 11, 295, 297).ToString(),
1021 root_damage_rect.ToString()); 1039 root_damage_rect.ToString());
1022 } 1040 }
1023 1041
1024 TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromDescendantLayer) { 1042 TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromDescendantLayer) {
1025 // If descendant layer changes and affects the content bounds of the render 1043 // If descendant layer changes and affects the content bounds of the render
1026 // surface, then the entire descendant surface should be damaged, and it 1044 // surface, then the entire descendant surface should be damaged, and it
1027 // should damage its ancestor surface with the old and new surface regions. 1045 // should damage its ancestor surface with the old and new surface regions.
1028 1046
1029 // This is a tricky case, since only the first grand_child changes, but the 1047 // This is a tricky case, since only the first grand_child changes, but the
1030 // entire surface should be marked dirty. 1048 // entire surface should be marked dirty.
1031 1049
1032 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); 1050 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
1033 LayerImpl* child1 = root->test_properties()->children[0]; 1051 LayerImpl* child1 = root->test_properties()->children[0];
1034 LayerImpl* grand_child1 = 1052 LayerImpl* grand_child1 =
1035 root->test_properties()->children[0]->test_properties()->children[0]; 1053 root->test_properties()->children[0]->test_properties()->children[0];
1036 gfx::Rect child_damage_rect; 1054 gfx::Rect child_damage_rect;
1037 gfx::Rect root_damage_rect; 1055 gfx::Rect root_damage_rect;
1038 1056
1039 ClearDamageForAllSurfaces(root); 1057 ClearDamageForAllSurfaces(root);
1040 grand_child1->SetPosition(gfx::PointF(195.f, 205.f)); 1058 grand_child1->SetPosition(gfx::PointF(195.f, 205.f));
1041 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1059 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1042 EmulateDrawingOneFrame(root); 1060 EmulateDrawingOneFrame(root);
1043 child_damage_rect = 1061 EXPECT_TRUE(child1->render_surface()->damage_tracker()->GetDamageRectIfValid(
1044 child1->render_surface()->damage_tracker()->current_damage_rect(); 1062 &child_damage_rect));
1045 root_damage_rect = 1063 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1046 root->render_surface()->damage_tracker()->current_damage_rect(); 1064 &root_damage_rect));
1047 1065
1048 // The new surface bounds should be damaged entirely, even though only one of 1066 // The new surface bounds should be damaged entirely, even though only one of
1049 // the layers changed. 1067 // the layers changed.
1050 EXPECT_EQ(gfx::Rect(190, 190, 11, 23).ToString(), 1068 EXPECT_EQ(gfx::Rect(190, 190, 11, 23).ToString(),
1051 child_damage_rect.ToString()); 1069 child_damage_rect.ToString());
1052 1070
1053 // Damage to the root surface should be the union of child1's *entire* render 1071 // Damage to the root surface should be the union of child1's *entire* render
1054 // surface (in target space), and its old exposed area (also in target 1072 // surface (in target space), and its old exposed area (also in target
1055 // space). 1073 // space).
1056 EXPECT_EQ(gfx::Rect(290, 290, 16, 23).ToString(), 1074 EXPECT_EQ(gfx::Rect(290, 290, 16, 23).ToString(),
(...skipping 16 matching lines...) Expand all
1073 LayerImpl* child1 = root->test_properties()->children[0]; 1091 LayerImpl* child1 = root->test_properties()->children[0];
1074 gfx::Rect child_damage_rect; 1092 gfx::Rect child_damage_rect;
1075 gfx::Rect root_damage_rect; 1093 gfx::Rect root_damage_rect;
1076 1094
1077 ClearDamageForAllSurfaces(root); 1095 ClearDamageForAllSurfaces(root);
1078 gfx::Transform translation; 1096 gfx::Transform translation;
1079 translation.Translate(-50.f, -50.f); 1097 translation.Translate(-50.f, -50.f);
1080 root->layer_tree_impl()->property_trees()->transform_tree.OnTransformAnimated( 1098 root->layer_tree_impl()->property_trees()->transform_tree.OnTransformAnimated(
1081 translation, child1->transform_tree_index(), root->layer_tree_impl()); 1099 translation, child1->transform_tree_index(), root->layer_tree_impl());
1082 EmulateDrawingOneFrame(root); 1100 EmulateDrawingOneFrame(root);
1083 child_damage_rect = 1101 EXPECT_TRUE(child1->render_surface()->damage_tracker()->GetDamageRectIfValid(
1084 child1->render_surface()->damage_tracker()->current_damage_rect(); 1102 &child_damage_rect));
1085 root_damage_rect = 1103 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1086 root->render_surface()->damage_tracker()->current_damage_rect(); 1104 &root_damage_rect));
1087 1105
1088 // The new surface bounds should be damaged entirely. 1106 // The new surface bounds should be damaged entirely.
1089 EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(), 1107 EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
1090 child_damage_rect.ToString()); 1108 child_damage_rect.ToString());
1091 1109
1092 // The entire child1 surface and the old exposed child1 surface should damage 1110 // The entire child1 surface and the old exposed child1 surface should damage
1093 // the root surface. 1111 // the root surface.
1094 // - old child1 surface in target space: gfx::Rect(290, 290, 16, 18) 1112 // - old child1 surface in target space: gfx::Rect(290, 290, 16, 18)
1095 // - new child1 surface in target space: gfx::Rect(240, 240, 16, 18) 1113 // - new child1 surface in target space: gfx::Rect(240, 240, 16, 18)
1096 EXPECT_EQ(gfx::Rect(240, 240, 66, 68).ToString(), 1114 EXPECT_EQ(gfx::Rect(240, 240, 66, 68).ToString(),
(...skipping 10 matching lines...) Expand all
1107 // exposed. 1125 // exposed.
