Index: Source/core/rendering/InlineIterator.h |
diff --git a/Source/core/rendering/InlineIterator.h b/Source/core/rendering/InlineIterator.h |
index 1885f8e521cc745ac587b5990ee6eba530d3d431..f1fe55812d26da41c83ec202e23957c1f3838656 100644 |
--- a/Source/core/rendering/InlineIterator.h |
+++ b/Source/core/rendering/InlineIterator.h |
@@ -474,6 +474,57 @@ static inline void addPlaceholderRunForIsolatedInline(InlineBidiResolver& resolv |
// FIXME: isolatedRuns() could be a hash of object->run and then we could cheaply |
// ASSERT here that we didn't create multiple objects for the same inline. |
resolver.isolatedRuns().append(isolatedRun); |
+ LineMidpointState& lineMidpointState = resolver.midpointState(); |
+ resolver.setMidpointStateForIsolatedRun(isolatedRun, lineMidpointState); |
+} |
+ |
+static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBidiResolver& resolver) |
+{ |
+ return new BidiRun(start, end, obj, resolver.context(), resolver.dir()); |
+} |
+ |
+static void adjustMidpointsAndAppendRunsForObjectIfNeeded(RenderObject* obj, unsigned start, unsigned end, InlineBidiResolver& resolver, bool isAppendingFakeRunIn = true, BidiRunList<BidiRun>* runs = 0) |
leviw_travelin_and_unemployed
2013/10/07 23:52:55
I'd like to avoid boolean parameters here if possi
|
+{ |
+ if (start > end || RenderBlock::shouldSkipCreatingRunsForObject(obj)) |
+ return; |
+ |
+ LineMidpointState& lineMidpointState = resolver.midpointState(); |
+ bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints); |
+ InlineIterator nextMidpoint; |
+ if (haveNextMidpoint) |
+ nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint]; |
+ if (lineMidpointState.betweenMidpoints) { |
+ if (!(haveNextMidpoint && nextMidpoint.m_obj == obj)) |
+ return; |
+ // This is a new start point. Stop ignoring objects and |
+ // adjust our start. |
+ lineMidpointState.betweenMidpoints = false; |
+ start = nextMidpoint.m_pos; |
+ lineMidpointState.currentMidpoint++; |
+ if (start < end) |
+ return adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, end, resolver, isAppendingFakeRunIn, runs); |
+ } else { |
+ if (!haveNextMidpoint || (obj != nextMidpoint.m_obj)) { |
+ if (isAppendingFakeRunIn) |
+ return; |
+ runs->addRun(createRun(start, end, obj, resolver)); |
+ return; |
+ } |
+ |
+ // An end midpoint has been encountered within our object. We |
+ // need to go ahead and append a run with our endpoint. |
+ if (static_cast<int>(nextMidpoint.m_pos + 1) <= end) { |
+ lineMidpointState.betweenMidpoints = true; |
+ lineMidpointState.currentMidpoint++; |
+ if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't nclude any of it. |
+ if (static_cast<int>(nextMidpoint.m_pos + 1) > start && !isAppendingFakeRunIn) |
+ runs->addRun(createRun(start, nextMidpoint.m_pos + 1, obj, resolver)); |
+ return adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, nextMidpoint.m_pos + 1, end, resolver, isAppendingFakeRunIn, runs); |
+ } |
+ } else if (!isAppendingFakeRunIn) { |
+ runs->addRun(createRun(start, end, obj, resolver)); |
+ } |
+ } |
} |
class IsolateTracker { |
@@ -498,26 +549,21 @@ public: |
void embed(WTF::Unicode::Direction, BidiEmbeddingSource) { } |
void commitExplicitEmbedding() { } |
- void addFakeRunIfNecessary(RenderObject* obj, unsigned pos, InlineBidiResolver& resolver) |
+ |
+ void addFakeRunIfNecessary(RenderObject* obj, unsigned pos, unsigned end, InlineBidiResolver& resolver) |
{ |
// We only need to add a fake run for a given isolated span once during each call to createBidiRunsForLine. |
// We'll be called for every span inside the isolated span so we just ignore subsequent calls. |
// We also avoid creating a fake run until we hit a child that warrants one, e.g. we skip floats. |
- if (m_haveAddedFakeRunForRootIsolate || RenderBlock::shouldSkipCreatingRunsForObject(obj)) |
- return; |
- m_haveAddedFakeRunForRootIsolate = true; |
+ if (!(m_haveAddedFakeRunForRootIsolate || RenderBlock::shouldSkipCreatingRunsForObject(obj))) { |
+ addPlaceholderRunForIsolatedInline(resolver, obj, pos); |
+ m_haveAddedFakeRunForRootIsolate = true; |
+ } |
+ adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, pos, end, resolver); |
+ |
// obj and pos together denote a single position in the inline, from which the parsing of the isolate will start. |
// We don't need to mark the end of the run because this is implicit: it is either endOfLine or the end of the |
// isolate, when we call createBidiRunsForLine it will stop at whichever comes first. |
- addPlaceholderRunForIsolatedInline(resolver, obj, pos); |
- // FIXME: Inline isolates don't work properly with collapsing whitespace, see webkit.org/b/109624 |
- // For now, if we enter an isolate between midpoints, we increment our current midpoint or else |
- // we'll leave the isolate and ignore the content that follows. |
- MidpointState<InlineIterator>& midpointState = resolver.midpointState(); |
- if (midpointState.betweenMidpoints && midpointState.midpoints[midpointState.currentMidpoint].object() == obj) { |
- midpointState.betweenMidpoints = false; |
- ++midpointState.currentMidpoint; |
- } |
} |
private: |
@@ -537,7 +583,7 @@ inline void InlineBidiResolver::appendRun() |
RenderObject* obj = m_sor.m_obj; |
while (obj && obj != m_eor.m_obj && obj != endOfLine.m_obj) { |
if (isolateTracker.inIsolate()) |
- isolateTracker.addFakeRunIfNecessary(obj, start, *this); |
+ isolateTracker.addFakeRunIfNecessary(obj, start, obj->length(), *this); |
else |
RenderBlock::appendRunsForObject(m_runs, start, obj->length(), obj, *this); |
// FIXME: start/obj should be an InlineIterator instead of two separate variables. |
@@ -553,7 +599,7 @@ inline void InlineBidiResolver::appendRun() |
// It's OK to add runs for zero-length RenderObjects, just don't make the run larger than it should be |
int end = obj->length() ? pos + 1 : 0; |
if (isolateTracker.inIsolate()) |
- isolateTracker.addFakeRunIfNecessary(obj, start, *this); |
+ isolateTracker.addFakeRunIfNecessary(obj, start, end, *this); |
else |
RenderBlock::appendRunsForObject(m_runs, start, end, obj, *this); |
} |