1108 ClearDamageForAllSurfaces(root); 1126 ClearDamageForAllSurfaces(root);
1109 child1->test_properties()->force_render_surface = false; 1127 child1->test_properties()->force_render_surface = false;
1110 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1128 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1111 EmulateDrawingOneFrame(root); 1129 EmulateDrawingOneFrame(root);
1112 1130
1113 // Sanity check that there is only one surface now. 1131 // Sanity check that there is only one surface now.
1114 ASSERT_FALSE(child1->render_surface()); 1132 ASSERT_FALSE(child1->render_surface());
1115 ASSERT_EQ(4u, root->render_surface()->layer_list().size()); 1133 ASSERT_EQ(4u, root->render_surface()->layer_list().size());
1116 1134
1117 root_damage_rect = 1135 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1118 root->render_surface()->damage_tracker()->current_damage_rect(); 1136 &root_damage_rect));
1119 EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(), 1137 EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
1120 root_damage_rect.ToString()); 1138 root_damage_rect.ToString());
1121 1139
1122 // CASE 2: If a descendant surface appears, its entire old area becomes 1140 // CASE 2: If a descendant surface appears, its entire old area becomes
1123 // exposed. 1141 // exposed.
1124 1142
1125 // Cycle one frame of no change, just to sanity check that the next rect is 1143 // Cycle one frame of no change, just to sanity check that the next rect is
1126 // not because of the old damage state. 1144 // not because of the old damage state.
1127 ClearDamageForAllSurfaces(root); 1145 ClearDamageForAllSurfaces(root);
1128 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1146 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1129 EmulateDrawingOneFrame(root); 1147 EmulateDrawingOneFrame(root);
1130 root_damage_rect = 1148 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1131 root->render_surface()->damage_tracker()->current_damage_rect(); 1149 &root_damage_rect));
1132 EXPECT_TRUE(root_damage_rect.IsEmpty()); 1150 EXPECT_TRUE(root_damage_rect.IsEmpty());
1133 1151
1134 // Then change the tree so that the render surface is added back. 1152 // Then change the tree so that the render surface is added back.
1135 ClearDamageForAllSurfaces(root); 1153 ClearDamageForAllSurfaces(root);
1136 child1->test_properties()->force_render_surface = true; 1154 child1->test_properties()->force_render_surface = true;
1137 1155
1138 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1156 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1139 EmulateDrawingOneFrame(root); 1157 EmulateDrawingOneFrame(root);
1140 1158
1141 // Sanity check that there is a new surface now. 1159 // Sanity check that there is a new surface now.
1142 ASSERT_TRUE(child1->render_surface()); 1160 ASSERT_TRUE(child1->render_surface());
1143 EXPECT_EQ(3u, root->render_surface()->layer_list().size()); 1161 EXPECT_EQ(3u, root->render_surface()->layer_list().size());
1144 EXPECT_EQ(2u, child1->render_surface()->layer_list().size()); 1162 EXPECT_EQ(2u, child1->render_surface()->layer_list().size());
1145 1163
1146 child_damage_rect = 1164 EXPECT_TRUE(child1->render_surface()->damage_tracker()->GetDamageRectIfValid(
1147 child1->render_surface()->damage_tracker()->current_damage_rect(); 1165 &child_damage_rect));
1148 root_damage_rect = 1166 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1149 root->render_surface()->damage_tracker()->current_damage_rect(); 1167 &root_damage_rect));
1150 EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(), 1168 EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
1151 child_damage_rect.ToString()); 1169 child_damage_rect.ToString());
1152 EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(), 1170 EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
1153 root_damage_rect.ToString()); 1171 root_damage_rect.ToString());
1154 } 1172 }
1155 1173
1156 TEST_F(DamageTrackerTest, VerifyNoDamageWhenNothingChanged) { 1174 TEST_F(DamageTrackerTest, VerifyNoDamageWhenNothingChanged) {
1157 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); 1175 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
1158 LayerImpl* child1 = root->test_properties()->children[0]; 1176 LayerImpl* child1 = root->test_properties()->children[0];
1159 gfx::Rect child_damage_rect; 1177 gfx::Rect child_damage_rect;
1160 gfx::Rect root_damage_rect; 1178 gfx::Rect root_damage_rect;
1161 1179
1162 // CASE 1: If nothing changes, the damage rect should be empty. 1180 // CASE 1: If nothing changes, the damage rect should be empty.
1163 // 1181 //
1164 ClearDamageForAllSurfaces(root); 1182 ClearDamageForAllSurfaces(root);
1165 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1183 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1166 EmulateDrawingOneFrame(root); 1184 EmulateDrawingOneFrame(root);
1167 child_damage_rect = 1185 EXPECT_TRUE(child1->render_surface()->damage_tracker()->GetDamageRectIfValid(
1168 child1->render_surface()->damage_tracker()->current_damage_rect(); 1186 &child_damage_rect));
1169 root_damage_rect = 1187 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1170 root->render_surface()->damage_tracker()->current_damage_rect(); 1188 &root_damage_rect));
1171 EXPECT_TRUE(child_damage_rect.IsEmpty()); 1189 EXPECT_TRUE(child_damage_rect.IsEmpty());
1172 EXPECT_TRUE(root_damage_rect.IsEmpty()); 1190 EXPECT_TRUE(root_damage_rect.IsEmpty());
1173 1191
1174 // CASE 2: If nothing changes twice in a row, the damage rect should still be 1192 // CASE 2: If nothing changes twice in a row, the damage rect should still be
1175 // empty. 1193 // empty.
1176 // 1194 //
1177 ClearDamageForAllSurfaces(root); 1195 ClearDamageForAllSurfaces(root);
1178 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1196 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1179 EmulateDrawingOneFrame(root); 1197 EmulateDrawingOneFrame(root);
1180 child_damage_rect = 1198 EXPECT_TRUE(child1->render_surface()->damage_tracker()->GetDamageRectIfValid(
1181 child1->render_surface()->damage_tracker()->current_damage_rect(); 1199 &child_damage_rect));
1182 root_damage_rect = 1200 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1183 root->render_surface()->damage_tracker()->current_damage_rect(); 1201 &root_damage_rect));
1184 EXPECT_TRUE(child_damage_rect.IsEmpty()); 1202 EXPECT_TRUE(child_damage_rect.IsEmpty());
1185 EXPECT_TRUE(root_damage_rect.IsEmpty()); 1203 EXPECT_TRUE(root_damage_rect.IsEmpty());
1186 } 1204 }
1187 1205
1188 TEST_F(DamageTrackerTest, VerifyNoDamageForUpdateRectThatDoesNotDrawContent) { 1206 TEST_F(DamageTrackerTest, VerifyNoDamageForUpdateRectThatDoesNotDrawContent) {
1189 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); 1207 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
1190 LayerImpl* child1 = root->test_properties()->children[0]; 1208 LayerImpl* child1 = root->test_properties()->children[0];
1191 gfx::Rect child_damage_rect; 1209 gfx::Rect child_damage_rect;
1192 gfx::Rect root_damage_rect; 1210 gfx::Rect root_damage_rect;
1193 1211
1194 // In our specific tree, the update rect of child1 should not cause any 1212 // In our specific tree, the update rect of child1 should not cause any
1195 // damage to any surface because it does not actually draw content. 1213 // damage to any surface because it does not actually draw content.
1196 ClearDamageForAllSurfaces(root); 1214 ClearDamageForAllSurfaces(root);
1197 child1->SetUpdateRect(gfx::Rect(1, 2)); 1215 child1->SetUpdateRect(gfx::Rect(1, 2));
1198 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1216 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1199 EmulateDrawingOneFrame(root); 1217 EmulateDrawingOneFrame(root);
1200 child_damage_rect = 1218 EXPECT_TRUE(child1->render_surface()->damage_tracker()->GetDamageRectIfValid(
1201 child1->render_surface()->damage_tracker()->current_damage_rect(); 1219 &child_damage_rect));
1202 root_damage_rect = 1220 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1203 root->render_surface()->damage_tracker()->current_damage_rect(); 1221 &root_damage_rect));
1204 EXPECT_TRUE(child_damage_rect.IsEmpty()); 1222 EXPECT_TRUE(child_damage_rect.IsEmpty());
1205 EXPECT_TRUE(root_damage_rect.IsEmpty()); 1223 EXPECT_TRUE(root_damage_rect.IsEmpty());
1206 } 1224 }
1207 1225
1208 TEST_F(DamageTrackerTest, VerifyDamageForMask) { 1226 TEST_F(DamageTrackerTest, VerifyDamageForMask) {
1209 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); 1227 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
1210 LayerImpl* child = root->test_properties()->children[0]; 1228 LayerImpl* child = root->test_properties()->children[0];
1211 1229
1212 // In the current implementation of the damage tracker, changes to mask 1230 // In the current implementation of the damage tracker, changes to mask
1213 // layers should damage the entire corresponding surface. 1231 // layers should damage the entire corresponding surface.
(...skipping 23 matching lines...) Expand all
1237 } 1255 }
1238 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1256 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1239 EmulateDrawingOneFrame(root); 1257 EmulateDrawingOneFrame(root);
1240 1258
1241 // CASE 1: the update_rect on a mask layer should damage the entire target 1259 // CASE 1: the update_rect on a mask layer should damage the entire target
1242 // surface. 1260 // surface.
1243 ClearDamageForAllSurfaces(root); 1261 ClearDamageForAllSurfaces(root);
1244 mask_layer->SetUpdateRect(gfx::Rect(1, 2, 3, 4)); 1262 mask_layer->SetUpdateRect(gfx::Rect(1, 2, 3, 4));
1245 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1263 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1246 EmulateDrawingOneFrame(root); 1264 EmulateDrawingOneFrame(root);
1247 gfx::Rect child_damage_rect = 1265 gfx::Rect child_damage_rect;
1248 child->render_surface()->damage_tracker()->current_damage_rect(); 1266 EXPECT_TRUE(child->render_surface()->damage_tracker()->GetDamageRectIfValid(
1267 &child_damage_rect));
1249 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString()); 1268 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
1250 1269
1251 // CASE 2: a property change on the mask layer should damage the entire 1270 // CASE 2: a property change on the mask layer should damage the entire
1252 // target surface. 1271 // target surface.
1253 1272
1254 // Advance one frame without damage so that we know the damage rect is not 1273 // Advance one frame without damage so that we know the damage rect is not
1255 // leftover from the previous case. 1274 // leftover from the previous case.
1256 ClearDamageForAllSurfaces(root); 1275 ClearDamageForAllSurfaces(root);
1257 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1276 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1258 EmulateDrawingOneFrame(root); 1277 EmulateDrawingOneFrame(root);
1259 child_damage_rect = 1278 EXPECT_TRUE(child->render_surface()->damage_tracker()->GetDamageRectIfValid(
1260 child->render_surface()->damage_tracker()->current_damage_rect(); 1279 &child_damage_rect));
1261 EXPECT_TRUE(child_damage_rect.IsEmpty()); 1280 EXPECT_TRUE(child_damage_rect.IsEmpty());
1262 1281
1263 // Then test the property change. 1282 // Then test the property change.
1264 ClearDamageForAllSurfaces(root); 1283 ClearDamageForAllSurfaces(root);
1265 mask_layer->NoteLayerPropertyChanged(); 1284 mask_layer->NoteLayerPropertyChanged();
1266 1285
1267 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1286 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1268 EmulateDrawingOneFrame(root); 1287 EmulateDrawingOneFrame(root);
1269 child_damage_rect = 1288 EXPECT_TRUE(child->render_surface()->damage_tracker()->GetDamageRectIfValid(
1270 child->render_surface()->damage_tracker()->current_damage_rect(); 1289 &child_damage_rect));
1271 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString()); 1290 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
1272 1291
1273 // CASE 3: removing the mask also damages the entire target surface. 1292 // CASE 3: removing the mask also damages the entire target surface.
1274 // 1293 //
1275 1294
1276 // Advance one frame without damage so that we know the damage rect is not 1295 // Advance one frame without damage so that we know the damage rect is not
1277 // leftover from the previous case. 1296 // leftover from the previous case.
1278 ClearDamageForAllSurfaces(root); 1297 ClearDamageForAllSurfaces(root);
1279 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1298 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1280 EmulateDrawingOneFrame(root); 1299 EmulateDrawingOneFrame(root);
1281 child_damage_rect = 1300 EXPECT_TRUE(child->render_surface()->damage_tracker()->GetDamageRectIfValid(
1282 child->render_surface()->damage_tracker()->current_damage_rect(); 1301 &child_damage_rect));
1283 EXPECT_TRUE(child_damage_rect.IsEmpty()); 1302 EXPECT_TRUE(child_damage_rect.IsEmpty());
1284 1303
1285 // Then test mask removal. 1304 // Then test mask removal.
1286 ClearDamageForAllSurfaces(root); 1305 ClearDamageForAllSurfaces(root);
1287 child->test_properties()->SetMaskLayer(nullptr); 1306 child->test_properties()->SetMaskLayer(nullptr);
1288 child->NoteLayerPropertyChanged(); 1307 child->NoteLayerPropertyChanged();
1289 ASSERT_TRUE(child->LayerPropertyChanged()); 1308 ASSERT_TRUE(child->LayerPropertyChanged());
1290 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1309 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1291 EmulateDrawingOneFrame(root); 1310 EmulateDrawingOneFrame(root);
1292 1311
1293 // Sanity check that a render surface still exists. 1312 // Sanity check that a render surface still exists.
1294 ASSERT_TRUE(child->render_surface()); 1313 ASSERT_TRUE(child->render_surface());
1295 1314
1296 child_damage_rect = 1315 EXPECT_TRUE(child->render_surface()->damage_tracker()->GetDamageRectIfValid(
1297 child->render_surface()->damage_tracker()->current_damage_rect(); 1316 &child_damage_rect));
1298 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString()); 1317 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
1299 } 1318 }
1300 1319
1301 TEST_F(DamageTrackerTest, DamageWhenAddedExternally) { 1320 TEST_F(DamageTrackerTest, DamageWhenAddedExternally) {
1302 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); 1321 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
1303 LayerImpl* child = root->test_properties()->children[0]; 1322 LayerImpl* child = root->test_properties()->children[0];
1304 1323
1305 // Case 1: This test ensures that when the tracker is given damage, that 1324 // Case 1: This test ensures that when the tracker is given damage, that
1306 // it is included with any other partial damage. 1325 // it is included with any other partial damage.
1307 // 1326 //
1308 ClearDamageForAllSurfaces(root); 1327 ClearDamageForAllSurfaces(root);
1309 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13)); 1328 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
1310 root->render_surface()->damage_tracker()->AddDamageNextUpdate( 1329 root->render_surface()->damage_tracker()->AddDamageNextUpdate(
1311 gfx::Rect(15, 16, 32, 33)); 1330 gfx::Rect(15, 16, 32, 33));
1312 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1331 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1313 EmulateDrawingOneFrame(root); 1332 EmulateDrawingOneFrame(root);
1314 gfx::Rect root_damage_rect = 1333 gfx::Rect root_damage_rect;
1315 root->render_surface()->damage_tracker()->current_damage_rect(); 1334 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1335 &root_damage_rect));
1316 EXPECT_EQ(gfx::UnionRects(gfx::Rect(15, 16, 32, 33), 1336 EXPECT_EQ(gfx::UnionRects(gfx::Rect(15, 16, 32, 33),
1317 gfx::Rect(100 + 10, 100 + 11, 12, 13)).ToString(), 1337 gfx::Rect(100 + 10, 100 + 11, 12, 13)).ToString(),
1318 root_damage_rect.ToString()); 1338 root_damage_rect.ToString());
1319 1339
1320 // Case 2: An additional sanity check that adding damage works even when 1340 // Case 2: An additional sanity check that adding damage works even when
1321 // nothing on the layer tree changed. 1341 // nothing on the layer tree changed.
1322 // 1342 //
1323 ClearDamageForAllSurfaces(root); 1343 ClearDamageForAllSurfaces(root);
1324 root->render_surface()->damage_tracker()->AddDamageNextUpdate( 1344 root->render_surface()->damage_tracker()->AddDamageNextUpdate(
1325 gfx::Rect(30, 31, 14, 15)); 1345 gfx::Rect(30, 31, 14, 15));
1326 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1346 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1327 EmulateDrawingOneFrame(root); 1347 EmulateDrawingOneFrame(root);
1328 root_damage_rect = 1348 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1329 root->render_surface()->damage_tracker()->current_damage_rect(); 1349 &root_damage_rect));
1330 EXPECT_EQ(gfx::Rect(30, 31, 14, 15).ToString(), root_damage_rect.ToString()); 1350 EXPECT_EQ(gfx::Rect(30, 31, 14, 15).ToString(), root_damage_rect.ToString());
1331 } 1351 }
1332 1352
1333 TEST_F(DamageTrackerTest, VerifyDamageForEmptyLayerList) { 1353 TEST_F(DamageTrackerTest, VerifyDamageForEmptyLayerList) {
1334 // Though it should never happen, its a good idea to verify that the damage 1354 // Though it should never happen, its a good idea to verify that the damage
1335 // tracker does not crash when it receives an empty layer_list. 1355 // tracker does not crash when it receives an empty layer_list.
1336 1356
1337 std::unique_ptr<LayerImpl> root = 1357 std::unique_ptr<LayerImpl> root =
1338 LayerImpl::Create(host_impl_.active_tree(), 1); 1358 LayerImpl::Create(host_impl_.active_tree(), 1);
1339 root->test_properties()->force_render_surface = true; 1359 root->test_properties()->force_render_surface = true;
1340 host_impl_.active_tree()->SetRootLayerForTesting(std::move(root)); 1360 host_impl_.active_tree()->SetRootLayerForTesting(std::move(root));
1341 LayerImpl* root_ptr = host_impl_.active_tree()->root_layer_for_testing(); 1361 LayerImpl* root_ptr = host_impl_.active_tree()->root_layer_for_testing();
1342 root_ptr->layer_tree_impl()->property_trees()->needs_rebuild = true; 1362 root_ptr->layer_tree_impl()->property_trees()->needs_rebuild = true;
1343 EmulateDrawingOneFrame(root_ptr); 1363 EmulateDrawingOneFrame(root_ptr);
1344 1364
1345 DCHECK_EQ(root_ptr->render_surface(), root_ptr->render_target()); 1365 DCHECK_EQ(root_ptr->render_surface(), root_ptr->render_target());
1346 RenderSurfaceImpl* target_surface = root_ptr->render_surface(); 1366 RenderSurfaceImpl* target_surface = root_ptr->render_surface();
1347 1367
1348 LayerImplList empty_list; 1368 LayerImplList empty_list;
1349 target_surface->damage_tracker()->UpdateDamageTrackingState( 1369 target_surface->damage_tracker()->UpdateDamageTrackingState(
1350 empty_list, target_surface, false, gfx::Rect(), NULL, FilterOperations()); 1370 empty_list, target_surface, false, gfx::Rect(), NULL, FilterOperations());
1351 1371
1352 gfx::Rect damage_rect = 1372 gfx::Rect damage_rect;
1353 target_surface->damage_tracker()->current_damage_rect(); 1373 EXPECT_TRUE(
1374 target_surface->damage_tracker()->GetDamageRectIfValid(&damage_rect));
1354 EXPECT_TRUE(damage_rect.IsEmpty()); 1375 EXPECT_TRUE(damage_rect.IsEmpty());
1355 } 1376 }
1356 1377
1357 TEST_F(DamageTrackerTest, VerifyDamageAccumulatesUntilReset) { 1378 TEST_F(DamageTrackerTest, VerifyDamageAccumulatesUntilReset) {
1358 // If damage is not cleared, it should accumulate. 1379 // If damage is not cleared, it should accumulate.
1359 1380
1360 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); 1381 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
1361 LayerImpl* child = root->test_properties()->children[0]; 1382 LayerImpl* child = root->test_properties()->children[0];
1362 1383
1363 ClearDamageForAllSurfaces(root); 1384 ClearDamageForAllSurfaces(root);
1364 child->SetUpdateRect(gfx::Rect(10.f, 11.f, 1.f, 2.f)); 1385 child->SetUpdateRect(gfx::Rect(10.f, 11.f, 1.f, 2.f));
1365 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1386 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1366 EmulateDrawingOneFrame(root); 1387 EmulateDrawingOneFrame(root);
1367 1388
1368 // Sanity check damage after the first frame; this isnt the actual test yet. 1389 // Sanity check damage after the first frame; this isnt the actual test yet.
1369 gfx::Rect root_damage_rect = 1390 gfx::Rect root_damage_rect;
1370 root->render_surface()->damage_tracker()->current_damage_rect(); 1391 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1392 &root_damage_rect));
1371 EXPECT_EQ(gfx::Rect(110, 111, 1, 2).ToString(), root_damage_rect.ToString()); 1393 EXPECT_EQ(gfx::Rect(110, 111, 1, 2).ToString(), root_damage_rect.ToString());
1372 1394
1373 // New damage, without having cleared the previous damage, should be unioned 1395 // New damage, without having cleared the previous damage, should be unioned
1374 // to the previous one. 1396 // to the previous one.
1375 child->SetUpdateRect(gfx::Rect(20, 25, 1, 2)); 1397 child->SetUpdateRect(gfx::Rect(20, 25, 1, 2));
1376 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1398 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1377 EmulateDrawingOneFrame(root); 1399 EmulateDrawingOneFrame(root);
1378 root_damage_rect = 1400 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1379 root->render_surface()->damage_tracker()->current_damage_rect(); 1401 &root_damage_rect));
1380 EXPECT_EQ(gfx::Rect(110, 111, 11, 16).ToString(), 1402 EXPECT_EQ(gfx::Rect(110, 111, 11, 16).ToString(),
1381 root_damage_rect.ToString()); 1403 root_damage_rect.ToString());
1382 1404
1383 // If we notify the damage tracker that we drew the damaged area, then damage 1405 // If we notify the damage tracker that we drew the damaged area, then damage
1384 // should be emptied. 1406 // should be emptied.
1385 root->render_surface()->damage_tracker()->DidDrawDamagedArea(); 1407 root->render_surface()->damage_tracker()->DidDrawDamagedArea();
1386 root_damage_rect = 1408 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1387 root->render_surface()->damage_tracker()->current_damage_rect(); 1409 &root_damage_rect));
1388 EXPECT_TRUE(root_damage_rect.IsEmpty()); 1410 EXPECT_TRUE(root_damage_rect.IsEmpty());
1389 1411
1390 // Damage should remain empty even after one frame, since there's yet no new 1412 // Damage should remain empty even after one frame, since there's yet no new
1391 // damage. 1413 // damage.
1392 root->layer_tree_impl()->property_trees()->needs_rebuild = true; 1414 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1393 EmulateDrawingOneFrame(root); 1415 EmulateDrawingOneFrame(root);
1394 root_damage_rect = 1416 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1395 root->render_surface()->damage_tracker()->current_damage_rect(); 1417 &root_damage_rect));
1396 EXPECT_TRUE(root_damage_rect.IsEmpty()); 1418 EXPECT_TRUE(root_damage_rect.IsEmpty());
1397 } 1419 }
1398 1420
1399 TEST_F(DamageTrackerTest, HugeDamageRect) { 1421 TEST_F(DamageTrackerTest, HugeDamageRect) {
1400 // This number is so large that we start losting floating point accuracy. 1422 // This number is so large that we start losting floating point accuracy.
1401 const int kBigNumber = 900000000; 1423 const int kBigNumber = 900000000;
1402 // Walk over a range to find floating point inaccuracy boundaries that move 1424 // Walk over a range to find floating point inaccuracy boundaries that move
1403 // toward the wrong direction. 1425 // toward the wrong direction.
1404 const int kRange = 5000; 1426 const int kRange = 5000;
1405 1427
(...skipping 13 matching lines...) Expand all
1419 float device_scale_factor = 1.f; 1441 float device_scale_factor = 1.f;
1420 // Visible rects computed from combining clips in target space and root 1442 // Visible rects computed from combining clips in target space and root
1421 // space don't match because of the loss in floating point accuracy. So, we 1443 // space don't match because of the loss in floating point accuracy. So, we
1422 // skip verify_clip_tree_calculations. 1444 // skip verify_clip_tree_calculations.
1423 bool skip_verify_visible_rect_calculations = true; 1445 bool skip_verify_visible_rect_calculations = true;
1424 EmulateDrawingOneFrame(root, device_scale_factor, 1446 EmulateDrawingOneFrame(root, device_scale_factor,
1425 skip_verify_visible_rect_calculations); 1447 skip_verify_visible_rect_calculations);
1426 1448
1427 // The expected damage should cover the visible part of the child layer, 1449 // The expected damage should cover the visible part of the child layer,
1428 // which is (0, 0, i, i) in the viewport. 1450 // which is (0, 0, i, i) in the viewport.
1429 gfx::Rect root_damage_rect = 1451 gfx::Rect root_damage_rect;
1430 root->render_surface()->damage_tracker()->current_damage_rect(); 1452 EXPECT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1453 &root_damage_rect));
1431 gfx::Rect damage_we_care_about = gfx::Rect(i, i); 1454 gfx::Rect damage_we_care_about = gfx::Rect(i, i);
1432 EXPECT_LE(damage_we_care_about.right(), root_damage_rect.right()); 1455 EXPECT_LE(damage_we_care_about.right(), root_damage_rect.right());
1433 EXPECT_LE(damage_we_care_about.bottom(), root_damage_rect.bottom()); 1456 EXPECT_LE(damage_we_care_about.bottom(), root_damage_rect.bottom());
1434 } 1457 }
1435 } 1458 }
1436 1459
1460 TEST_F(DamageTrackerTest, DamageRectTooBig) {
1461 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(2);
1462 LayerImpl* child1 = root->test_properties()->children[0];
1463 LayerImpl* child2 = root->test_properties()->children[1];
1464
1465 // Really far left.
1466 child1->SetPosition(gfx::PointF(std::numeric_limits<int>::min() + 100, 0));
1467 child1->SetBounds(gfx::Size(1, 1));
1468
1469 // Really far right.
1470 child2->SetPosition(gfx::PointF(std::numeric_limits<int>::max() - 100, 0));
1471 child2->SetBounds(gfx::Size(1, 1));
1472
1473 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1474 float device_scale_factor = 1.f;
1475 bool skip_verify_visible_rect_calculations = true;
1476 EmulateDrawingOneFrame(root, device_scale_factor,
1477 skip_verify_visible_rect_calculations);
1478
1479 // The expected damage would be too large to store in a gfx::Rect, so we
1480 // should damage everything (ie, we don't have a valid rect).
1481 gfx::Rect damage_rect;
1482 EXPECT_FALSE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1483 &damage_rect));
1484 EXPECT_EQ(root->render_surface()->content_rect(),
1485 root->render_surface()->GetDamageRect());
1486 }
1487
1488 TEST_F(DamageTrackerTest, DamageRectTooBigWithFilter) {
1489 LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(2);
1490 LayerImpl* child1 = root->test_properties()->children[0];
1491 LayerImpl* child2 = root->test_properties()->children[1];
1492
1493 FilterOperations filters;
1494 filters.Append(FilterOperation::CreateBlurFilter(5.f));
1495 root->SetDrawsContent(true);
1496 root->test_properties()->background_filters = filters;
1497
1498 // Really far left.
1499 child1->SetPosition(gfx::PointF(std::numeric_limits<int>::min() + 100, 0));
1500 child1->SetBounds(gfx::Size(1, 1));
1501
1502 // Really far right.
1503 child2->SetPosition(gfx::PointF(std::numeric_limits<int>::max() - 100, 0));
1504 child2->SetBounds(gfx::Size(1, 1));
1505
1506 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1507 float device_scale_factor = 1.f;
1508 bool skip_verify_visible_rect_calculations = true;
1509 EmulateDrawingOneFrame(root, device_scale_factor,
1510 skip_verify_visible_rect_calculations);
1511
1512 // The expected damage would be too large to store in a gfx::Rect, so we
1513 // should damage everything (ie, we don't have a valid rect).
1514 gfx::Rect damage_rect;
1515 EXPECT_FALSE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1516 &damage_rect));
1517 EXPECT_EQ(root->render_surface()->content_rect(),
1518 root->render_surface()->GetDamageRect());
1519 }
1520
1521 TEST_F(DamageTrackerTest, DamageRectTooBigInRenderSurface) {
1522 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
1523 LayerImpl* child1 = root->test_properties()->children[0];
1524 LayerImpl* grandchild1 = child1->test_properties()->children[0];
1525 LayerImpl* grandchild2 = child1->test_properties()->children[1];
1526
1527 // Really far left.
1528 grandchild1->SetPosition(
1529 gfx::PointF(std::numeric_limits<int>::min() + 500, 0));
1530 grandchild1->SetBounds(gfx::Size(1, 1));
1531 grandchild1->SetDrawsContent(true);
1532
1533 // Really far right.
1534 grandchild2->SetPosition(
1535 gfx::PointF(std::numeric_limits<int>::max() - 500, 0));
1536 grandchild2->SetBounds(gfx::Size(1, 1));
1537 grandchild2->SetDrawsContent(true);
1538
1539 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1540 float device_scale_factor = 1.f;
1541 bool skip_verify_visible_rect_calculations = true;
1542 LayerImplList render_surface_layer_list;
1543 ExecuteCalculateDrawProperties(root, device_scale_factor,
1544 skip_verify_visible_rect_calculations,
1545 &render_surface_layer_list);
1546
1547 auto* surface = child1->render_surface();
1548 surface->damage_tracker()->UpdateDamageTrackingState(
1549 surface->layer_list(), surface, false, surface->content_rect(),
1550 surface->MaskLayer(), surface->Filters());
1551 surface = root->render_surface();
1552 surface->damage_tracker()->UpdateDamageTrackingState(
1553 surface->layer_list(), surface, false, surface->content_rect(),
1554 surface->MaskLayer(), surface->Filters());
1555
1556 // The expected damage would be too large to store in a gfx::Rect, so we
1557 // should damage everything on child1.
1558 gfx::Rect damage_rect;
1559 EXPECT_FALSE(child1->render_surface()->damage_tracker()->GetDamageRectIfValid(
1560 &damage_rect));
1561 EXPECT_EQ(child1->render_surface()->content_rect(),
1562 child1->render_surface()->GetDamageRect());
1563
1564 // However, the root should just use the child1 render surface's content rect
1565 // as damage.
1566 ASSERT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1567 &damage_rect));
1568 EXPECT_TRUE(damage_rect.Contains(root->render_surface()->content_rect()));
1569 EXPECT_TRUE(damage_rect.Contains(
1570 gfx::ToEnclosingRect(child1->render_surface()->DrawableContentRect())));
1571 EXPECT_EQ(damage_rect, root->render_surface()->GetDamageRect());
1572
1573 // Add new damage, without changing properties, which goes down a different
1574 // path in the damage tracker.
1575 root->layer_tree_impl()->ResetAllChangeTracking();
1576 grandchild1->AddDamageRect(gfx::Rect(grandchild1->bounds()));
1577 grandchild2->AddDamageRect(gfx::Rect(grandchild1->bounds()));
1578
1579 // Recompute all damage / properties.
1580 render_surface_layer_list.clear();
1581 ExecuteCalculateDrawProperties(root, device_scale_factor,
1582 skip_verify_visible_rect_calculations,
1583 &render_surface_layer_list);
1584 surface = child1->render_surface();
1585 surface->damage_tracker()->UpdateDamageTrackingState(
1586 surface->layer_list(), surface, false, surface->content_rect(),
1587 surface->MaskLayer(), surface->Filters());
1588 surface = root->render_surface();
1589 surface->damage_tracker()->UpdateDamageTrackingState(
1590 surface->layer_list(), surface, false, surface->content_rect(),
1591 surface->MaskLayer(), surface->Filters());
1592
1593 // Child1 should still not have a valid rect, since the union of the damage of
1594 // its children is not representable by a single rect.
1595 EXPECT_FALSE(child1->render_surface()->damage_tracker()->GetDamageRectIfValid(
1596 &damage_rect));
1597 EXPECT_EQ(child1->render_surface()->content_rect(),
1598 child1->render_surface()->GetDamageRect());
1599
1600 // Root should have valid damage and contain both its content rect and the
1601 // drawable content rect of child1.
1602 ASSERT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1603 &damage_rect));
1604 EXPECT_TRUE(damage_rect.Contains(root->render_surface()->content_rect()));
1605 EXPECT_TRUE(damage_rect.Contains(
1606 gfx::ToEnclosingRect(child1->render_surface()->DrawableContentRect())));
1607 EXPECT_EQ(damage_rect, root->render_surface()->GetDamageRect());
1608 }
1609
1610 TEST_F(DamageTrackerTest, DamageRectTooBigInRenderSurfaceWithFilter) {
1611 LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
1612 LayerImpl* child1 = root->test_properties()->children[0];
1613 LayerImpl* grandchild1 = child1->test_properties()->children[0];
1614 LayerImpl* grandchild2 = child1->test_properties()->children[1];
1615
1616 // Set up a moving pixels filter on the child.
1617 FilterOperations filters;
1618 filters.Append(FilterOperation::CreateBlurFilter(5.f));
1619 child1->SetDrawsContent(true);
1620 child1->test_properties()->background_filters = filters;
1621
1622 // Really far left.
1623 grandchild1->SetPosition(
1624 gfx::PointF(std::numeric_limits<int>::min() + 500, 0));
1625 grandchild1->SetBounds(gfx::Size(1, 1));
1626 grandchild1->SetDrawsContent(true);
1627
1628 // Really far right.
1629 grandchild2->SetPosition(
1630 gfx::PointF(std::numeric_limits<int>::max() - 500, 0));
1631 grandchild2->SetBounds(gfx::Size(1, 1));
1632 grandchild2->SetDrawsContent(true);
1633
1634 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
1635 float device_scale_factor = 1.f;
1636 bool skip_verify_visible_rect_calculations = true;
1637 LayerImplList render_surface_layer_list;
1638 ExecuteCalculateDrawProperties(root, device_scale_factor,
1639 skip_verify_visible_rect_calculations,
1640 &render_surface_layer_list);
1641
1642 auto* surface = child1->render_surface();
1643 surface->damage_tracker()->UpdateDamageTrackingState(
1644 surface->layer_list(), surface, false, surface->content_rect(),
1645 surface->MaskLayer(), surface->Filters());
1646 surface = root->render_surface();
1647 surface->damage_tracker()->UpdateDamageTrackingState(
1648 surface->layer_list(), surface, false, surface->content_rect(),
1649 surface->MaskLayer(), surface->Filters());
1650
1651 // The expected damage would be too large to store in a gfx::Rect, so we
1652 // should damage everything on child1.
1653 gfx::Rect damage_rect;
1654 EXPECT_FALSE(child1->render_surface()->damage_tracker()->GetDamageRectIfValid(
1655 &damage_rect));
1656 EXPECT_EQ(child1->render_surface()->content_rect(),
1657 child1->render_surface()->GetDamageRect());
1658
1659 // However, the root should just use the child1 render surface's content rect
1660 // as damage.
1661 ASSERT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1662 &damage_rect));
1663 EXPECT_TRUE(damage_rect.Contains(root->render_surface()->content_rect()));
1664 EXPECT_TRUE(damage_rect.Contains(
1665 gfx::ToEnclosingRect(child1->render_surface()->DrawableContentRect())));
1666 EXPECT_EQ(damage_rect, root->render_surface()->GetDamageRect());
1667
1668 // Add new damage, without changing properties, which goes down a different
1669 // path in the damage tracker.
1670 root->layer_tree_impl()->ResetAllChangeTracking();
1671 grandchild1->AddDamageRect(gfx::Rect(grandchild1->bounds()));
1672 grandchild2->AddDamageRect(gfx::Rect(grandchild1->bounds()));
1673
1674 // Recompute all damage / properties.
1675 render_surface_layer_list.clear();
1676 ExecuteCalculateDrawProperties(root, device_scale_factor,
1677 skip_verify_visible_rect_calculations,
1678 &render_surface_layer_list);
1679 surface = child1->render_surface();
1680 surface->damage_tracker()->UpdateDamageTrackingState(
1681 surface->layer_list(), surface, false, surface->content_rect(),
1682 surface->MaskLayer(), surface->Filters());
1683 surface = root->render_surface();
1684 surface->damage_tracker()->UpdateDamageTrackingState(
1685 surface->layer_list(), surface, false, surface->content_rect(),
1686 surface->MaskLayer(), surface->Filters());
1687
1688 // Child1 should still not have a valid rect, since the union of the damage of
1689 // its children is not representable by a single rect.
1690 EXPECT_FALSE(child1->render_surface()->damage_tracker()->GetDamageRectIfValid(
1691 &damage_rect));
1692 EXPECT_EQ(child1->render_surface()->content_rect(),
1693 child1->render_surface()->GetDamageRect());
1694
1695 // Root should have valid damage and contain both its content rect and the
1696 // drawable content rect of child1.
1697 ASSERT_TRUE(root->render_surface()->damage_tracker()->GetDamageRectIfValid(
1698 &damage_rect));
1699 EXPECT_TRUE(damage_rect.Contains(root->render_surface()->content_rect()));
1700 EXPECT_TRUE(damage_rect.Contains(
1701 gfx::ToEnclosingRect(child1->render_surface()->DrawableContentRect())));
1702 EXPECT_EQ(damage_rect, root->render_surface()->GetDamageRect());
1703 }
1704
1437 } // namespace 1705 } // namespace
1438 } // namespace cc 1706 } // namespace cc
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